434 Commits

Author SHA1 Message Date
Starbeamrainbowlabs
6dac57c53e Implement (untested!) manip interface on top of the raw convolutional code 2020-06-09 20:43:29 +01:00
Starbeamrainbowlabs
9b9a471aa8 Implement initial (untested) convolution system.
Next we need to implement a worldedit function to handle fetching the 
manip data, calculating the heightmap, pushing it through this 
convolutional system, and saving the changes back again.
2020-06-09 01:21:32 +01:00
Starbeamrainbowlabs
35001f05f8 update anchor link v1.6 2020-06-07 20:48:03 +01:00
Starbeamrainbowlabs
e26d5b1580 Upgrade //overlay to support a mix of nodes 2020-06-07 20:46:46 +01:00
Starbeamrainbowlabs
435964daec README: Update headings 2020-05-14 21:44:46 +01:00
Starbeamrainbowlabs
650ad47753 README: fix link 2020-05-14 21:38:51 +01:00
Starbeamrainbowlabs
985fb8db9f README: add link
for #13
2020-05-14 21:38:34 +01:00
Starbeamrainbowlabs
c0b40266c8 //replacemix: add command 2020-05-14 21:37:27 +01:00
Starbeamrainbowlabs
47514a5748 Update README 2020-05-12 00:41:31 +01:00
Starbeamrainbowlabs
f3a8c1dd64 Add //count 2020-05-12 00:38:42 +01:00
Starbeamrainbowlabs
f0dc2f5a3c refactor worldeditadditions core functions into subdirectory 2020-05-11 22:28:25 +01:00
Starbeamrainbowlabs
952d7a96f8 Add //walls command - fixes #12 v1.5 2020-05-11 21:44:18 +01:00
Starbeamrainbowlabs
32eb0ffc79 Update README 2020-05-11 02:14:49 +01:00
Starbeamrainbowlabs
db2c867086 README: add //bonemeal to quick reference 2020-05-11 02:07:15 +01:00
Starbeamrainbowlabs
5f7a64702a Add //bonemeal command v1.4 2020-05-11 02:02:02 +01:00
Starbeamrainbowlabs
238ef7c810 maze3d: reduce logging 2020-05-10 23:50:45 +01:00
Starbeamrainbowlabs
df629157b2 //maze[3d]: fix logging 2020-05-10 23:46:19 +01:00
Starbeamrainbowlabs
fb228bb37b //maze[3d]: Fix no arguments specified edge case 2020-05-10 23:40:46 +01:00
Starbeamrainbowlabs
70f7e64371 worldedit → worldeditadditions 2020-05-10 23:29:49 +01:00
Starbeamrainbowlabs
e4df5af008 squash undeclared global "end_time" warning (fixes #10) 2020-05-10 22:24:33 +01:00
Starbeamrainbowlabs
6418104f5c README: typo; fixes #9 2020-05-10 22:22:03 +01:00
Starbeamrainbowlabs
576351225a //maze[3d]: fix path dimension edge cases
- value less than 1
 - non-integer value (unconditionally math.floor(); comment added about 
this)
2020-05-10 22:18:26 +01:00
Starbeamrainbowlabs
6be534d4b7 Migrate //ellipsoid and it's sibling to worldedit.register_command 2020-05-10 22:01:31 +01:00
Starbeamrainbowlabs
b7888a2b3f migrate //floodfill to worldedit.register_command 2020-05-10 21:52:35 +01:00
Starbeamrainbowlabs
bdf0bdea93 Migrate //torus to worldedit.register_command 2020-05-10 21:44:00 +01:00
Starbeamrainbowlabs
ae068989e2 migrate //overlaya to worldedit.register_command 2020-05-10 21:32:01 +01:00
Starbeamrainbowlabs
afce170d4c Add note to readme 2020-05-10 21:24:34 +01:00
Starbeamrainbowlabs
bdfd74346e Migrate //maze3d to worldedit.register_command 2020-05-10 21:21:00 +01:00
Starbeamrainbowlabs
58faa8349e Fix safe_region 2020-05-10 21:08:22 +01:00
Starbeamrainbowlabs
8e515c3778 Refactor //maze to use worldedit.register_command
....but I'm confused as to how the automatic safe_region thing works - I 
can't get it to trigger
2020-05-10 21:00:16 +01:00
Starbeamrainbowlabs
94760f5d9b Update command documentation 2020-05-03 17:53:09 +01:00
Starbeamrainbowlabs
121b06eb9a Add commented out debug statement 2020-05-03 17:48:41 +01:00
Starbeamrainbowlabs
076297553b //maze3d: fix d-- 2020-05-03 17:34:51 +01:00
Starbeamrainbowlabs
35bd8f19b2 maze3d: fix command parsing 2020-05-03 17:10:41 +01:00
Starbeamrainbowlabs
29223a3455 Patch maze3d to support the path dimennsion settings, but there's some weirdness going on 2020-05-03 17:02:28 +01:00
Starbeamrainbowlabs
2720f62d09 //maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
2020-05-03 16:19:42 +01:00
Starbeamrainbowlabs
d35a55ea9e commands: refactor into separate files 2020-05-03 00:37:18 +01:00
Starbeamrainbowlabs
30859d313a add funding.yml 2020-05-01 23:48:05 +01:00
Starbeamrainbowlabs
a3a193cd68 maze: apply additional branchiness fix from maze3d
We've tweaaked the chance though to make it look better though

Perhaps in the future we should add a setting for this?
v1.3.1
2020-05-01 12:57:55 +01:00
Starbeamrainbowlabs
394f3ec4ef maze3d: make paths more 'branchy' 2020-04-30 02:02:45 +01:00
Starbeamrainbowlabs
dc65c721bd maze3d: comment out debug statements 2020-04-29 12:46:31 +01:00
Starbeamrainbowlabs
a2d078e156 Add //maze3d command v1.3 2020-04-29 01:55:55 +01:00
Starbeamrainbowlabs
340191b2cf maze: comment out debug lines 2020-04-29 01:36:36 +01:00
Starbeamrainbowlabs
c83cc9bf39 maze bugfix: correct stalling when 0 is picked (Lua starts things at 1 - ewwwww......) 2020-04-29 01:03:51 +01:00
Starbeamrainbowlabs
b235562ab5 Another typo 2020-04-28 23:42:27 +01:00
Starbeamrainbowlabs
71021cd379 typo 2020-04-28 23:40:22 +01:00
Starbeamrainbowlabs
9bfb2c86f8 Update the documentation v1.2 2020-04-28 22:47:26 +01:00
Starbeamrainbowlabs
cf4f602f38 add //maze command 2020-04-28 22:41:55 +01:00
Starbeamrainbowlabs
c4d6e6e716 Merge branch 'master' of github.com:sbrl/Minetest-WorldEditAdditions v1.1.2 2019-06-18 00:41:46 +01:00
Starbeamrainbowlabs
4824f28a95 Refine chat output of //multi command 2019-06-18 00:41:34 +01:00