Starbeamrainbowlabs
6f20b31763
Strat work on a far-reaching wand, but it isn't finished yet.
...
We've got all the backend functions we'll probably need implemented
though!
2020-06-13 02:08:03 +01:00
Starbeamrainbowlabs
b8a5bec987
Centralise all command aliases
...
This should avoid any crashes on startup because worldedit.alias_command
is nil too (strange!)
2020-06-11 01:00:19 +01:00
Starbeamrainbowlabs
caf56313cd
Document //layers
2020-06-11 00:56:48 +01:00
Starbeamrainbowlabs
5232406dbb
Alias //flora to //bonemeal
2020-06-11 00:38:35 +01:00
Starbeamrainbowlabs
75a17ed64f
Add //layers command
...
Also add aliases //naturalise and //naturalize
2020-06-11 00:38:16 +01:00
Starbeamrainbowlabs
905ccc2d50
README: add extra sentence to aid clarity
2020-06-10 01:57:54 +01:00
Starbeamrainbowlabs
6b3cb02004
README: No no no, this will never do. Split the quick reference up into categories instead
2020-06-10 01:44:04 +01:00
Starbeamrainbowlabs
682aba5aa2
README: Sort commands in quick reference alphabetically
2020-06-10 01:41:13 +01:00
Starbeamrainbowlabs
55da495db2
README: Add //convolve to quick reference
2020-06-10 01:39:17 +01:00
Starbeamrainbowlabs
da1c56cc23
Add //convolve documentation to README & aliases
2020-06-10 01:38:09 +01:00
Starbeamrainbowlabs
2b32385fdf
convolve: fix minor chat command issues
2020-06-10 01:06:34 +01:00
Starbeamrainbowlabs
d96f169950
It works! :D
2020-06-10 00:48:39 +01:00
Starbeamrainbowlabs
32e786401a
Remove debugging code
2020-06-09 22:04:38 +01:00
Starbeamrainbowlabs
2dbbeef9c9
convolve: fix a bunch of bugs.
...
It's still behaving reeaallllly strangely though
2020-06-09 22:00:56 +01:00
Starbeamrainbowlabs
868052f945
Add //convolve command
...
....but it's all untested of course :P
2020-06-09 21:11:34 +01:00
Starbeamrainbowlabs
e5d847f7e6
//count: fix logging
2020-06-09 21:08:15 +01:00
Starbeamrainbowlabs
6dac57c53e
Implement (untested!) manip interface on top of the raw convolutional code
2020-06-09 20:43:29 +01:00
Starbeamrainbowlabs
9b9a471aa8
Implement initial (untested) convolution system.
...
Next we need to implement a worldedit function to handle fetching the
manip data, calculating the heightmap, pushing it through this
convolutional system, and saving the changes back again.
2020-06-09 01:21:32 +01:00
Starbeamrainbowlabs
35001f05f8
update anchor link
v1.6
2020-06-07 20:48:03 +01:00
Starbeamrainbowlabs
e26d5b1580
Upgrade //overlay to support a mix of nodes
2020-06-07 20:46:46 +01:00
Starbeamrainbowlabs
435964daec
README: Update headings
2020-05-14 21:44:46 +01:00
Starbeamrainbowlabs
650ad47753
README: fix link
2020-05-14 21:38:51 +01:00
Starbeamrainbowlabs
985fb8db9f
README: add link
...
for #13
2020-05-14 21:38:34 +01:00
Starbeamrainbowlabs
c0b40266c8
//replacemix: add command
2020-05-14 21:37:27 +01:00
Starbeamrainbowlabs
47514a5748
Update README
2020-05-12 00:41:31 +01:00
Starbeamrainbowlabs
f3a8c1dd64
Add //count
2020-05-12 00:38:42 +01:00
Starbeamrainbowlabs
f0dc2f5a3c
refactor worldeditadditions core functions into subdirectory
2020-05-11 22:28:25 +01:00
Starbeamrainbowlabs
952d7a96f8
Add //walls command - fixes #12
v1.5
2020-05-11 21:44:18 +01:00
Starbeamrainbowlabs
32eb0ffc79
Update README
2020-05-11 02:14:49 +01:00
Starbeamrainbowlabs
db2c867086
README: add //bonemeal to quick reference
2020-05-11 02:07:15 +01:00
Starbeamrainbowlabs
5f7a64702a
Add //bonemeal command
v1.4
2020-05-11 02:02:02 +01:00
Starbeamrainbowlabs
238ef7c810
maze3d: reduce logging
2020-05-10 23:50:45 +01:00
Starbeamrainbowlabs
df629157b2
//maze[3d]: fix logging
2020-05-10 23:46:19 +01:00
Starbeamrainbowlabs
fb228bb37b
//maze[3d]: Fix no arguments specified edge case
2020-05-10 23:40:46 +01:00
Starbeamrainbowlabs
70f7e64371
worldedit → worldeditadditions
2020-05-10 23:29:49 +01:00
Starbeamrainbowlabs
e4df5af008
squash undeclared global "end_time" warning ( fixes #10 )
2020-05-10 22:24:33 +01:00
Starbeamrainbowlabs
6418104f5c
README: typo; fixes #9
2020-05-10 22:22:03 +01:00
Starbeamrainbowlabs
576351225a
//maze[3d]: fix path dimension edge cases
...
- value less than 1
- non-integer value (unconditionally math.floor(); comment added about
this)
2020-05-10 22:18:26 +01:00
Starbeamrainbowlabs
6be534d4b7
Migrate //ellipsoid and it's sibling to worldedit.register_command
2020-05-10 22:01:31 +01:00
Starbeamrainbowlabs
b7888a2b3f
migrate //floodfill to worldedit.register_command
2020-05-10 21:52:35 +01:00
Starbeamrainbowlabs
bdf0bdea93
Migrate //torus to worldedit.register_command
2020-05-10 21:44:00 +01:00
Starbeamrainbowlabs
ae068989e2
migrate //overlaya to worldedit.register_command
2020-05-10 21:32:01 +01:00
Starbeamrainbowlabs
afce170d4c
Add note to readme
2020-05-10 21:24:34 +01:00
Starbeamrainbowlabs
bdfd74346e
Migrate //maze3d to worldedit.register_command
2020-05-10 21:21:00 +01:00
Starbeamrainbowlabs
58faa8349e
Fix safe_region
2020-05-10 21:08:22 +01:00
Starbeamrainbowlabs
8e515c3778
Refactor //maze to use worldedit.register_command
...
....but I'm confused as to how the automatic safe_region thing works - I
can't get it to trigger
2020-05-10 21:00:16 +01:00
Starbeamrainbowlabs
94760f5d9b
Update command documentation
2020-05-03 17:53:09 +01:00
Starbeamrainbowlabs
121b06eb9a
Add commented out debug statement
2020-05-03 17:48:41 +01:00
Starbeamrainbowlabs
076297553b
//maze3d: fix d--
2020-05-03 17:34:51 +01:00
Starbeamrainbowlabs
35bd8f19b2
maze3d: fix command parsing
2020-05-03 17:10:41 +01:00