Starbeamrainbowlabs
|
0dee65ca1d
|
//noise2d: add red noise
|
2021-07-13 00:15:23 +01:00 |
|
Starbeamrainbowlabs
|
46c2a02ade
|
//noise2d: add white algorithm; fix nasty bug in apply_2d
|
2021-07-12 02:45:32 +01:00 |
|
Starbeamrainbowlabs
|
8a14d35c04
|
noise2d: add comment
|
2021-07-04 16:14:48 +01:00 |
|
Starbeamrainbowlabs
|
1d82013d86
|
//noise2d: add sin; sort out apply_mode as number
|
2021-07-04 13:21:13 +01:00 |
|
Starbeamrainbowlabs
|
49bf0f19bc
|
Perlin: remove debug functions
|
2021-07-04 12:03:29 +01:00 |
|
Starbeamrainbowlabs
|
b2eb76d280
|
//noise2d works!
...just.
Next up more engines and documentation
|
2021-07-03 22:53:16 +01:00 |
|
Starbeamrainbowlabs
|
ee2e5716eb
|
Implement more of the noise command backend
It's still not hooked up yet though, and there's no command parsing
logic either
|
2021-07-03 01:44:36 +01:00 |
|
Starbeamrainbowlabs
|
a1911037d2
|
Fill out noise.make_2d, but it's untested
Next, we need to do the make_3d version, followed by the plumbing to
worldeditadditions.noise(), followed by the chat command
....there's a lot to do.
|
2021-03-16 21:39:12 +00:00 |
|
Starbeamrainbowlabs
|
d20764cffd
|
Add pure Lua perlin implementation, but it's untested.
|
2021-03-13 00:37:26 +00:00 |
|