Starbeamrainbowlabs
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32b4a84a4a
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//subdivide: no no no. that can't be the problem because worldedit.sort_pos() implicitly clones
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2020-06-27 02:05:31 +01:00 |
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Starbeamrainbowlabs
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ce6ed01b36
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//subdivide: hrm. maybe a shallowcopy might work?
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2020-06-26 22:47:13 +01:00 |
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Starbeamrainbowlabs
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0e74d22971
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//subdivide: improve chunk counting again
....we really should do the maths properly, but I can't seem to get it
right
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2020-06-26 21:56:26 +01:00 |
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Starbeamrainbowlabs
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9b913bdfb1
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all commands: use human_time() in output
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2020-06-26 21:23:03 +01:00 |
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Starbeamrainbowlabs
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3487e5c32b
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//subdivide: Tidy up output
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2020-06-26 21:15:13 +01:00 |
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Starbeamrainbowlabs
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0afbba4deb
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os.clock() → minetest.get_us_time()
....how did I miss that :P
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2020-06-26 20:46:35 +01:00 |
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Starbeamrainbowlabs
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5aec4d756c
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//subdivide: it works!
Now to pretty it up a bit.
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2020-06-26 18:57:25 +01:00 |
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Starbeamrainbowlabs
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be38facaab
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//subdivide: fix crash, but it's still not working as intended
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2020-06-26 18:43:07 +01:00 |
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Starbeamrainbowlabs
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20a026724f
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Start implementing //subdivide, but it isn't finished yet.
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2020-06-26 02:13:11 +01:00 |
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Starbeamrainbowlabs
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c0624f5a94
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Port human_time from Pepperminty Wiki & put it to use in //multi
Also, we've got a changelog!
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2020-06-25 23:45:27 +01:00 |
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Starbeamrainbowlabs
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b8a5bec987
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Centralise all command aliases
This should avoid any crashes on startup because worldedit.alias_command
is nil too (strange!)
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2020-06-11 01:00:19 +01:00 |
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Starbeamrainbowlabs
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75a17ed64f
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Add //layers command
Also add aliases //naturalise and //naturalize
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2020-06-11 00:38:16 +01:00 |
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Starbeamrainbowlabs
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da1c56cc23
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Add //convolve documentation to README & aliases
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2020-06-10 01:38:09 +01:00 |
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Starbeamrainbowlabs
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2b32385fdf
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convolve: fix minor chat command issues
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2020-06-10 01:06:34 +01:00 |
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Starbeamrainbowlabs
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2dbbeef9c9
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convolve: fix a bunch of bugs.
It's still behaving reeaallllly strangely though
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2020-06-09 22:00:56 +01:00 |
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Starbeamrainbowlabs
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868052f945
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Add //convolve command
....but it's all untested of course :P
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2020-06-09 21:11:34 +01:00 |
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Starbeamrainbowlabs
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e5d847f7e6
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//count: fix logging
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2020-06-09 21:08:15 +01:00 |
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Starbeamrainbowlabs
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e26d5b1580
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Upgrade //overlay to support a mix of nodes
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2020-06-07 20:46:46 +01:00 |
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Starbeamrainbowlabs
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c0b40266c8
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//replacemix: add command
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2020-05-14 21:37:27 +01:00 |
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Starbeamrainbowlabs
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f3a8c1dd64
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Add //count
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2020-05-12 00:38:42 +01:00 |
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Starbeamrainbowlabs
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952d7a96f8
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Add //walls command - fixes #12
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2020-05-11 21:44:18 +01:00 |
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Starbeamrainbowlabs
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5f7a64702a
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Add //bonemeal command
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2020-05-11 02:02:02 +01:00 |
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Starbeamrainbowlabs
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df629157b2
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//maze[3d]: fix logging
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2020-05-10 23:46:19 +01:00 |
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Starbeamrainbowlabs
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fb228bb37b
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//maze[3d]: Fix no arguments specified edge case
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2020-05-10 23:40:46 +01:00 |
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Starbeamrainbowlabs
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70f7e64371
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worldedit → worldeditadditions
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2020-05-10 23:29:49 +01:00 |
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Starbeamrainbowlabs
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576351225a
