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# WorldEditAdditions Changelog
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It's about time I started a changelog! This will serve from now on as the main changelog for WorldEditAdditions.
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Note to self: See the bottom of this file for the release template text.
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## v1.13: Untitled update (unreleased)
- Add `//sfactor` (_selection factor_) - Selection Tools by @VorTechnix are finished for now.
2021-07-30 23:30:21 +02:00
- Add `//mface` (_measure facing_), `//midpos` (_measure middle position_), `//msize` (_measure size_), `//mtrig` (_measure trigonometry_) - Measuring Tools implemented by @VorTechnix .
2021-07-17 22:36:55 +02:00
- Add `//airapply` for applying commands only to air nodes in the defined region
2021-07-30 23:30:21 +02:00
- Add `//wcorner` (_wireframe corners_), `//wbox` (_wireframe box_), `//compass` (_wireframe compass_) - Wireframes implemented by @VorTechnix .
- Add `//for` for executing commands while changing their arguments - Implemented by @VorTechnix .
- Add `//sshift` (_selection shift_) - WorldEdit cuboid manipulator replacements implemented by @VorTechnix .
2021-07-31 17:06:37 +02:00
- Use [luacheck ](https://github.com/mpeterv/luacheck ) to find and fix a large number of bugs and other issues
- Multiple commands: Allow using quotes (`"thing"`, `'thing'` ) to quote values when splitting
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## v1.12: The selection tools update (26th June 2021)
2021-03-01 23:23:36 +01:00
- Add `//spush` , `//spop` , and `//sstack`
2021-05-11 23:32:09 +02:00
- Add `//srect` (_select rectangle_), `//scol` (_select column_), `//scube` (_select cube_) - thanks, @VorTechnix !
- Add `//scloud` (_select point cloud_), `//scentre` (_select centre node(s)_), `//srel` (_select relative_) - thanks, @VorTechnix !
2021-06-25 22:29:27 +02:00
- Add `//smake` (_selection make_) - thanks, @VorTechnix !
2021-05-11 23:32:09 +02:00
- Significantly refactored backend utility functions (more to come in future updates)
- Add new universal chance parsing
- Any `<chance>` can now either be a 1-in-N number (e.g. `4` , `10` ), or a percentage chance (e.g. `50%` , `10%` ).
- Caveat: Percentages are converted to a 1-in-N chance, but additionally that number is rounded down in some places
2021-05-18 15:46:27 +02:00
- `//torus` , `//hollowtorus` : Add optional new axes
2021-06-26 03:18:48 +02:00
- `//torus` , `//ellipsoid` : Add optional hollow keyword - @VorTechnix
2021-05-29 03:31:29 +02:00
- `//multi` : Add curly brace syntax for nesting command calls ([more information](https://github.com/sbrl/Minetest-WorldEditAdditions/blob/main/Chat-Command-Reference.md#multi-command_a-command_b-command_c-))
2021-05-30 03:09:52 +02:00
- `//erode` : Add new `river` erosion algorithm for filling in potholes and removing pillars
2021-05-22 02:39:59 +02:00
### Bugfixes
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- `//bonemeal` : Try bonemealing everything that isn't an air block (#49)
2021-05-22 02:39:59 +02:00
- `//overlay` : Don't place nodes above water
- `//multi` : Improve resilience by handling some edge cases
- `//layers` : Fix crash due to outdated debug code
- `//erode` /snowballs: Fix assignment to undeclared variable
2021-05-31 01:38:01 +02:00
- `//floodfill` : Fix error handling
2021-03-01 23:23:36 +01:00
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## v1.11: The big data update (25th January 2021)
2021-02-18 03:21:19 +01:00
- Add `//scale` (currently **experimental** )
- Scale operations that scale up and down at the same time are split into 2 separate operations automatically (scaling up is always performed first)
2021-01-31 18:45:08 +01:00
- `//count` : Make numbers human-readable
- Tip: Use a monospace font for the chat window, and the columns will be aligned!
