teknomunk
ff5285d151
Make egg and snowball stack count match master
2024-12-01 16:41:06 +01:00
teknomunk
2ea316ddff
Prevent dereferencing nil in wither.lua, fix minor typo in debug statement
2024-12-01 16:41:06 +01:00
teknomunk
e870a8776d
Add workarround for random velocity change of particles on creation
2024-12-01 16:41:06 +01:00
teknomunk
1e43d35057
Make sure a projectile sets on fire the thing it collided with
2024-12-01 16:41:06 +01:00
teknomunk
e20da5d2d4
Fix player-mcl_throwing collisions, fix chick spawning on egg collisions, luacheck fixes
2024-12-01 16:41:06 +01:00
teknomunk
3cd9da98a7
Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage
2024-12-01 16:41:06 +01:00
teknomunk
389e2c4fa6
Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it
2024-12-01 16:41:06 +01:00
teknomunk
220594e1c2
Make snowballs have the same collision conditions as before
2024-12-01 16:41:06 +01:00
teknomunk
f86d800bd9
Undo conversions to use mcl_bows:arrow_entity and use arrow_item.."_entity" like master
2024-12-01 16:41:06 +01:00
teknomunk
ef8f88472f
Convert flying bobber to vl_projectile, modify mcl_throwing.register_throwable_object() to check for _vl_projectile field
2024-12-01 16:41:06 +01:00
teknomunk
d8675b6aba
Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup
2024-12-01 16:41:06 +01:00
teknomunk
0e663aaaf3
Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far
2024-12-01 16:41:06 +01:00
teknomunk
052316fd1b
Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity
2024-12-01 16:41:06 +01:00
teknomunk
b2ae4a09d0
Small optimization for calculating _allow_punch
2024-12-01 16:41:06 +01:00
teknomunk
32a5dca904
Make splash, lingering and othe projectiles hit players
2024-12-01 16:41:06 +01:00
teknomunk
9f4b7d243c
Stop minimum draw arrows from hitting player that shot them
2024-12-01 16:41:06 +01:00
teknomunk
9c05009190
Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
2024-12-01 16:41:06 +01:00
teknomunk
a9fed79685
Inline dir_to_pitch() and use correct formula for pitch
2024-12-01 16:41:06 +01:00
teknomunk
72b15d6f76
Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound
2024-12-01 16:41:06 +01:00
teknomunk
9f423a73e9
Address more review comments
2024-12-01 16:41:06 +01:00
teknomunk
f09cd7a37c
Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player
2024-12-01 16:41:06 +01:00
teknomunk
5836718add
Fix picking up tipped arrows
2024-12-01 16:41:06 +01:00
teknomunk
6d985708d0
Fix crash with splash potions of harming, make splash particles match potion color
2024-12-01 16:41:06 +01:00
teknomunk
865c497a8e
Fix splash potions, fix crash when projectiles hit unknown nodes
2024-12-01 16:41:06 +01:00
teknomunk
fbadca4aaa
Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids
2024-12-01 16:41:06 +01:00
teknomunk
087c54ad60
Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members
2024-12-01 16:41:06 +01:00
teknomunk
495477977b
Convert lingering potion to vl_projectile
2024-12-01 16:41:06 +01:00
teknomunk
dbf1fcd2f4
Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile
2024-12-01 16:41:06 +01:00
teknomunk
b903c724ec
Fix crash related to nil _time_in_air
2024-12-01 16:41:06 +01:00
teknomunk
1b3dcf1f00
Revert entity->object for three lines
2024-12-01 16:41:06 +01:00
teknomunk
a0a634facc
Fix typo _ -> .
2024-12-01 16:41:06 +01:00
teknomunk
6ff2280bf7
Fix typo in api.md, add TODO, change entity -> object
2024-12-01 16:41:06 +01:00
teknomunk
0f3af79de1
Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
2024-12-01 16:41:06 +01:00
teknomunk
a69db8c31e
Resolve more review comments, fix crash
2024-12-01 16:41:06 +01:00
teknomunk
3dac6de48f
Resolve review comments
2024-12-01 16:41:06 +01:00
teknomunk
ea60af3dcd
Remove debug print
2024-12-01 16:41:06 +01:00
teknomunk
756ac8f27a
Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever
2024-12-01 16:41:06 +01:00
teknomunk
9a3fcaf984
Fix documentation for raycast_collides_with_entities
2024-12-01 16:41:06 +01:00
teknomunk
58ddb91e03
Add API documentation, minor API cleanup
2024-12-01 16:41:06 +01:00
teknomunk
f1883a81b0
Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code
2024-12-01 16:41:06 +01:00
teknomunk
a2d69f377b
Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
2024-12-01 16:41:06 +01:00
teknomunk
8fdf29d321
Fix crash on startup
2024-12-01 16:41:06 +01:00
teknomunk
dc6444172d
More refactoring to generalize arrow code into projectile
2024-12-01 16:41:06 +01:00
teknomunk
eabfe441e4
Start mcl_bows:arrow_entity refactor
2024-12-01 16:41:06 +01:00
teknomunk
1adcd65491
Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
2024-12-01 16:41:06 +01:00
teknomunk
0d86d4e0a1
Finish reworking all items in mcl_throwing
2024-12-01 16:41:06 +01:00
teknomunk
8a08e3b4bb
Add in vl_projectile, add mcl_util.match_node_to_filter
2024-12-01 16:41:06 +01:00
teknomunk
b720f1f0c1
Create vl_projectile and refactor snowball and partially refactor ender pearl
2024-12-01 16:41:06 +01:00
THE-NERD2
a399182375
Fix elytra enchantability and allow Unbreaking to be applied ( #4708 )
...
Putting elytra into an enchanting table no longer causes any enchantments to appear in the formspec. Also, it should now be possible to use an anvil to add unbreaking.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4708
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: THE-NERD2 <pdp9729@gmail.com>
Co-committed-by: THE-NERD2 <pdp9729@gmail.com>
2024-12-01 15:38:51 +01:00
THE-NERD2
da44995528
Fix upside-down corner stair placement ( #4709 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4709
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: THE-NERD2 <pdp9729@gmail.com>
Co-committed-by: THE-NERD2 <pdp9729@gmail.com>
2024-12-01 15:27:30 +01:00