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local wea_c = worldeditadditions_core
local Vector3 = wea_c.Vector3
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---
-- @module worldeditadditions
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--- Copies a region to another location, potentially overwriting the exiting region.
-- @param source_pos1 Vector3 pos1 of the source region to copy.
-- @param source_pos2 Vector3 pos2 of the source region to copy.
-- @param target_pos1 Vector3 pos1 of the target region to copy to.
-- @param target_pos2 Vector3 pos2 of the target region to copy to.
-- @param airapply=false bool Whether to only replace target nodes that are air-like, leaving those that are not air-like. If false, then all target nodes are replaced regardless of whether they are air-like nodes or not.
-- @returns bool,numbers 1. Whether the copy operation was successful or not
-- 2. The total number of nodes copied.
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function worldeditadditions . copy ( source_pos1 , source_pos2 , target_pos1 , target_pos2 , airapply )
if airapply == nil then airapply = false end
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source_pos1 , source_pos2 = Vector3.sort ( source_pos1 , source_pos2 )
target_pos1 , target_pos2 = Vector3.sort ( target_pos1 , target_pos2 )
local offset = source_pos1 : subtract ( target_pos1 )
-- {source,target}_pos2 will always have the highest co-ordinates now
-- Fetch the nodes in the source area
local manip_source , area_source = worldedit.manip_helpers . init ( source_pos1 , source_pos2 )
local data_source = manip_source : get_data ( )
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local data_source_param2 = manip_source : get_param2_data ( )
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-- Fetch a manip for the target area
local manip_target , area_target = worldedit.manip_helpers . init ( target_pos1 , target_pos2 )
local data_target = manip_target : get_data ( )
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local data_target_param2 = manip_target : get_param2_data ( )
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-- z y x is the preferred loop order (because CPU cache, since then we're iterating linearly through the data array backwards. This only holds true for little-endian machines however)
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local total_replaced = 0
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for z = source_pos2.z , source_pos1.z , - 1 do
for y = source_pos2.y , source_pos1.y , - 1 do
for x = source_pos2.x , source_pos1.x , - 1 do
local source = Vector3.new ( x , y , z )
local source_i = area_source : index ( x , y , z )
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local target = source - offset
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local target_i = area_target : index ( target.x , target.y , target.z )
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local should_replace = true
if airapply then
should_replace = wea_c.is_airlike ( data_target [ target_i ] )
end
if should_replace then
data_target [ target_i ] = data_source [ source_i ]
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data_target_param2 [ target_i ] = data_source_param2 [ source_i ]
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total_replaced = total_replaced + 1
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end
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end
end
end
-- Save the modified nodes back to disk & return
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manip_target : set_param2_data ( data_target_param2 )
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worldedit.manip_helpers . finish ( manip_target , data_target )
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return true , total_replaced
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end