2021-01-31 21:08:09 +01:00
- Add `//hollow` for hollowing out areas (a step towards parity with Minecraft WorldEdit)
2021-02-03 03:25:33 +01:00
- `//subdivide` : Improve performance of initial chunk counting algorithm - it should get started on the job _much_ quicker now (especially on large regions)
2021-02-06 01:48:10 +01:00
- `//subdivide` : Fix a bug where the entire defined region was emerged all at once instead of in chunks
2021-02-07 03:02:02 +01:00
- `//subdivide` : Fix performance & memory usage issues
2021-02-21 16:19:21 +01:00
- Fix passing arguments to the command being executed
2021-02-07 03:02:02 +01:00
- If you encounter any other issues with it over large areas (particularly 2000x150x2000 and larger), please let me know
2021-02-03 03:25:33 +01:00
- Bugfix: Fix obscure crash in calls to `human_size` ("unknown" will now be returned if passed junk)
2021-02-07 03:59:41 +01:00
- `//many` can now be used with commands with no arguments.
2021-02-23 01:20:57 +01:00
- `//conv` , `//erode` , `//fillcaves` : Treat liquids as air
2021-05-29 03:31:29 +02:00
- Add new [cloud wand ](https://github.com/sbrl/Minetest-WorldEditAdditions/blob/main/Chat-Command-Reference.md#cloud-wand )
2021-03-01 22:17:18 +01:00
- `//conv` , `//erode` : Minor refactoring to improve code clarity
2021-02-23 01:20:57 +01:00
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## v1.10: The tidyup update (16th January 2021)
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- `//maze` : Fix some parts of generated mazes staying solid
- `//maze` , `//maze3d` : Allow non-number seeds (existing seeds aren't affected - they will still produce identical output)
2020-10-10 18:01:08 +02:00
- `//many` : Improve format of progress messages, add ETA
2020-10-10 23:25:56 +02:00
- `//subdivide` : Make asynchronous, and use `minetest.emerge_area()` to ensure areas are loaded before executing on a subdivision chunk
- This will ensure that `//subdivide` ing enormous regions should now function as expected. Want to level an entire rainforest with `//subdivide` and `//clearcut` ? Now you can! :D
2021-01-16 19:36:17 +01:00
- Add `//line` for drawing simple lines
2020-09-28 02:32:42 +02:00
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## v1.9: The Nature Update (20th September 2020)
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- Add `//many` for executing a command many times in a row
2020-08-21 22:26:29 +02:00
- Add **experimental** `//erode` command
2020-08-26 20:42:11 +02:00
- Add `//fillcaves` command - fills in all air nodes beneath non air-nodes
2020-09-21 01:06:31 +02:00
- Add `//forest` command for quickly generating forests, and `//saplingaliases` to compliment it
2020-09-20 22:25:18 +02:00
- Add `//ellipsoidapply` : Like `//cubeapply` , but clips the result to an ellipsoid that is the size of the defined region.
2020-09-15 03:00:45 +02:00
- Fix some minor bugs and edge cases
2020-09-20 18:38:58 +02:00
- `//subdivide` : Print status update when completing the last chunk
2020-09-20 18:53:55 +02:00
- `//count` : Optimise by removing nested `for` loops
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## v1.8: The Quality of Life Update (17th July 2020)
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- Update `//multi` to display human readable times (e.g. `2.11mins` instead of `126600ms` )
2020-06-26 19:42:41 +02:00
- Far wand: Notify player when setting pos1 and pos2
2020-06-26 22:23:03 +02:00
- Make timings more accurate (use `minetest.get_us_time()` instead of `os.clock()` )
2020-07-17 18:06:53 +02:00
- Add _experimental_ `//subdivide` command
2020-07-17 18:15:11 +02:00
- Attempt to fix a crash on startup due to a dependency issue (#21)
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## v1.7: The Terrain Update! (21st June 2020)
- Added `//layers` (like WorldEdit for Minecraft's `//naturalize` )
- Added `//convolve` (advanced terrain smoothing inspired by image editors)
- Added far wand (like the regular WorldEdit wand, but with a configurable range that can extend to 100s of blocks)
[/list]
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## Release text template
The text below is used as a template when making releases.
--------
INTRO
See below for instructions on how to update.
CHANGELOG HERE
## Updating
Updating depends on how you installed WorldEditAdditions.
- UI in Minetest: There should be an update button for you to click in the mod menu
- ContentDB: Download the latest update from [here ](https://content.minetest.net/packages/Starbeamrainbowlabs/worldeditadditions/ )
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- Git: `cd` to the WorldEditAdditions directory and run `git pull` (**Important:** Recently, WorldEditAdditions changed the default branch from `master` to `main` . If you're updating from before then, you'll need to re-clone the mod or else do some git-fu)
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After installing the update, don't forget to restart your client and / or server.
--------