Commit Graph

197 Commits

Author SHA1 Message Date
VorTechnix
cb1d54c665 Added getsign, fixed srect glitch 2021-02-25 20:22:39 -08:00
Starbeamrainbowlabs
56380f149b
heightmap_size: refactor to use { x, z } instead of [0] / [1] 2021-02-26 02:20:53 +00:00
VorTechnix
b62e4f706d added description 2021-02-24 19:42:24 -08:00
VorTechnix
191f1385b1 fixed modulo 2021-02-24 09:08:49 -08:00
VorTechnix
489d856176 Added srect and basename
Also moved saplingaliases and corrected the block text in forest.lua
2021-02-24 08:40:53 -08:00
Starbeamrainbowlabs
78572e453e
Implement point cloud wand 2021-02-23 22:56:56 +00:00
Starbeamrainbowlabs
f2aa87b396
terrain: pick the node to replace with from higher up in the column in question
....unless we hit the ignore node, in which case we default to air.
2021-02-23 01:31:24 +00:00
Starbeamrainbowlabs
4ba59a6ec3
//conv, //erode: treat liquids as air 2021-02-23 00:20:57 +00:00
bl-ue
1d3c2a0416 Fix typos 2021-02-09 19:53:30 -05:00
Starbeamrainbowlabs
151afadf6c
//many: fix running commands that take no arguments 2021-02-07 02:59:19 +00:00
Starbeamrainbowlabs
a360f06138
Fix eta calculations 2021-02-07 02:45:34 +00:00
Starbeamrainbowlabs
9d76c5d98a
wea.eta: fix obscure edge case 2021-02-07 01:37:50 +00:00
Starbeamrainbowlabs
888ee04f9d
//subdivide: fix a number of other issues 2021-02-07 01:28:07 +00:00
Starbeamrainbowlabs
38e5c81d33
//subdivide: tally total times so far as we go
- Don't use wea.sum() on a table full of all the times we've recorded
   so far
 - Limit individual stats list lengths to 25 to avoid memory issues when
   running with a large number of chunks
 - Tally total times / metrics as we go to avoid memory issues
2021-02-03 03:04:33 +00:00
Starbeamrainbowlabs
85a715a0ea
wea.emerge_area: remove debug prints 2021-02-03 00:45:54 +00:00
Starbeamrainbowlabs
a511d85e29
human_time: correctly handle non-number inputs 2021-02-03 00:44:42 +00:00
Starbeamrainbowlabs
4b1cf074d5
//count: make numbers human-readable
Fixes #14
2021-01-31 17:43:08 +00:00
Starbeamrainbowlabs
008519177c
//subdivide: Fix more issues, there are a few more to go 2020-10-10 21:57:19 +01:00
Starbeamrainbowlabs
2ac6ea03a7
Fix some bugs, but the new //subdivide still doesn't work yet 2020-10-10 21:50:03 +01:00
Starbeamrainbowlabs
aa234595a8
Refactor //subdivide to call minetest.emerge_blocks
....whether it actually works or not is another question entirely 
though.....
2020-10-10 21:43:22 +01:00
Starbeamrainbowlabs
ef165b9c58
Add ETA to //many, and tidy up message generation in //subdivide 2020-10-10 17:01:08 +01:00
Starbeamrainbowlabs
fea89f2e3c
//maze, //maze3d: Allow non-number seeds
This uses a simple (non-crypto!) hash function to hash non-number 
strings to a number. Existing seeds are *not* affected - they will still 
work as before.
2020-09-28 01:31:15 +01:00
Starbeamrainbowlabs
130524a7d0
Disable some debug prints, and update docs 2020-09-20 22:07:47 +01:00
Starbeamrainbowlabs
0ddf160e84
Fix minor string manipulation crash 2020-09-15 02:00:24 +01:00
Starbeamrainbowlabs
2a592a808c
Finish bugfixing //forest!
moretrees still doesn't work with it though, and I don't understand 
why....
2020-09-14 01:19:15 +01:00
Starbeamrainbowlabs
0b285fa681
Start implementing //forest, but it isn't finished yet 2020-09-13 20:32:55 +01:00
Starbeamrainbowlabs
44efb9bb38
Add .is_sapling() and new forest command.
