Commit Graph

67 Commits

Author SHA1 Message Date
Starbeamrainbowlabs
97aa24bcd3
wea.parse.weighted_nodes: comment out debug 2021-05-21 02:11:03 +01:00
Starbeamrainbowlabs
81f3a87180
wea.parse.chance: add weight mode 2021-05-11 22:12:04 +01:00
Starbeamrainbowlabs
040d7fbfde
wea.parse.chance: use not 2021-05-11 21:59:43 +01:00
Starbeamrainbowlabs
4ec04c03b3
worldeditadditions.parse.chance: add API function 2021-05-11 21:55:44 +01:00
Starbeamrainbowlabs
d6d11c6b1a
README: Update quick reference 2021-03-20 02:17:56 +00:00
Starbeamrainbowlabs
7639bd2c2b
worldeditadditions.apply_heightmap_changes: properly comment it
It's a pretty complicated function, so it's probably a good idea to 
document how it works.
2021-03-20 02:09:28 +00:00
Starbeamrainbowlabs
1f273e4b13
comment worldeditadditions.eta 2021-03-20 01:56:14 +00:00
Starbeamrainbowlabs
6af8bba987
selector_helps → axes
It makes sense to me at least that we should keep stuff to do with 
parsing axes together.
2021-03-20 01:53:01 +00:00
Starbeamrainbowlabs
8877e356f0
refactor: refactor utils/strings.lua into multiple files 2021-03-20 01:48:56 +00:00
VorTechnix
866748a5c3 dir function rename 2021-03-19 16:25:26 -07:00
VorTechnix
d4edeaeff7 renamed translation function 2021-03-18 09:37:53 -07:00
VorTechnix
00b9a1f517 srel stable? 2021-03-17 11:36:12 -07:00
VorTechnix
20a879a7af scentre and some sorting 2021-03-15 20:51:23 -07:00
VorTechnix
a671f742e9 scol and srect refactor 2021-03-09 11:05:03 -08:00
Starbeamrainbowlabs
587d430e48
vector.floor: add resilience 2021-03-09 18:45:04 +00:00
Starbeamrainbowlabs
feb4d6a4bf
//overlay: Don't place nodes above water
Fixes #38
2021-03-02 00:09:46 +00:00
Starbeamrainbowlabs
e8d97959b2
Add //spush, //spop, and //sstack 2021-03-01 22:23:36 +00:00
Starbeamrainbowlabs
2acc6b3470
Merge pull request #34 from VorTechnix/master
Added //srect and //basename
2021-03-01 20:54:13 +00:00
VorTechnix
727ee41e72 Simplify srect function 2021-02-28 09:59:09 -08:00
VorTechnix
e82c8b1e81
error handling
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-02-28 07:25:31 -08:00
VorTechnix
cb1d54c665 Added getsign, fixed srect glitch 2021-02-25 20:22:39 -08:00
Starbeamrainbowlabs
56380f149b
heightmap_size: refactor to use { x, z } instead of [0] / [1] 2021-02-26 02:20:53 +00:00
VorTechnix
b62e4f706d added description 2021-02-24 19:42:24 -08:00
VorTechnix
191f1385b1 fixed modulo 2021-02-24 09:08:49 -08:00
VorTechnix
489d856176 Added srect and basename
Also moved saplingaliases and corrected the block text in forest.lua
2021-02-24 08:40:53 -08:00
Starbeamrainbowlabs
78572e453e
Implement point cloud wand 2021-02-23 22:56:56 +00:00
Starbeamrainbowlabs
f2aa87b396
terrain: pick the node to replace with from higher up in the column in question
....unless we hit the ignore node, in which case we default to air.
