Starbeamrainbowlabs
|
0b0595a1d3
|
Remove a whole bunch of stray debug print statements
|
2021-07-04 14:35:02 +01:00 |
|
Starbeamrainbowlabs
|
1d82013d86
|
//noise2d: add sin; sort out apply_mode as number
|
2021-07-04 13:21:13 +01:00 |
|
Starbeamrainbowlabs
|
49bf0f19bc
|
Perlin: remove debug functions
|
2021-07-04 12:03:29 +01:00 |
|
Starbeamrainbowlabs
|
b2eb76d280
|
//noise2d works!
...just.
Next up more engines and documentation
|
2021-07-03 22:53:16 +01:00 |
|
Starbeamrainbowlabs
|
ee2e5716eb
|
Implement more of the noise command backend
It's still not hooked up yet though, and there's no command parsing
logic either
|
2021-07-03 01:44:36 +01:00 |
|
Starbeamrainbowlabs
|
db7b20d485
|
Refactor table functions into subtable of wea
Also, you can return a value from dofile()!!!!
This changes everything.
|
2021-06-28 00:56:29 +01:00 |
|
Starbeamrainbowlabs
|
9cb746e86a
|
noise: add comment
|
2021-05-31 00:38:07 +01:00 |
|
Starbeamrainbowlabs
|
a1911037d2
|
Fill out noise.make_2d, but it's untested
Next, we need to do the make_3d version, followed by the plumbing to
worldeditadditions.noise(), followed by the chat command
....there's a lot to do.
|
2021-03-16 21:39:12 +00:00 |
|
Starbeamrainbowlabs
|
d20764cffd
|
Add pure Lua perlin implementation, but it's untested.
|
2021-03-13 00:37:26 +00:00 |
|
Starbeamrainbowlabs
|
108c280843
|
Start laying out stuff for our noise experiment, but it isn't hooked up yet and isn't finished.
|
2021-03-01 21:26:33 +00:00 |
|