VorTechnix
5cf155772d
Merge branch 'main' of https://github.com/sbrl/Minetest-WorldEditAdditions
2023-07-04 14:50:17 -07:00
VorTechnix
55ddc16b2e
small fix to file:read error
2023-07-04 14:50:14 -07:00
Starbeamrainbowlabs
6bc1987916
Update and correct a bunch of comments
...
note that @module is outdated and should not be used
2023-07-04 22:45:02 +01:00
Starbeamrainbowlabs
5d18f6d0db
comment debug
2023-07-04 22:00:28 +01:00
Starbeamrainbowlabs
7bdefc8d42
split_shell: comment out debug
2023-07-04 19:10:05 +01:00
Starbeamrainbowlabs
02ad40eaae
split_shell: add automated tests, and fix an obscure bug
2023-07-04 19:04:11 +01:00
Starbeamrainbowlabs
047033a6ef
comments: update @class definitions
2023-07-02 19:03:46 +01:00
Starbeamrainbowlabs
8981bc4baa
weac.pos: update comments
2023-07-02 17:48:43 +01:00
Starbeamrainbowlabs
464ea53465
vector3: fix comments
2023-07-02 17:03:39 +01:00
Starbeamrainbowlabs
61403108d6
disable a bunch of debug logging
2023-07-01 02:46:08 +01:00
Starbeamrainbowlabs
92fd201b42
pos_marker_lua: add last_reset to properly clear huge regions
2023-07-01 01:11:56 +01:00
Starbeamrainbowlabs
b3f7ae9d7c
pos_marker_wall: add support for customising sides displayed
...
...it's not exposed in the UI yet tho.
2023-06-30 02:08:46 +01:00
Starbeamrainbowlabs
277da67dda
marker wall: got it!
2023-06-29 01:49:15 +01:00
Starbeamrainbowlabs
a173edfbc4
wall markers: it shouldn't work, but it does
...
....I'll take it!
2023-06-29 01:22:50 +01:00
Starbeamrainbowlabs
c622fb554f
Hook in the new marker wall system
...
it works!
now for the other walls.
2023-06-29 00:39:55 +01:00
Starbeamrainbowlabs
f7530da608
initial pos marker wall for +x only
...
it's not hooked up yet.
2023-06-27 21:45:48 +01:00
Starbeamrainbowlabs
61e04952e0
move pos marker textures. will this help #90 ?
2023-06-27 20:16:04 +01:00
Starbeamrainbowlabs
141ea2f0a7
For compatibility, ensure that we also clear the legacy worldedit region too
2023-06-27 20:00:07 +01:00
Starbeamrainbowlabs
bfecc2da80
Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions
2023-06-27 19:40:12 +01:00
Starbeamrainbowlabs
53bbe14c63
update cloud wand to use new wea_c.pos interface
2023-06-27 19:39:57 +01:00
VorTechnix
8d9f51de35
handler patch
...
I should have done this in a branch lol
2023-05-28 08:45:39 -07:00
VorTechnix
67baee7465
fixed missing underscore
2023-05-28 08:37:57 -07:00
VorTechnix
8de2892907
added setting_handler
2023-05-24 16:02:51 -07:00
VorTechnix
16afb9eddc
Create setting_handler.lua
2023-05-24 14:44:38 -07:00
Starbeamrainbowlabs
d1b9d1c1c1
vector3.round_dp(): todo
2023-01-21 03:27:02 +00:00
Starbeamrainbowlabs
392708b190
initial wea.revolve() implementation
...
....but it's not tested or hooked up yet.
Next up: a chat command definition so we can test it.
2023-01-21 03:24:44 +00:00
Starbeamrainbowlabs
87812679d9
table_reduce: typo
2023-01-21 02:34:47 +00:00
Starbeamrainbowlabs
2ecc8cb2d7
add implementation of array.reduce() from JS
2023-01-21 02:32:09 +00:00
Starbeamrainbowlabs
66227153d0
add wea_c.range(min, max, step)
2023-01-21 01:32:17 +00:00
Starbeamrainbowlabs
9c66288827
Vector3: add rotate3d.
...
Thanks to GitHub Copilot for the implementation, it just needed
improving around the edges to make it work perfectly.
For the record, copilot generated it in JS, and then
I manually ported it to Lua.
If the Copilot code looks sufficiently similar to your own source,
get in touch and I will give you full credit.
2023-01-20 23:43:07 +00:00
Starbeamrainbowlabs
53609ac83e
vector3: .volume() is already implemented
...
remove todo comment
2023-01-17 00:08:13 +00:00
Starbeamrainbowlabs
cfc1fe3639
huh, weird. evidently we need all the checks ever
...
ref #88
2023-01-11 02:32:01 +00:00
Starbeamrainbowlabs
97bb896829
fixup, ref #88
2023-01-11 02:25:41 +00:00
Starbeamrainbowlabs
58dd3ea875
Bugfix new marker system: properly check that the lua entity is a thing
...
Missing ()
Might fix #88 , but needs testing.
2023-01-11 02:18:06 +00:00
Starbeamrainbowlabs
c319be5840
fix //spline :D
2022-09-25 17:07:37 +01:00
Starbeamrainbowlabs
fe30fd5c51
add comment
2022-09-25 16:16:03 +01:00
Starbeamrainbowlabs
2748f4cdfa
//spline: plot chaikin curve
2022-09-25 15:30:16 +01:00
Starbeamrainbowlabs
9a4b4beb76
EventEmitter: add debug printing (disabled by default)
2022-09-25 15:03:16 +01:00
Starbeamrainbowlabs
9806828760
core pos: fix worldedit compat
2022-09-25 15:02:48 +01:00
Starbeamrainbowlabs
888e4b0f78
saferegion: fix missing return
2022-09-25 14:39:57 +01:00
Starbeamrainbowlabs
5d9dee9523
pos: fix warning
2022-09-25 02:03:44 +01:00
Starbeamrainbowlabs
268e123221
run_command require_pos: also check WEA pos subsystem
2022-09-25 02:02:23 +01:00
Starbeamrainbowlabs
363acde496
core pos: make function names actually make sense
2022-09-25 01:59:59 +01:00
Starbeamrainbowlabs
7a14e8a590
comment all the debug prints
2022-09-25 01:57:41 +01:00
Starbeamrainbowlabs
f998110303
core pos: Add (complicated) compat w/worldedit
2022-09-25 01:43:30 +01:00
Starbeamrainbowlabs
285572e16b
saferegion: allow nodes_needed to return string
2022-09-25 01:19:36 +01:00
Starbeamrainbowlabs
258a9c1cde
implement initial //spline, but it isn't finished yet
2022-09-25 01:18:40 +01:00
Starbeamrainbowlabs
a768378dfd
core: add transparent WorldEdit compatibility to the position subsystem
2022-09-25 01:07:48 +01:00
Starbeamrainbowlabs
c2d19105ed
get_pos_all → get_all
2022-09-24 23:50:45 +01:00
Starbeamrainbowlabs
3583de4731
wea_c.pos: add get_bounds
...
....though tbh, I think this should go elsewhere.
2022-09-24 23:48:36 +01:00