2021-02-23 01:31:24 +00:00
Starbeamrainbowlabs
4ba59a6ec3
//conv, //erode: treat liquids as air 2021-02-23 00:20:57 +00:00
bl-ue
1d3c2a0416 Fix typos 2021-02-09 19:53:30 -05:00
Starbeamrainbowlabs
151afadf6c
//many: fix running commands that take no arguments 2021-02-07 02:59:19 +00:00
Starbeamrainbowlabs
a360f06138
Fix eta calculations 2021-02-07 02:45:34 +00:00
Starbeamrainbowlabs
9d76c5d98a
wea.eta: fix obscure edge case 2021-02-07 01:37:50 +00:00
Starbeamrainbowlabs
888ee04f9d
//subdivide: fix a number of other issues 2021-02-07 01:28:07 +00:00
Starbeamrainbowlabs
38e5c81d33
//subdivide: tally total times so far as we go
- Don't use wea.sum() on a table full of all the times we've recorded
   so far
 - Limit individual stats list lengths to 25 to avoid memory issues when
   running with a large number of chunks
 - Tally total times / metrics as we go to avoid memory issues
2021-02-03 03:04:33 +00:00
Starbeamrainbowlabs
85a715a0ea
wea.emerge_area: remove debug prints 2021-02-03 00:45:54 +00:00
Starbeamrainbowlabs
a511d85e29
human_time: correctly handle non-number inputs 2021-02-03 00:44:42 +00:00
Starbeamrainbowlabs
4b1cf074d5
//count: make numbers human-readable
Fixes #14
2021-01-31 17:43:08 +00:00
Starbeamrainbowlabs
008519177c
//subdivide: Fix more issues, there are a few more to go 2020-10-10 21:57:19 +01:00
Starbeamrainbowlabs
2ac6ea03a7
Fix some bugs, but the new //subdivide still doesn't work yet 2020-10-10 21:50:03 +01:00
Starbeamrainbowlabs
aa234595a8
Refactor //subdivide to call minetest.emerge_blocks
....whether it actually works or not is another question entirely 
though.....
2020-10-10 21:43:22 +01:00
Starbeamrainbowlabs
ef165b9c58
Add ETA to //many, and tidy up message generation in //subdivide 2020-10-10 17:01:08 +01:00
Starbeamrainbowlabs
fea89f2e3c
//maze, //maze3d: Allow non-number seeds
This uses a simple (non-crypto!) hash function to hash non-number 
strings to a number. Existing seeds are *not* affected - they will still 
work as before.
2020-09-28 01:31:15 +01:00
Starbeamrainbowlabs
130524a7d0
Disable some debug prints, and update docs 2020-09-20 22:07:47 +01:00
Starbeamrainbowlabs
0ddf160e84
Fix minor string manipulation crash 2020-09-15 02:00:24 +01:00
Starbeamrainbowlabs
2a592a808c
Finish bugfixing //forest!
moretrees still doesn't work with it though, and I don't understand 
why....
2020-09-14 01:19:15 +01:00
Starbeamrainbowlabs
0b285fa681
Start implementing //forest, but it isn't finished yet 2020-09-13 20:32:55 +01:00
Starbeamrainbowlabs
44efb9bb38
Add .is_sapling() and new forest command.
It's not hooked up yet and we haven't implemented the chat command, so 
it's obviously untested.
2020-09-13 15:43:49 +01:00
Starbeamrainbowlabs
b303f8758a
//erode snowballs: make tweaks & add new noconv param 2020-08-21 22:01:24 +01:00
Starbeamrainbowlabs
fd5804dd9c
//erode: Finish the initial round of bugfixing, but I'm on the fence about it.
Specifically, I'm unsure about whether I'm happy with the effects of the 
algorithm.
Also, we convolve with a 3x3 gaussian kernel after erosion is complete - 
and we have verified that the erosion is having an positive effect at 
"roughening up" a terrain surface.
It seems like the initial blog post was correct: the algorithm does tend 
to make steep surfaces steeper.
It also appears that it's more effective on larger areas, and 'gentler' 
curves. THis might be because the surface normals are more conducive to 
making the snowballs roll.
Finally, we need to decide whether we want to keep the precomputed 
normals as we have now, or whether we want to dynamically compute them 
at the some of request.
2020-08-21 20:59:50 +01:00
Starbeamrainbowlabs
997eb4d101
fix all the crashes with the new erosion algorithm
......but it doesn't look like it's functioning as intended just yet
2020-08-21 15:21:10 +01:00