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//maze[3d]: fix path dimension edge cases
- value less than 1
- non-integer value (unconditionally math.floor(); comment added about
this)
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2020-05-10 22:18:26 +01:00 |
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Starbeamrainbowlabs
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6be534d4b7
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Migrate //ellipsoid and it's sibling to worldedit.register_command
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2020-05-10 22:01:31 +01:00 |
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Starbeamrainbowlabs
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b7888a2b3f
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migrate //floodfill to worldedit.register_command
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2020-05-10 21:52:35 +01:00 |
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Starbeamrainbowlabs
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bdf0bdea93
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Migrate //torus to worldedit.register_command
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2020-05-10 21:44:00 +01:00 |
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Starbeamrainbowlabs
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ae068989e2
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migrate //overlaya to worldedit.register_command
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2020-05-10 21:32:01 +01:00 |
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Starbeamrainbowlabs
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bdfd74346e
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Migrate //maze3d to worldedit.register_command
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2020-05-10 21:21:00 +01:00 |
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Starbeamrainbowlabs
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58faa8349e
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Fix safe_region
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2020-05-10 21:08:22 +01:00 |
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Starbeamrainbowlabs
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8e515c3778
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Refactor //maze to use worldedit.register_command
....but I'm confused as to how the automatic safe_region thing works - I
can't get it to trigger
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2020-05-10 21:00:16 +01:00 |
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Starbeamrainbowlabs
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35bd8f19b2
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maze3d: fix command parsing
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2020-05-03 17:10:41 +01:00 |
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Starbeamrainbowlabs
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29223a3455
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Patch maze3d to support the path dimennsion settings, but there's some weirdness going on
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2020-05-03 17:02:28 +01:00 |
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Starbeamrainbowlabs
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2720f62d09
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//maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
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2020-05-03 16:19:42 +01:00 |
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Starbeamrainbowlabs
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d35a55ea9e
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commands: refactor into separate files
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2020-05-03 00:37:18 +01:00 |
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Starbeamrainbowlabs
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a2d078e156
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Add //maze3d command
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2020-04-29 01:55:55 +01:00 |
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Starbeamrainbowlabs
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cf4f602f38
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add //maze command
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2020-04-28 22:41:55 +01:00 |
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Starbeamrainbowlabs
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4824f28a95
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Refine chat output of //multi command
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2019-06-18 00:41:34 +01:00 |
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Starbeamrainbowlabs
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9f3e3c23ae
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Bugfix: Use a copy of worldedit's safe system to avoid issues
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2019-06-02 13:57:28 +01:00 |
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Starbeamrainbowlabs
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6f2d328f4b
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//multi: Remove command name in brackets
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2018-10-19 23:45:14 +01:00 |
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Starbeamrainbowlabs
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3eefdd4d39
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/multi: Add timing info
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2018-10-19 22:35:02 +01:00 |
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Starbeamrainbowlabs
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ccc86e78ae
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//floodfill: Fix crash
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2018-10-14 12:59:00 +01:00 |
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Starbeamrainbowlabs
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ac05627d53
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Add //multi command.
TODO: Documentation. Perhaps it should be it's own mod?
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2018-10-14 00:19:32 +01:00 |
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Starbeamrainbowlabs
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bbde06c72e
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[floodfill] Bugfix: Don't get caught in an infinite loop if the search & replace nodes are identical
Also fix a crash in the //floodfill command logic if pos1 is nil
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2018-06-22 21:23:12 +01:00 |
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Starbeamrainbowlabs
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f3745dc6ba
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Fix a few small bugs
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2018-06-10 13:48:11 +01:00 |
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Starbeamrainbowlabs
|
429beb2e52
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Add a hollowellipsoid command
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2018-06-09 20:02:30 +01:00 |
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Starbeamrainbowlabs
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43f395ad02
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Try to fix the ellipsoid function, but it's not working right.
Thankfully I have a clue as to what's going wrong, which I've made a
note of. Time for some research I think.....
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2018-06-09 13:36:25 +01:00 |
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Starbeamrainbowlabs
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88c59fca7c
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Initial //ellipsoid implementation. Also reduce default floodfill radius
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2018-06-09 13:05:09 +01:00 |
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