Commit Graph

1241 Commits

Author SHA1 Message Date
Starbeamrainbowlabs
d6cd0cdb59
tokenize_commands: fix crash 2021-12-31 13:16:09 +00:00
Starbeamrainbowlabs
c93f692f9d
docs: Add basic documentation for //for 2021-12-31 13:10:40 +00:00
Starbeamrainbowlabs
b87c846e67
fixup 2021-12-31 13:02:13 +00:00
Starbeamrainbowlabs
b0019b87e1
Update changelog 2021-12-31 13:01:12 +00:00
Starbeamrainbowlabs
9d0ca493b8
docs //sculpt: add note about contributing your own brushes back
we'd lvoe to expand our collection of inbuilt custom brushes :D
2021-12-31 12:53:05 +00:00
Starbeamrainbowlabs
c5276ae47e
docs //sculpt: add note about negative height values 2021-12-31 12:45:47 +00:00
Starbeamrainbowlabs
db7602a8b3
//sculpt, //sculptlist: add to documentation 2021-12-31 12:44:15 +00:00
Starbeamrainbowlabs
d252ec4675
wea.move: add potential solution as a comment 2021-12-31 03:05:02 +00:00
Starbeamrainbowlabs
934007c07b
//move+ add comment about bug 2021-12-31 03:01:51 +00:00
Starbeamrainbowlabs
56a83572e7
fixup 2021-12-31 02:46:15 +00:00
Starbeamrainbowlabs
1310dae884
Refactor: Split up terrain.lua, make subtable wea.terrain
This is just the start, if my plans work out.

The eventual aim here is to implement a generic Heightmap2D class, just 
like Vector3.