It's not hooked up yet and we haven't implemented the chat command, so 
it's obviously untested.
2020-09-13 15:43:49 +01:00
Starbeamrainbowlabs
b303f8758a
//erode snowballs: make tweaks & add new noconv param 2020-08-21 22:01:24 +01:00
Starbeamrainbowlabs
fd5804dd9c
//erode: Finish the initial round of bugfixing, but I'm on the fence about it.
Specifically, I'm unsure about whether I'm happy with the effects of the 
algorithm.
Also, we convolve with a 3x3 gaussian kernel after erosion is complete - 
and we have verified that the erosion is having an positive effect at 
"roughening up" a terrain surface.
It seems like the initial blog post was correct: the algorithm does tend 
to make steep surfaces steeper.
It also appears that it's more effective on larger areas, and 'gentler' 
curves. THis might be because the surface normals are more conducive to 
making the snowballs roll.
Finally, we need to decide whether we want to keep the precomputed 
normals as we have now, or whether we want to dynamically compute them 
at the some of request.
2020-08-21 20:59:50 +01:00
Starbeamrainbowlabs
997eb4d101
fix all the crashes with the new erosion algorithm
......but it doesn't look like it's functioning as intended just yet
2020-08-21 15:21:10 +01:00
Starbeamrainbowlabs
acb288b984
Fix a ton of bugs but there are lots more to go..... 2020-08-21 13:27:40 +01:00
Starbeamrainbowlabs
cdba38d37d
Start implementing snowball erosion algorithm.
There's still a long way to go - we're only just getting warmed up!
2020-08-20 01:53:26 +01:00
Starbeamrainbowlabs
91f11a2b0d
Comment out debug line 2020-08-11 21:17:23 +01:00
Starbeamrainbowlabs
0afbba4deb
os.clock() → minetest.get_us_time()
....how did I miss that :P
2020-06-26 20:46:35 +01:00
Starbeamrainbowlabs
c0624f5a94
Port human_time from Pepperminty Wiki & put it to use in //multi
Also, we've got a changelog!
2020-06-25 23:45:27 +01:00
Starbeamrainbowlabs
f8a6a204f8
Tidy up debug messages 2020-06-15 13:04:42 +01:00
Starbeamrainbowlabs
fbf2b894e5
Finish farwand implementation 2020-06-13 14:23:14 +01:00
Starbeamrainbowlabs
6f20b31763
Strat work on a far-reaching wand, but it isn't finished yet.
We've got all the backend functions we'll probably need implemented 
though!
2020-06-13 02:08:03 +01:00
Starbeamrainbowlabs
75a17ed64f
Add //layers command
Also add aliases //naturalise and //naturalize
2020-06-11 00:38:16 +01:00
Starbeamrainbowlabs
d96f169950
It works! :D 2020-06-10 00:48:39 +01:00
Starbeamrainbowlabs
32e786401a
Remove debugging code 2020-06-09 22:04:38 +01:00
Starbeamrainbowlabs
2dbbeef9c9
convolve: fix a bunch of bugs.
It's still behaving reeaallllly strangely though
2020-06-09 22:00:56 +01:00
Starbeamrainbowlabs
6dac57c53e
Implement (untested!) manip interface on top of the raw convolutional code 2020-06-09 20:43:29 +01:00
Starbeamrainbowlabs
9b9a471aa8
Implement initial (untested) convolution system.
Next we need to implement a worldedit function to handle fetching the 
manip data, calculating the heightmap, pushing it through this 
convolutional system, and saving the changes back again.
2020-06-09 01:21:32 +01:00
Starbeamrainbowlabs
e26d5b1580
Upgrade //overlay to support a mix of nodes 2020-06-07 20:46:46 +01:00
Starbeamrainbowlabs
c0b40266c8
//replacemix: add command 2020-05-14 21:37:27 +01:00
Starbeamrainbowlabs
f3a8c1dd64
Add //count 2020-05-12 00:38:42 +01:00