2022-09-20 00:18:49 +02:00
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local wea_c = worldeditadditions_core
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local position_entities = {}
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2022-09-25 02:43:30 +02:00
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local function compat_worldedit_hide_pos1(player_name)
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if not worldedit or not worldedit.pos1 or not worldedit.mark_pos1 then return end
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local pos1 = worldedit.pos1[player_name]
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worldedit.pos1[player_name] = nil
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worldedit.mark_pos1(player_name)
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2022-09-25 16:02:48 +02:00
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worldedit.pos1[player_name] = pos1
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2022-09-25 02:43:30 +02:00
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end
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local function compat_worldedit_hide_pos2(player_name)
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if not worldedit or not worldedit.pos2 or not worldedit.mark_pos2 then return end
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local pos2 = worldedit.pos2[player_name]
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worldedit.pos2[player_name] = nil
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worldedit.mark_pos2(player_name)
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2022-09-25 16:02:48 +02:00
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worldedit.pos2[player_name] = pos2
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2022-09-25 02:43:30 +02:00
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end
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2022-09-20 00:18:49 +02:00
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--- Ensures that a table exists for the given player.
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-- @param player_name string The name of the player to check.
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local function ensure_player(player_name)
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if player_name == nil then
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minetest.log("error", "[wea core:pos_manage:ensure_player] player_name is nil")
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end
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if not position_entities[player_name] then
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position_entities[player_name] = {}
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end
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end
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2022-09-20 00:33:38 +02:00
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local function do_create(event)
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2022-09-20 00:18:49 +02:00
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ensure_player(event.player_name)
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2022-09-25 02:43:30 +02:00
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if event.i == 1 then compat_worldedit_hide_pos1(event.player_name) end
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if event.i == 2 then compat_worldedit_hide_pos2(event.player_name) end
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2022-09-20 00:18:49 +02:00
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local new_entity = wea_c.entities.pos_marker.create(
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event.player_name,
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event.pos,
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event.i
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)
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position_entities[event.player_name][event.i] = new_entity
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2022-09-20 00:33:38 +02:00
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end
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wea_c.pos:addEventListener("push", function(event)
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do_create(event)
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2022-09-20 00:18:49 +02:00
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end)
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wea_c.pos:addEventListener("pop", function(event)
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ensure_player(event.player_name)
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if not position_entities[event.player_name][event.i] then return end
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wea_c.entities.pos_marker.delete(
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position_entities[event.player_name][event.i]
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)
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position_entities[event.player_name][event.i] = nil
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2022-09-20 00:33:38 +02:00
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end)
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wea_c.pos:addEventListener("set", function(event)
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ensure_player(event.player_name)
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-- Delete the old one, if it exists
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-- This is safer than attempting to reuse an entity that might not exist
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if position_entities[event.player_name][event.i] then
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wea_c.entities.pos_marker.delete(
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position_entities[event.player_name][event.i]
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)
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position_entities[event.player_name][event.i] = nil
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end
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do_create(event) -- This works because the event obj for push and set is identical
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2022-09-20 00:35:49 +02:00
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end)
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wea_c.pos:addEventListener("clear", function(event)
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ensure_player(event.player_name)
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if #position_entities[event.player_name] > 0 then
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for _, entity in pairs(position_entities[event.player_name]) do
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wea_c.entities.pos_marker.delete(entity)
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end
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end
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position_entities[event.player_name] = nil
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2022-09-20 00:18:49 +02:00
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end)
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