Commit Graph

439 Commits

Author SHA1 Message Date
Starbeamrainbowlabs
073d621629
test geometry commands 2022-09-19 18:30:43 +01:00
Starbeamrainbowlabs
9dc8165464
fixup 2022-09-19 17:34:53 +01:00
Starbeamrainbowlabs
5ec877f2b7
strip remaining worldeditadditions.vector.tostring calls 2022-09-19 17:33:02 +01:00
Starbeamrainbowlabs
1024b19629
fix startup crashes; crashes in cloudwand 2022-09-19 17:27:59 +01:00
Starbeamrainbowlabs
2af1226b49
port everything else
phew!
2022-09-19 01:16:22 +01:00
Starbeamrainbowlabs
41e3ebc7dd
Upgrade all main commands 2022-09-19 00:18:03 +01:00
Starbeamrainbowlabs
a3acf3b16e
Update a bunch of APi methods 2022-09-18 22:58:33 +01:00
Starbeamrainbowlabs
4a56d45c4b
Upgrade all selection commands 2022-09-18 22:20:04 +01:00
Starbeamrainbowlabs
8d6db6d3f5
upgrade 7 more commands 2022-09-18 20:58:28 +01:00
Starbeamrainbowlabs
58a7629ea1
Initial move of utils wea → wea_c
Here we go...!
2022-09-18 16:45:08 +01:00
Starbeamrainbowlabs
4a6cb2551c
math.pow → ^ 2022-09-18 16:30:27 +01:00
Starbeamrainbowlabs
08d40c8780
fix warnings 2022-09-17 23:42:46 +01:00
Starbeamrainbowlabs
c465d6efb0
Commands that modify the terrain now ignore liquids 2022-06-11 21:56:26 +01:00
Starbeamrainbowlabs
6e0779a4e5
//sculpt: Fix undefined default brush 2022-06-11 18:53:54 +01:00
Starbeamrainbowlabs
fc4f64d25a
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions into main 2022-06-05 17:13:49 +01:00
Starbeamrainbowlabs
e294d96efe
//dome+: ensure domes include pos1 2022-06-05 17:10:41 +01:00
VorTechnix
dc73e0e1e9 sum param clarification 2022-05-30 08:38:33 -07:00
VorTechnix
53600789d8 added compass directions, fixed tmp.sign bug 2022-05-29 16:23:59 -07:00
VorTechnix
021fdac284 variable refactor 2022-05-23 18:49:24 -07:00
VorTechnix
6ed65074b8 unexposed number parser 2022-05-23 18:04:34 -07:00
VorTechnix
a8655373a2 fixed typo 2022-05-23 17:11:26 -07:00
VorTechnix
3196a590f5 changed: functions returned
(and unexposed key_instance class)
2022-05-23 17:08:42 -07:00
VorTechnix
1cef968731 Key Instance type checking 2022-05-23 17:06:23 -07:00
VorTechnix
e17b2cce4e small correction 2022-05-23 15:02:59 -07:00
VorTechnix
23140467d2 new parser connected 2022-05-23 14:58:45 -07:00
VorTechnix
2cddccdca4 working (tested) parser implementation 2022-05-23 14:58:27 -07:00
VorTechnix
8789b39d1d Merge branch 'main' into VorTechnix 2022-05-21 07:04:09 -07:00
VorTechnix
a0982c70f0 check_dir update (unification) 2022-05-20 19:29:01 -07:00
VorTechnix
a6b4d047b8 axes_parser implemented (not added to init) 2022-05-20 19:27:47 -07:00
Starbeamrainbowlabs
b816133716
core: implement fetch_command_def
This rovides an abstraction to fetch a worldedit command's definition, 
regardless of where it was registered.

We would normally expect all commands to be registered in 
wea_c.registered_commands, but before we only do a one-off pass to 
import commands from worldedit should a new mod we aren't aware of 
register a command with worldedit and get loaded after us, we won't 
detect it - hencee  the need for this function.
2022-05-19 02:31:01 +01:00
Starbeamrainbowlabs
98909f0fae
//metaball: bugfix
It works!
2022-05-16 20:14:31 +01:00
Starbeamrainbowlabs
722e62bae0
Finish initial //metaballs command implementation, but it's untested 2022-05-16 01:21:09 +01:00
Starbeamrainbowlabs
3311d80a2a
Rework metaballs backend
We need a way of defining metaballs per-player. Our solution to this is 
a custom in-memory per-player storage system. The reason for this is 
because just a position (e.g. that provided by pos1/pos2) is not enough 
- we need a radius as well.
2022-05-16 01:01:01 +01:00
Starbeamrainbowlabs
f34617a3d3
Add backend functionality for metaballs
Implementing a frontend command sounds like a headache to me
2022-05-15 17:42:19 +01:00
Starbeamrainbowlabs
03fb033b70
//dome+: add option to make the resulting dome hollow inside 2022-05-15 15:38:50 +01:00
Starbeamrainbowlabs
04e971e12d
Add //dome+
Improvements oveer //dome:

 - Allow customising the direction it points in
 - Allow multiple pointing directions at once to give the effect of 
creating multiple domes on top of each other in a single command (it's 
actually implemented as an implicit union, and doesn't actually call 
wea.dome more than once).
2022-05-15 15:27:43 +01:00
Starbeamrainbowlabs
a4237dcca5
depends.txt → mod.conf 2022-05-01 17:07:30 +01:00
Starbeamrainbowlabs
c443459282
wireframe/corner_set: fix luacheck warnings 2022-01-03 13:30:22 +00:00
Starbeamrainbowlabs
bc1ded787c
wea.sculpt.apply: Comment debug logging 2022-01-02 17:19:53 +00:00
Starbeamrainbowlabs
80e230a9d7
saplingnames: update cool_trees bamboo 2022-01-02 17:16:38 +00:00
Starbeamrainbowlabs
d9204e95b5
selection: Improve message shown to players 2022-01-02 13:19:31 +00:00
Starbeamrainbowlabs
1da5599e80
remove debug logging 2021-12-31 14:46:23 +00:00
Starbeamrainbowlabs
2d53869f11
//move+: fix leaving-source-behind problem 2021-12-31 13:38:13 +00:00
Starbeamrainbowlabs
d6cd0cdb59
tokenize_commands: fix crash 2021-12-31 13:16:09 +00:00
Starbeamrainbowlabs
d252ec4675
wea.move: add potential solution as a comment 2021-12-31 03:05:02 +00:00
Starbeamrainbowlabs
934007c07b
//move+ add comment about bug 2021-12-31 03:01:51 +00:00
Starbeamrainbowlabs
56a83572e7
fixup 2021-12-31 02:46:15 +00:00
Starbeamrainbowlabs
1310dae884
Refactor: Split up terrain.lua, make subtable wea.terrain
This is just the start, if my plans work out.

The eventual aim here is to implement a generic Heightmap2D class, just 
like Vector3.

This will make interacting with heightmaps much easier.
2021-12-31 02:42:32 +00:00
Starbeamrainbowlabs
9df5ba6fe5
//sculpt, //sculptlist: fix naming of static brushes; prettify output 2021-12-31 01:43:53 +00:00
Starbeamrainbowlabs
227265db72
//sculpt: fix importing static brushes 2021-12-31 01:39:04 +00:00