drawers/init.lua

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--[[
Minetest Mod Storage Drawers - A Mod adding storage drawers
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Copyright (C) 2017-2020 Linus Jahn <lnj@kaidan.im>
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MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
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local MP = core.get_modpath(core.get_current_modname())
local S = minetest.get_translator('drawers')
local NS = minetest.get_translator('drawers')
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drawers = {}
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drawers.drawer_visuals = {}
drawers.mcl_loaded = core.get_modpath("mcl_core") and mcl_core
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drawers.WOOD_ITEMSTRING = "group:wood"
if core.get_modpath("default") and default then
drawers.WOOD_SOUNDS = default.node_sound_wood_defaults()
drawers.CHEST_ITEMSTRING = "default:chest"
elseif drawers.mcl_loaded then -- MineClone 2
drawers.CHEST_ITEMSTRING = "mcl_chests:chest"
if core.get_modpath("mcl_sounds") and mcl_sounds then
drawers.WOOD_SOUNDS = mcl_sounds.node_sound_wood_defaults()
end
else
drawers.CHEST_ITEMSTRING = "chest"
end
drawers.enable_1x1 = not core.settings:get_bool("drawers_disable_1x1")
drawers.enable_1x2 = not core.settings:get_bool("drawers_disable_1x2")
drawers.enable_2x2 = not core.settings:get_bool("drawers_disable_2x2")
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drawers.CONTROLLER_RANGE = 14
--
-- GUI
--
drawers.gui_bg = "bgcolor[#080808BB;true]"
drawers.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
function drawers.inventory_list(posy)
local hotbar_row_posy = posy + 1.25
local inventory_list= "list[current_player;main;0.5,"..posy..";8,1;]" ..
"list[current_player;main;0.5,"..hotbar_row_posy..";8,3;8]"
if drawers.mcl_loaded then -- MCL2
hotbar_row_posy = posy + 3.25
inventory_list = "list[current_player;main;0,"..posy..";9,3;9]" ..
"list[current_player;main;0,"..hotbar_row_posy..";9,1;]"
end
return inventory_list
end
--
-- Load API
--
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dofile(MP .. "/lua/helpers.lua")
dofile(MP .. "/lua/visual.lua")
dofile(MP .. "/lua/api.lua")
dofile(MP .. "/lua/controller.lua")
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--
-- Register drawers
--
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if core.get_modpath("default") and default then
drawers.register_drawer("drawers:wood", {
description = S("Wooden"),
tiles1 = drawers.node_tiles_front_other("drawers_wood_front_1.png",
"drawers_wood.png"),
tiles2 = drawers.node_tiles_front_other("drawers_wood_front_2.png",
"drawers_wood.png"),
tiles4 = drawers.node_tiles_front_other("drawers_wood_front_4.png",
"drawers_wood.png"),
groups = {choppy = 3, oddly_breakable_by_hand = 2},
sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 32, -- 4 * 8 normal chest size
material = drawers.WOOD_ITEMSTRING
})
drawers.register_drawer("drawers:acacia_wood", {
description = S("Acacia Wood"),
tiles1 = drawers.node_tiles_front_other("drawers_acacia_wood_front_1.png",
"drawers_acacia_wood.png"),
tiles2 = drawers.node_tiles_front_other("drawers_acacia_wood_front_2.png",
"drawers_acacia_wood.png"),
tiles4 = drawers.node_tiles_front_other("drawers_acacia_wood_front_4.png",
"drawers_acacia_wood.png"),
groups = {choppy = 3, oddly_breakable_by_hand = 2},
sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 32, -- 4 * 8 normal mcl chest size
material = "default:acacia_wood"
})
drawers.register_drawer("drawers:aspen_wood", {
description = S("Aspen Wood"),
tiles1 = drawers.node_tiles_front_other("drawers_aspen_wood_front_1.png",
"drawers_aspen_wood.png"),
tiles2 = drawers.node_tiles_front_other("drawers_aspen_wood_front_2.png",
"drawers_aspen_wood.png"),
