Starbeamrainbowlabs
1fd8512ecd
orient.lua: add comment
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....gotta redo everything :-/
2024-08-18 20:59:16 +01:00
Starbeamrainbowlabs
1dd073f14b
//orient: it works without crashing.... but very strangely..
2024-06-04 23:07:05 +01:00
Starbeamrainbowlabs
02d95cec46
Initial //orient implementation
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....unfortunately, it doesn't work yet.
Next up is a frankly ridiculous number of print()s to figure out what's going on here
2024-06-04 22:49:41 +01:00
Starbeamrainbowlabs
34e8f53de6
//set+: remove debug logging
2024-05-25 15:25:29 +01:00
Starbeamrainbowlabs
ffdd1b65b3
Implement //set+
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This is on the road to //orient and later stair/etc support in //rotate :D
2024-05-25 14:45:56 +01:00
Starbeamrainbowlabs
d0e59b4cd7
worldeditadditions: add core @module defs, correct comment formatting errors
2024-01-02 16:59:51 +00:00
Starbeamrainbowlabs
15a52deea1
docs: add Lua API to site via moondoc!
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Ref https://github.com/sbrl/moondoc
2024-01-02 16:31:30 +00:00
Starbeamrainbowlabs
edbb6db264
//rotate: zero out param2 of source
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Actually copying over and hanlding param2 properly ref rotation will require //orient+ first
2023-12-19 23:37:15 +00:00
Starbeamrainbowlabs
54c66e0dc9
//rotate: fix bug in which regions are accidentally cut off
2023-12-16 00:35:52 +00:00
Starbeamrainbowlabs
0ac76bc694
//rotate: update pos1/pos2 to bound target region
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...unfortunately this has exposed a nasty bug!
2023-12-16 00:01:34 +00:00
Starbeamrainbowlabs
45f4261c04
//rotate: use temp dest table system
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this should prevent segfaults.... but it didn't completely on my system
on second thought, I think it's a problem on my end rather than with the command itself
....or with MT 5.8.
Who knows? Maybe if I ignore it, it will go away.
2023-12-15 02:12:27 +00:00
Starbeamrainbowlabs
9f8cb4d5da
//rotate: add comments on what needs doing to wrangle it into shape
2023-12-14 00:31:12 +00:00
Starbeamrainbowlabs
27aa3a9c8f
It works!! ....but the output seems off when non 90° increments
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...probably due to the wiping and rotation overlapping
2023-12-13 23:20:32 +00:00
Starbeamrainbowlabs
7d29453699
plug in new //rotate+ logic
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...but it doesn't work yet
currently it crashes with a variety of interesting and colourful error messages
working on debugging it now, but it's gonna take a moment
2023-12-13 23:05:00 +00:00
Starbeamrainbowlabs
74a8996afc
//rotate: start implementing a frontend
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This is more complicated than I expected.
We've got a new parser and a state machine for the args, but we now need to put these values to use and pass them to worldeditadditions.rotate().
NOTE TO SELF: BE REAL CAREFUL WITH ORIGIN HANDLING.
We MUST NOT pull from sorted pos1/2 by accident! Though I doubt this would be an issue since weac.pos.get(player_name, i) is a thing
2023-12-10 03:16:28 +00:00
Starbeamrainbowlabs
6d5f2033e1
rotate: initial UNTESTED implementation
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It doesn't have a chat command interface yet.
.....I REALLY need to learn Quaternions, but they don't currently make sense to me
2023-11-29 00:36:23 +00:00
Starbeamrainbowlabs
4eee7c66d7
revolve: TODOs
2023-11-28 22:30:04 +00:00
Starbeamrainbowlabs
050bd80cf3
//nodeapply: Generalise matching engine into NodeListMatcher
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Also add support for @groups, i.e. @crumbly matches nodes that are a member of the "crumbly" group
This groups feature is untested atm as I need to implement //ninfo....
