Commit Graph

844 Commits

Author SHA1 Message Date
Starbeamrainbowlabs
ed3adde56a
//scale: fix some bugs, and rename direction → anchor internally
It's nice to have some consistency, and find&replace saves soooo much 
time :P
2021-02-18 00:30:24 +00:00
Starbeamrainbowlabs
17a67fc5f9
Merge branch 'master' of github.com:sbrl/Minetest-WorldEditAdditions 2021-02-17 23:46:11 +00:00
Starbeamrainbowlabs
2a268d9ff8
Implement scale_up
Next up: testing!
2021-02-17 23:46:03 +00:00
Starbeamrainbowlabs
756c1c12f2
scale_down: fix a number of runtime errors
Note that we still haven't tested it :P
2021-02-17 23:09:25 +00:00
Starbeamrainbowlabs
e19df51916
Merge pull request #29 from bl-ue/fix-typos-020821
Fix typos
2021-02-12 21:47:04 +00:00
bl-ue
1d3c2a0416 Fix typos 2021-02-09 19:53:30 -05:00
Starbeamrainbowlabs
0d5e71eb4f
Merge pull request #28 from bl-ue/patch-1
Fix a typo
2021-02-09 22:34:07 +00:00
Starbeamrainbowlabs
4ea69f910a
chat command reference: finish sentence 2021-02-09 22:29:39 +00:00
bl-ue
679de9d591
Fix a typo 2021-02-08 10:09:17 -05:00
Starbeamrainbowlabs
ad9e5a26b1
Start working on //scale, but it isn't finished yet. 2021-02-07 23:39:09 +00:00
Starbeamrainbowlabs
03afd7e75c
//subdivide: comment out debug statements
....we're pretty sure what the issue is, and our server on elessar 
doesn't even emit them
2021-02-07 03:13:02 +00:00
Starbeamrainbowlabs
555058b4ac
//subdivide: tweak update message display 2021-02-07 03:12:09 +00:00
Starbeamrainbowlabs
1179ecb19a
//subdivide: cosmetic change to update messages 2021-02-07 02:59:41 +00:00
Starbeamrainbowlabs
151afadf6c
//many: fix running commands that take no arguments 2021-02-07 02:59:19 +00:00
Starbeamrainbowlabs
a360f06138
Fix eta calculations 2021-02-07 02:45:34 +00:00
Starbeamrainbowlabs
2b29334d82
Update changelog 2021-02-07 02:02:02 +00:00
Starbeamrainbowlabs
9d76c5d98a
wea.eta: fix obscure edge case 2021-02-07 01:37:50 +00:00
Starbeamrainbowlabs
2f5c1b759d
//subdivide: fix undefined variable; update reference 2021-02-07 01:35:06 +00:00
Starbeamrainbowlabs
888ee04f9d
//subdivide: fix a number of other issues 2021-02-07 01:28:07 +00:00
Starbeamrainbowlabs
edb80d7478
//subdivide: fix debug logging 2021-02-07 01:07:21 +00:00
Starbeamrainbowlabs
122ff381f1
//subdivide: debug logging 2021-02-07 01:02:03 +00:00
Starbeamrainbowlabs
15417354c6
//subdivide: fix undefined local variable 2021-02-06 19:34:46 +00:00
Starbeamrainbowlabs
ac954abaea
//subdivide: tweak outut 2021-02-06 14:34:30 +00:00
Starbeamrainbowlabs
9dffb17f3d
update changelog 2021-02-06 00:48:10 +00:00
Starbeamrainbowlabs
ebed73fc49
//subdivide: fix emerge_area to only emerge individual chunked areas 2021-02-05 23:44:33 +00:00
Starbeamrainbowlabs
38e5c81d33
//subdivide: tally total times so far as we go
- Don't use wea.sum() on a table full of all the times we've recorded
   so far
 - Limit individual stats list lengths to 25 to avoid memory issues when
   running with a large number of chunks
 - Tally total times / metrics as we go to avoid memory issues
2021-02-03 03:04:33 +00:00
Starbeamrainbowlabs
25e659321a
//subdivide: reimplement count_chunks
this does the maths properly, so we'e going from O(n³) to O(1) :D

//subdivide should get started *so much faster* now :D
2021-02-03 02:25:33 +00:00
Starbeamrainbowlabs
85a715a0ea
wea.emerge_area: remove debug prints 2021-02-03 00:45:54 +00:00
Starbeamrainbowlabs
a511d85e29
human_time: correctly handle non-number inputs 2021-02-03 00:44:42 +00:00
Starbeamrainbowlabs
39a7168ac8
add modpack.conf
If we see weirdness, it's probably because fo this file.

NOTE TO SELF: Don't forget that the new modpack.conf contains our 
dependencies list too!
2021-02-01 03:18:41 +00:00
Starbeamrainbowlabs
e8584c4ec6
hollow: fix undefined variable 2021-01-31 21:30:13 +00:00
Starbeamrainbowlabs
6896a9bdd4
fixup 2021-01-31 20:14:40 +00:00
Starbeamrainbowlabs
8c47e05e52
//maze, //maze3d: fix docs 2021-01-31 20:12:07 +00:00
Starbeamrainbowlabs
9bd909b25e
add link to another blog post 2021-01-31 20:09:58 +00:00
Starbeamrainbowlabs
263bb4fa8b
chat command reference: fix levels of headings 2021-01-31 20:08:44 +00:00
Starbeamrainbowlabs
c627ea224c
Update docs about //hollow 2021-01-31 20:08:09 +00:00
Starbeamrainbowlabs
0f4d95fc01
//hollow: fix parsing logic 2021-01-31 19:59:38 +00:00
Starbeamrainbowlabs
0be205dae7
Start implementing //hollow, but it isn't finished yet 2021-01-31 18:03:07 +00:00
Starbeamrainbowlabs
f19a897a9e
Update changelog 2021-01-31 17:45:08 +00:00
Starbeamrainbowlabs
4b1cf074d5
//count: make numbers human-readable
Fixes #14
2021-01-31 17:43:08 +00:00
Starbeamrainbowlabs
8b32353f74
Changelog: add v1.10 release date v1.10 2021-01-16 18:41:30 +00:00
Starbeamrainbowlabs
0bd909cc31
quick command reference: fix anchors 2021-01-16 18:38:23 +00:00
Starbeamrainbowlabs
4b2f2b0001
Add //line
Fixes #25.
2021-01-16 18:36:17 +00:00
Starbeamrainbowlabs
0cfd651510
Bugfix //subdivide: fix chunk size display 2020-10-10 22:41:19 +01:00
Starbeamrainbowlabs
830ab77cd1
Update changelog 2020-10-10 22:33:41 +01:00
Starbeamrainbowlabs
b965f12ca4
Update changelog 2020-10-10 22:25:56 +01:00
Starbeamrainbowlabs
d2f101e9dd
It works! 2020-10-10 22:22:53 +01:00
Starbeamrainbowlabs
008519177c
//subdivide: Fix more issues, there are a few more to go 2020-10-10 21:57:19 +01:00
Starbeamrainbowlabs
2ac6ea03a7
Fix some bugs, but the new //subdivide still doesn't work yet 2020-10-10 21:50:03 +01:00
Starbeamrainbowlabs
aa234595a8
Refactor //subdivide to call minetest.emerge_blocks
....whether it actually works or not is another question entirely 
though.....
2020-10-10 21:43:22 +01:00