This will make interacting with heightmaps much easier.
2021-12-31 02:42:32 +00:00
Starbeamrainbowlabs
9df5ba6fe5
//sculpt, //sculptlist: fix naming of static brushes; prettify output 2021-12-31 01:43:53 +00:00
Starbeamrainbowlabs
227265db72
//sculpt: fix importing static brushes 2021-12-31 01:39:04 +00:00
Starbeamrainbowlabs
dd8cd78d6b
wea.inspect: pull metatable names from item.__name
this is completely arbitrary, but will assist in discovering types of 
tables etc.
2021-12-31 01:38:24 +00:00
Starbeamrainbowlabs
70d6f36444
tests/str_starts: fix assert calls 2021-12-31 01:34:41 +00:00
Starbeamrainbowlabs
4597edcf1e
str_ends: write tests 2021-12-31 01:33:44 +00:00
Starbeamrainbowlabs
08cff1c967
strings/polyfill/str_ends: actually export it correctly 2021-12-31 01:14:08 +00:00
Starbeamrainbowlabs
f19b22e906
//sculpt: add simple test ellipse static brush 2021-12-31 01:04:27 +00:00
Starbeamrainbowlabs
ec04cc58be
Add support for autoloading static brushes on server start 2021-12-31 01:03:56 +00:00
Starbeamrainbowlabs
3f1e01a282
docs/img2brush: tweak file extension in instructions 2021-12-31 00:59:44 +00:00
Starbeamrainbowlabs
f259f85771
Add io compatibility layer
....I can't believe that Lua doesn't have an inbuilt scandir 
equivalent?!
2021-12-31 00:57:17 +00:00
Starbeamrainbowlabs
1e9a651537
stings/polyfill: add str_ends
....because seriously, Lua *really* should have this.
2021-12-31 00:55:46 +00:00
Starbeamrainbowlabs
d60d3073bd
fixup 2021-12-28 22:18:40 +00:00
Starbeamrainbowlabs
3c279559f5
img2brush: rescale pixel values 2021-12-28 22:16:45 +00:00
Starbeamrainbowlabs
691b71adfe
Add img2brush tool to website
Pending insertion of a link into the reference docs
2021-12-28 22:13:38 +00:00
Starbeamrainbowlabs
ef2dbc1806
Reorder brushes
circle_soft1 is now the default brush, as it's awesome
2021-12-28 19:07:02 +00:00
Starbeamrainbowlabs
b0e0b83c0d
//sculpt: Add buffer to catch height variations in terrain 2021-12-28 19:04:13 +00:00
Starbeamrainbowlabs
be7d46740a
Update changelog (//convolve) 2021-12-28 18:38:23 +00:00
Starbeamrainbowlabs
ca6f1e7cea
//sculpt: sort pos{1,2}_compute 2021-12-28 18:38:10 +00:00
Starbeamrainbowlabs
732010a8ee
//layers: comment debug logging 2021-12-28 18:37:54 +00:00
Starbeamrainbowlabs
1de037c341
//sculpt brushes: __smooth → __gaussian 2021-12-28 18:35:16 +00:00
Starbeamrainbowlabs
3e2687f82d
Add soft circle brush 2021-12-28 18:32:40 +00:00
Starbeamrainbowlabs
1cad9f4064
Minor layout tweaks 2021-12-28 18:32:10 +00:00
Starbeamrainbowlabs
db5d25d1de
//convolve: update matrix & kernel to use Vector3
A lot of the maths remains in the old style, but at least it doesn't 
take a zero-indexed table
2021-12-28 18:31:46 +00:00
Starbeamrainbowlabs
17cc91ba1c
//sculpt: implement circle brush 2021-12-28 17:45:20 +00:00
Starbeamrainbowlabs
2da0f2dcc2
Add circle brush, but it isn't working right just yet. 2021-12-28 17:22:18 +00:00
Starbeamrainbowlabs
a2a9108d36
//sculpt: fix a bunch of bugs
including, but certainly not limited to, wea.make_heightmap now returns 
a Vector3 instance for heightmap_size
2021-12-28 15:22:51 +00:00
Starbeamrainbowlabs
bbafca2020
apply: use wea.sculpt.apply_heightmap() 2021-12-28 02:20:47 +00:00
Starbeamrainbowlabs
b0c3d34dd0
Implement apply function for VoxelManipulators 2021-12-28 02:17:26 +00:00
Starbeamrainbowlabs
75ffa81b7e
bonemeal: tidy up split_shell call 2021-12-28 01:46:12 +00:00
Starbeamrainbowlabs
f1a433b5e3
split_shell: automatically trim whitespace; ignore args that consist solely of whitespace
Hence "//bonemeal       1     4     " now functions correctly
2021-12-28 01:27:39 +00:00
Starbeamrainbowlabs
462570f2eb
//bonemeal: bugfix argument parsing 2021-12-28 01:26:53 +00:00
Starbeamrainbowlabs
58d3c1e43b
Add optional frame to brush previews
This way, it's easiere to see where the edges are of the preview
2021-12-27 19:45:13 +00:00
Starbeamrainbowlabs
d657ce1abe
//sculptlist: fix bugs. It works! 2021-12-27 19:36:57 +00:00
Starbeamrainbowlabs
10c9d6f886
Start implementing a //sculpt command, but it's not finished or tested yet.
First up: test that our initial basic dynamic brushes work as intended 
with the //sculptlist [preview] command.

Also on the todo list: document it in the chat command reference!
2021-12-27 03:11:52 +00:00
Starbeamrainbowlabs
c030acfd7e
Vector3: add new .clamp() function 2021-12-27 02:18:56 +00:00
Starbeamrainbowlabs
eab498aac2
comment debug logging 2021-12-27 01:58:01 +00:00
Starbeamrainbowlabs
6e89fc868f
//maze: fix generated maze not reaching to the very edge of the defined region
Fixes #60.
2021-12-26 22:57:47 +00:00
Starbeamrainbowlabs
af0e54cfdf
//maze: update to use Vector3 2021-12-26 22:48:37 +00:00
Starbeamrainbowlabs
b962ace8a8
//maze, //maze3d: Fix crash if no arguments are specified 2021-12-26 22:45:37 +00:00