tiles4 = drawers.node_tiles_front_other("drawers_aspen_wood_front_4.png",
"drawers_aspen_wood.png"),
groups = {choppy = 3, oddly_breakable_by_hand = 2},
sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 32, -- 4 * 8 normal chest size
material = "default:aspen_wood"
})
drawers.register_drawer("drawers:junglewood", {
description = S("Junglewood"),
tiles1 = drawers.node_tiles_front_other("drawers_junglewood_front_1.png",
"drawers_junglewood.png"),
tiles2 = drawers.node_tiles_front_other("drawers_junglewood_front_2.png",
"drawers_junglewood.png"),
tiles4 = drawers.node_tiles_front_other("drawers_junglewood_front_4.png",
"drawers_junglewood.png"),
groups = {choppy = 3, oddly_breakable_by_hand = 2},
sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 32, -- 4 * 8 normal mcl chest size
material = "default:junglewood"
})
drawers.register_drawer("drawers:pine_wood", {
description = S("Pine Wood"),
tiles1 = drawers.node_tiles_front_other("drawers_pine_wood_front_1.png",
"drawers_pine_wood.png"),
tiles2 = drawers.node_tiles_front_other("drawers_pine_wood_front_2.png",
"drawers_pine_wood.png"),
tiles4 = drawers.node_tiles_front_other("drawers_pine_wood_front_4.png",
"drawers_pine_wood.png"),
groups = {choppy = 3, oddly_breakable_by_hand = 2},
sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 32, -- 4 * 8 normal chest size
material = "default:pine_wood"
})
elseif drawers.mcl_loaded then
drawers.register_drawer("drawers:oakwood", {
description = S("Oak Wood"),
tiles1 = drawers.node_tiles_front_other("drawers_oak_wood_front_1.png",
"drawers_oak_wood.png"),
tiles2 = drawers.node_tiles_front_other("drawers_oak_wood_front_2.png",
"drawers_oak_wood.png"),
tiles4 = drawers.node_tiles_front_other("drawers_oak_wood_front_4.png",
"drawers_oak_wood.png"),
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
material = drawers.WOOD_ITEMSTRING,
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
})
drawers.register_drawer("drawers:acaciawood", {
description = S("Acacia Wood"),
tiles1 = drawers.node_tiles_front_other("drawers_acacia_wood_mcl_front_1.png",
"drawers_acacia_wood_mcl.png"),
tiles2 = drawers.node_tiles_front_other("drawers_acacia_wood_mcl_front_2.png",
"drawers_acacia_wood_mcl.png"),
tiles4 = drawers.node_tiles_front_other("drawers_acacia_wood_mcl_front_4.png",
"drawers_acacia_wood_mcl.png"),
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
material = "mcl_core:acaciawood",
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
})
drawers.register_drawer("drawers:birchwood", {
description = S("Birch Wood"),
tiles1 = drawers.node_tiles_front_other("drawers_birch_wood_front_1.png",
"drawers_birch_wood.png"),
tiles2 = drawers.node_tiles_front_other("drawers_birch_wood_front_2.png",
"drawers_birch_wood.png"),
tiles4 = drawers.node_tiles_front_other("drawers_birch_wood_front_4.png",
"drawers_birch_wood.png"),
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
material = "mcl_core:birchwood",
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
})
drawers.register_drawer("drawers:darkwood", {
description = S("Dark Oak Wood"),
tiles1 = drawers.node_tiles_front_other("drawers_dark_oak_wood_front_1.png",
"drawers_dark_oak_wood.png"),
tiles2 = drawers.node_tiles_front_other("drawers_dark_oak_wood_front_2.png",
"drawers_dark_oak_wood.png"),
tiles4 = drawers.node_tiles_front_other("drawers_dark_oak_wood_front_4.png",
"drawers_dark_oak_wood.png"),
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
material = "mcl_core:darkwood",
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
})
drawers.register_drawer("drawers:junglewood", {
description = S("Junglewood"),
tiles1 = drawers.node_tiles_front_other("drawers_junglewood_mcl_front_1.png",
"drawers_junglewood_mcl.png"),
tiles2 = drawers.node_tiles_front_other("drawers_junglewood_mcl_front_2.png",
"drawers_junglewood_mcl.png"),
