teknomunk
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ef6d64cbec
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Use creative arrow collection behavior from master (except they make pickup noises in creative), make all creative arrows infinity
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2024-11-28 14:01:01 -06:00 |
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teknomunk
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62d154dc2f
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Rearrange conditions to minimize executed code
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2024-11-28 14:01:01 -06:00 |
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teknomunk
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05df1bda4a
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Stop infinite loop of arrows stuck in yourself punching you
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2024-11-28 14:01:01 -06:00 |
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teknomunk
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bffba30774
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Sound fix, preserve _itemstring as well
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2024-11-28 14:01:01 -06:00 |
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teknomunk
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2388d33453
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Make stuck arrows stop processing all other behaviors
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2024-11-28 14:01:00 -06:00 |
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teknomunk
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03d4a02818
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Make it possible to pick up arrows in creative mode
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2024-11-28 14:01:00 -06:00 |
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teknomunk
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d095f55656
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Fix tipped arrow behavior, remove debug code
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2024-11-28 14:01:00 -06:00 |
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teknomunk
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8a95c339fa
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Rework projectile pickup code (to prevent item duplication bugs), always update _last_pos, short circuit processing behaviors if the entity was removed by a behavior but didn't report it
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2024-11-28 14:01:00 -06:00 |
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teknomunk
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e12772201b
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Let arrows stick in players
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2024-11-28 14:01:00 -06:00 |
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teknomunk
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9c56868a06
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Implement mcl_util.remove_entity() and convert projectile code to use it
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2024-11-28 14:01:00 -06:00 |
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teknomunk
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0cbb7611cb
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Add pitch and yaw offset support to vl_projectile
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2024-11-28 14:01:00 -06:00 |
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teknomunk
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47ece14769
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Correct damage for mob projectiles
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2024-11-28 14:01:00 -06:00 |
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teknomunk
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ac154c2753
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Move arrow self-collision grace logic to vl_projectile then apply to mob projectiles and splash and linger potions, allow entity luaentity to be passed to mcl_util.get_entity_id()
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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f120c2bb6a
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Replace _puncher with _owner, rework projectile code to make _owner a string, copy mcl_util.gen_uuid() from minecart branch, add mcl_util.get_entity_id(), fix crash
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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cf58b79a68
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Remove debug dump, move maximum time to live to vl_projectile
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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ba1ad14fc9
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Document vl_projectile.replace_with_item_drop
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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359b20b32d
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Move projectile stick logic into vl_projectile
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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8f649159ac
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Move tracer to vl_projectile
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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1921df178c
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Change mcl_bows to use standard vl_projectile on_step handler, move burning behavior to vl_projectile
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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4862c041c0
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Resolve luacheck findings
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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931344218e
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Add hook to allow piercing enchantment to be implemented
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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81c583fc77
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Fix dispenser arrows so they hit players and entities, minetest.register_entity -> vl_projectile.register for mcl_throwing:egg
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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ad51d5943b
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Prevent dereferencing nil in wither.lua, fix minor typo in debug statement
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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032277071c
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Add workarround for random velocity change of particles on creation
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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425d5e957a
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Make sure a projectile sets on fire the thing it collided with
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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244b2345ee
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Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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50f210a314
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Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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f7c20748e7
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Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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cd11f1c588
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Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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46a4f2051f
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Make splash, lingering and othe projectiles hit players
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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1339fdef17
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Stop minimum draw arrows from hitting player that shot them
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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1931d16586
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Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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905f48b69b
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Inline dir_to_pitch() and use correct formula for pitch
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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f166d17a75
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Address more review comments
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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31eccb439d
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Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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bd4bf09c8a
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Fix splash potions, fix crash when projectiles hit unknown nodes
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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93d3d95856
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Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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329f43b6d1
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Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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16dd9ed9af
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Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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d5af0f095a
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Revert entity->object for three lines
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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aef25dc1a5
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Fix typo _ -> .
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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2da5da65a0
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Fix typo in api.md, add TODO, change entity -> object
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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cf032c7a8a
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Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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cdc0f01e67
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Resolve more review comments, fix crash
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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c3a1d043d7
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Fix documentation for raycast_collides_with_entities
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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848642b2ae
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Add API documentation, minor API cleanup
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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722448c295
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Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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99c98b87e1
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Fix crash on startup
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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cceee139c6
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More refactoring to generalize arrow code into projectile
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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f765da0d7a
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Start mcl_bows:arrow_entity refactor
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2024-11-28 14:00:58 -06:00 |
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