Commit Graph

53 Commits

Author SHA1 Message Date
teknomunk
ef6d64cbec Use creative arrow collection behavior from master (except they make pickup noises in creative), make all creative arrows infinity 2024-11-28 14:01:01 -06:00
teknomunk
62d154dc2f Rearrange conditions to minimize executed code 2024-11-28 14:01:01 -06:00
teknomunk
05df1bda4a Stop infinite loop of arrows stuck in yourself punching you 2024-11-28 14:01:01 -06:00
teknomunk
bffba30774 Sound fix, preserve _itemstring as well 2024-11-28 14:01:01 -06:00
teknomunk
2388d33453 Make stuck arrows stop processing all other behaviors 2024-11-28 14:01:00 -06:00
teknomunk
03d4a02818 Make it possible to pick up arrows in creative mode 2024-11-28 14:01:00 -06:00
teknomunk
d095f55656 Fix tipped arrow behavior, remove debug code 2024-11-28 14:01:00 -06:00
teknomunk
8a95c339fa Rework projectile pickup code (to prevent item duplication bugs), always update _last_pos, short circuit processing behaviors if the entity was removed by a behavior but didn't report it 2024-11-28 14:01:00 -06:00
teknomunk
e12772201b Let arrows stick in players 2024-11-28 14:01:00 -06:00
teknomunk
9c56868a06 Implement mcl_util.remove_entity() and convert projectile code to use it 2024-11-28 14:01:00 -06:00
teknomunk
0cbb7611cb Add pitch and yaw offset support to vl_projectile 2024-11-28 14:01:00 -06:00
teknomunk
47ece14769 Correct damage for mob projectiles 2024-11-28 14:01:00 -06:00
teknomunk
ac154c2753 Move arrow self-collision grace logic to vl_projectile then apply to mob projectiles and splash and linger potions, allow entity luaentity to be passed to mcl_util.get_entity_id() 2024-11-28 14:00:59 -06:00
teknomunk
f120c2bb6a Replace _puncher with _owner, rework projectile code to make _owner a string, copy mcl_util.gen_uuid() from minecart branch, add mcl_util.get_entity_id(), fix crash 2024-11-28 14:00:59 -06:00
teknomunk
cf58b79a68 Remove debug dump, move maximum time to live to vl_projectile 2024-11-28 14:00:59 -06:00
teknomunk
ba1ad14fc9 Document vl_projectile.replace_with_item_drop 2024-11-28 14:00:59 -06:00
teknomunk
359b20b32d Move projectile stick logic into vl_projectile 2024-11-28 14:00:59 -06:00
teknomunk
8f649159ac Move tracer to vl_projectile 2024-11-28 14:00:59 -06:00
teknomunk
1921df178c Change mcl_bows to use standard vl_projectile on_step handler, move burning behavior to vl_projectile 2024-11-28 14:00:59 -06:00
teknomunk
4862c041c0 Resolve luacheck findings 2024-11-28 14:00:59 -06:00
teknomunk
931344218e Add hook to allow piercing enchantment to be implemented 2024-11-28 14:00:59 -06:00
teknomunk
81c583fc77 Fix dispenser arrows so they hit players and entities, minetest.register_entity -> vl_projectile.register for mcl_throwing:egg 2024-11-28 14:00:59 -06:00
teknomunk
ad51d5943b Prevent dereferencing nil in wither.lua, fix minor typo in debug statement 2024-11-28 14:00:59 -06:00
teknomunk
032277071c Add workarround for random velocity change of particles on creation 2024-11-28 14:00:59 -06:00
teknomunk
425d5e957a Make sure a projectile sets on fire the thing it collided with 2024-11-28 14:00:59 -06:00
teknomunk
244b2345ee Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage 2024-11-28 14:00:59 -06:00
teknomunk
50f210a314 Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it 2024-11-28 14:00:59 -06:00
teknomunk
f7c20748e7 Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup 2024-11-28 14:00:59 -06:00
teknomunk
cd11f1c588 Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far 2024-11-28 14:00:59 -06:00
teknomunk
46a4f2051f Make splash, lingering and othe projectiles hit players 2024-11-28 14:00:59 -06:00
teknomunk
1339fdef17 Stop minimum draw arrows from hitting player that shot them 2024-11-28 14:00:59 -06:00
teknomunk
1931d16586 Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players 2024-11-28 14:00:59 -06:00
teknomunk
905f48b69b Inline dir_to_pitch() and use correct formula for pitch 2024-11-28 14:00:59 -06:00
teknomunk
f166d17a75 Address more review comments 2024-11-28 14:00:58 -06:00
teknomunk
31eccb439d Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player 2024-11-28 14:00:58 -06:00
teknomunk
bd4bf09c8a Fix splash potions, fix crash when projectiles hit unknown nodes 2024-11-28 14:00:58 -06:00
teknomunk
93d3d95856 Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids 2024-11-28 14:00:58 -06:00
teknomunk
329f43b6d1 Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members 2024-11-28 14:00:58 -06:00
teknomunk
16dd9ed9af Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile 2024-11-28 14:00:58 -06:00
teknomunk
d5af0f095a Revert entity->object for three lines 2024-11-28 14:00:58 -06:00
teknomunk
aef25dc1a5 Fix typo _ -> . 2024-11-28 14:00:58 -06:00
teknomunk
2da5da65a0 Fix typo in api.md, add TODO, change entity -> object 2024-11-28 14:00:58 -06:00
teknomunk
cf032c7a8a Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support 2024-11-28 14:00:58 -06:00
teknomunk
cdc0f01e67 Resolve more review comments, fix crash 2024-11-28 14:00:58 -06:00
teknomunk
c3a1d043d7 Fix documentation for raycast_collides_with_entities 2024-11-28 14:00:58 -06:00
teknomunk
848642b2ae Add API documentation, minor API cleanup 2024-11-28 14:00:58 -06:00
teknomunk
722448c295 Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles 2024-11-28 14:00:58 -06:00
teknomunk
99c98b87e1 Fix crash on startup 2024-11-28 14:00:58 -06:00
teknomunk
cceee139c6 More refactoring to generalize arrow code into projectile 2024-11-28 14:00:58 -06:00
teknomunk
f765da0d7a Start mcl_bows:arrow_entity refactor 2024-11-28 14:00:58 -06:00