2023-11-27 22:27:20 +00:00
Starbeamrainbowlabs
28ed864c84
Added //nodeapply to filter cmd changes via a nodelist
2023-11-26 22:20:05 +00:00
Starbeamrainbowlabs
0f25cf5b4e
comments: add @module to wea.sculpt.*
2023-08-03 02:42:46 +01:00
Starbeamrainbowlabs
c12bcad8cb
comments: first @module declaration
2023-08-03 02:26:17 +01:00
Starbeamrainbowlabs
09e935380b
'nother namespace
2023-08-03 00:03:13 +01:00
Starbeamrainbowlabs
5e4d51926f
add more namespace comments
2023-08-02 23:58:47 +01:00
Starbeamrainbowlabs
dd6e34bde1
Update changelog, prepare for (another) release
2023-08-01 00:34:35 +01:00
Starbeamrainbowlabs
2840ba4dea
bump version, prepare for release
2023-07-31 18:24:32 +01:00
Starbeamrainbowlabs
a465a50244
Bump version to 1.14.3
2023-07-18 00:35:19 +01:00
Starbeamrainbowlabs
fd3ee43728
//subdivide: fix crash
2023-07-15 21:59:24 +01:00
Starbeamrainbowlabs
ee4b3e09bb
Bump version
2023-07-12 20:30:13 +01:00
Starbeamrainbowlabs
95a82add86
//metaball: address a number of stability issues
2023-07-11 19:14:59 +01:00
Starbeamrainbowlabs
7f4798432e
Bump version!
2023-07-11 18:16:02 +01:00
Starbeamrainbowlabs
4745009632
//saplingaliases: update moretrees aliases
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Alias to normal rather than *_ongen
2023-07-10 21:33:37 +01:00
Starbeamrainbowlabs
277f3a8155
//move+: respect param2
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Also update changelog
2023-07-10 21:08:17 +01:00
Starbeamrainbowlabs
d63400e697
//copy+: respect param2
2023-07-10 21:02:03 +01:00
Starbeamrainbowlabs
3194a2c53e
finish updating comments
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@module is now banished to the history booked!
Phew, I'm pooped.
2023-07-07 01:25:42 +01:00
Starbeamrainbowlabs
20935d8379
maze2d: add comment
2023-07-07 00:53:02 +01:00
Starbeamrainbowlabs
74cc6669c0
floodfill,line: add proper comments
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All @module declarations must go!
2023-07-07 00:42:57 +01:00
Starbeamrainbowlabs
2edc9f6f6c
forest: update comment
2023-07-04 23:14:18 +01:00
Starbeamrainbowlabs
fd9d76353d
fillcaves: update comment
2023-07-04 22:55:12 +01:00
Starbeamrainbowlabs
6bc1987916
Update and correct a bunch of comments
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note that @module is outdated and should not be used
2023-07-04 22:45:02 +01:00
Starbeamrainbowlabs
c988daeda6
update more comments
2023-07-02 20:05:46 +01:00
Starbeamrainbowlabs
047033a6ef
comments: update @class definitions
2023-07-02 19:03:46 +01:00
Starbeamrainbowlabs
2e8642b4d7
rearrange and update changelog
2023-07-02 02:42:17 +01:00
Starbeamrainbowlabs
9be7854297
//move+, //copy+: add integrated airapply
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fixes #97
2023-07-02 01:52:25 +01:00
Starbeamrainbowlabs
09ee1ae3fa
airapply: update docbloc comment
2023-07-02 01:38:27 +01:00
Starbeamrainbowlabs
61403108d6
disable a bunch of debug logging
2023-07-01 02:46:08 +01:00
Starbeamrainbowlabs
f5e2ada5bd
//sculpt: put height at the end
2023-07-01 02:38:14 +01:00
Starbeamrainbowlabs
53bbe14c63
update cloud wand to use new wea_c.pos interface
2023-06-27 19:39:57 +01:00
Starbeamrainbowlabs
558fc1c04b
//revolve: try :round() instead of :floor()
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not sure if ti helps or not tho
2023-02-12 03:32:10 +00:00
Starbeamrainbowlabs
cf8406b80f
//revolve: don't rotate air nodes
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this is important because when rotating multiple times it can easily overwrite parts of the structure with pointless air nodes where it shouldn't do
2023-02-12 02:08:44 +00:00
Starbeamrainbowlabs
e942e4fb2f
Finish initial implementation of //revolve
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it's not quite done yet - got docs to go
2023-02-12 01:40:29 +00:00