Commit Graph

198 Commits

Author SHA1 Message Date
Starbeamrainbowlabs
c0624f5a94
Port human_time from Pepperminty Wiki & put it to use in //multi
Also, we've got a changelog!
2020-06-25 23:45:27 +01:00
Starbeamrainbowlabs
b8a5bec987
Centralise all command aliases
This should avoid any crashes on startup because worldedit.alias_command 
is nil too (strange!)
2020-06-11 01:00:19 +01:00
Starbeamrainbowlabs
75a17ed64f
Add //layers command
Also add aliases //naturalise and //naturalize
2020-06-11 00:38:16 +01:00
Starbeamrainbowlabs
da1c56cc23
Add //convolve documentation to README & aliases 2020-06-10 01:38:09 +01:00
Starbeamrainbowlabs
2b32385fdf
convolve: fix minor chat command issues 2020-06-10 01:06:34 +01:00
Starbeamrainbowlabs
2dbbeef9c9
convolve: fix a bunch of bugs.
It's still behaving reeaallllly strangely though
2020-06-09 22:00:56 +01:00
Starbeamrainbowlabs
868052f945
Add //convolve command
....but it's all untested of course :P
2020-06-09 21:11:34 +01:00
Starbeamrainbowlabs
e5d847f7e6
//count: fix logging 2020-06-09 21:08:15 +01:00
Starbeamrainbowlabs
e26d5b1580
Upgrade //overlay to support a mix of nodes 2020-06-07 20:46:46 +01:00
Starbeamrainbowlabs
c0b40266c8
//replacemix: add command 2020-05-14 21:37:27 +01:00
Starbeamrainbowlabs
f3a8c1dd64
Add //count 2020-05-12 00:38:42 +01:00
Starbeamrainbowlabs
952d7a96f8
Add //walls command - fixes #12 2020-05-11 21:44:18 +01:00
Starbeamrainbowlabs
5f7a64702a
Add //bonemeal command 2020-05-11 02:02:02 +01:00
Starbeamrainbowlabs
df629157b2
//maze[3d]: fix logging 2020-05-10 23:46:19 +01:00
Starbeamrainbowlabs
fb228bb37b
//maze[3d]: Fix no arguments specified edge case 2020-05-10 23:40:46 +01:00
Starbeamrainbowlabs
70f7e64371
worldedit → worldeditadditions 2020-05-10 23:29:49 +01:00
Starbeamrainbowlabs
576351225a
//maze[3d]: fix path dimension edge cases
- value less than 1
 - non-integer value (unconditionally math.floor(); comment added about 
this)
2020-05-10 22:18:26 +01:00
Starbeamrainbowlabs
6be534d4b7
Migrate //ellipsoid and it's sibling to worldedit.register_command 2020-05-10 22:01:31 +01:00
Starbeamrainbowlabs
b7888a2b3f
migrate //floodfill to worldedit.register_command 2020-05-10 21:52:35 +01:00
Starbeamrainbowlabs
bdf0bdea93
Migrate //torus to worldedit.register_command 2020-05-10 21:44:00 +01:00
Starbeamrainbowlabs
ae068989e2
migrate //overlaya to worldedit.register_command 2020-05-10 21:32:01 +01:00
Starbeamrainbowlabs
bdfd74346e
Migrate //maze3d to worldedit.register_command 2020-05-10 21:21:00 +01:00
Starbeamrainbowlabs
58faa8349e
Fix safe_region 2020-05-10 21:08:22 +01:00
Starbeamrainbowlabs
8e515c3778
Refactor //maze to use worldedit.register_command
....but I'm confused as to how the automatic safe_region thing works - I 
can't get it to trigger
2020-05-10 21:00:16 +01:00
Starbeamrainbowlabs
35bd8f19b2
maze3d: fix command parsing 2020-05-03 17:10:41 +01:00
Starbeamrainbowlabs
29223a3455
Patch maze3d to support the path dimennsion settings, but there's some weirdness going on 2020-05-03 17:02:28 +01:00
Starbeamrainbowlabs
2720f62d09
//maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
2020-05-03 16:19:42 +01:00
Starbeamrainbowlabs
d35a55ea9e
commands: refactor into separate files 2020-05-03 00:37:18 +01:00
Starbeamrainbowlabs
a2d078e156
Add //maze3d command 2020-04-29 01:55:55 +01:00
Starbeamrainbowlabs
cf4f602f38
add //maze command 2020-04-28 22:41:55 +01:00
Starbeamrainbowlabs
4824f28a95
Refine chat output of //multi command 2019-06-18 00:41:34 +01:00
Starbeamrainbowlabs
9f3e3c23ae
Bugfix: Use a copy of worldedit's safe system to avoid issues 2019-06-02 13:57:28 +01:00
Starbeamrainbowlabs
6f2d328f4b
//multi: Remove command name in brackets 2018-10-19 23:45:14 +01:00
Starbeamrainbowlabs
3eefdd4d39
/multi: Add timing info 2018-10-19 22:35:02 +01:00
Starbeamrainbowlabs
ccc86e78ae
//floodfill: Fix crash 2018-10-14 12:59:00 +01:00
Starbeamrainbowlabs
ac05627d53
Add //multi command.
TODO: Documentation. Perhaps it should be it's own mod?
2018-10-14 00:19:32 +01:00
Starbeamrainbowlabs
bbde06c72e
[floodfill] Bugfix: Don't get caught in an infinite loop if the search & replace nodes are identical
Also fix a crash in the //floodfill command logic if pos1 is nil
2018-06-22 21:23:12 +01:00
Starbeamrainbowlabs
f3745dc6ba
Fix a few small bugs 2018-06-10 13:48:11 +01:00
Starbeamrainbowlabs
429beb2e52
Add a hollowellipsoid command 2018-06-09 20:02:30 +01:00
Starbeamrainbowlabs
43f395ad02
Try to fix the ellipsoid function, but it's not working right.
Thankfully I have a clue as to what's going wrong, which I've made a
note of. Time for some research I think.....
2018-06-09 13:36:25 +01:00
Starbeamrainbowlabs
88c59fca7c
Initial //ellipsoid implementation. Also reduce default floodfill radius 2018-06-09 13:05:09 +01:00
Starbeamrainbowlabs
e4eb070c0f
Add //overlay, and start filling out README 2018-05-22 22:20:26 +01:00
Starbeamrainbowlabs
083f7a2967
Remove todos 2018-05-20 14:51:30 +01:00
Starbeamrainbowlabs
a9d8dab77c
Add safe_region support 2018-05-20 14:46:54 +01:00
Starbeamrainbowlabs
85cfd93d5e
Add dependency to commands mod 2018-05-20 14:28:15 +01:00
Starbeamrainbowlabs
9412a1bf30
Add optimised radius checking 2018-05-20 14:19:43 +01:00
Starbeamrainbowlabs
0bb807ff86
Fixed some bugs, but it keeps running out of memory. 2018-05-20 12:23:09 +01:00
Starbeamrainbowlabs
02b54e6215
It doesn't have any syntax errors, so I guess there's only one way to find out if it actually works :P 2018-05-20 11:52:16 +01:00