tiles4 = drawers.node_tiles_front_other("drawers_junglewood_mcl_front_4.png",
"drawers_junglewood_mcl.png"),
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
material = "mcl_core:junglewood",
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
})
drawers.register_drawer("drawers:sprucewood", {
description = S("Spruce Wood"),
tiles1 = drawers.node_tiles_front_other("drawers_spruce_wood_front_1.png",
"drawers_spruce_wood.png"),
tiles2 = drawers.node_tiles_front_other("drawers_spruce_wood_front_2.png",
"drawers_spruce_wood.png"),
tiles4 = drawers.node_tiles_front_other("drawers_spruce_wood_front_4.png",
"drawers_spruce_wood.png"),
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 36, -- 4 * 9 normal mcl chest size
material = "mcl_core:sprucewood",
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
})
-- backwards compatibility
core.register_alias("drawers:wood1", "drawers:oakwood1")
core.register_alias("drawers:wood2", "drawers:oakwood2")
core.register_alias("drawers:wood4", "drawers:oakwood4")
else
drawers.register_drawer("drawers:wood", {
description = S("Wooden"),
tiles1 = drawers.node_tiles_front_other("drawers_wood_front_1.png",
"drawers_wood.png"),
tiles2 = drawers.node_tiles_front_other("drawers_wood_front_2.png",
"drawers_wood.png"),
tiles4 = drawers.node_tiles_front_other("drawers_wood_front_4.png",
"drawers_wood.png"),
groups = {choppy = 3, oddly_breakable_by_hand = 2},
sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 32, -- 4 * 8 normal chest size
material = drawers.WOOD_ITEMSTRING
})
end
--
-- Register drawer upgrades
--
if core.get_modpath("default") and default then
drawers.register_drawer_upgrade("drawers:upgrade_steel", {
description = S("Steel Drawer Upgrade (x2)"),
inventory_image = "drawers_upgrade_steel.png",
groups = {drawer_upgrade = 100},
recipe_item = "default:steel_ingot"
})
drawers.register_drawer_upgrade("drawers:upgrade_gold", {
description = S("Gold Drawer Upgrade (x3)"),
inventory_image = "drawers_upgrade_gold.png",
groups = {drawer_upgrade = 200},
recipe_item = "default:gold_ingot"
})
drawers.register_drawer_upgrade("drawers:upgrade_obsidian", {
description = S("Obsidian Drawer Upgrade (x4)"),
inventory_image = "drawers_upgrade_obsidian.png",
groups = {drawer_upgrade = 300},
recipe_item = "default:obsidian"
})
drawers.register_drawer_upgrade("drawers:upgrade_diamond", {
description = S("Diamond Drawer Upgrade (x8)"),
inventory_image = "drawers_upgrade_diamond.png",
groups = {drawer_upgrade = 700},
recipe_item = "default:diamond"
})
elseif drawers.mcl_loaded then
drawers.register_drawer_upgrade("drawers:upgrade_iron", {
description = S("Iron Drawer Upgrade (x2)"),
inventory_image = "drawers_upgrade_iron.png",
groups = {drawer_upgrade = 100},
recipe_item = "mcl_core:iron_ingot"
})
drawers.register_drawer_upgrade("drawers:upgrade_gold", {
description = S("Gold Drawer Upgrade (x3)"),
inventory_image = "drawers_upgrade_gold.png",
groups = {drawer_upgrade = 200},
recipe_item = "mcl_core:gold_ingot"
})
drawers.register_drawer_upgrade("drawers:upgrade_obsidian", {
description = S("Obsidian Drawer Upgrade (x4)"),
inventory_image = "drawers_upgrade_obsidian.png",
groups = {drawer_upgrade = 300},
recipe_item = "mcl_core:obsidian"
})
drawers.register_drawer_upgrade("drawers:upgrade_diamond", {
description = S("Diamond Drawer Upgrade (x8)"),
inventory_image = "drawers_upgrade_diamond.png",
groups = {drawer_upgrade = 700},
recipe_item = "mcl_core:diamond"
})
drawers.register_drawer_upgrade("drawers:upgrade_emerald", {
description = S("Emerald Drawer Upgrade (x13)"),
inventory_image = "drawers_upgrade_emerald.png",
groups = {drawer_upgrade = 1200},
recipe_item = "mcl_core:emerald"
})
end
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if core.get_modpath("moreores") then
drawers.register_drawer_upgrade("drawers:upgrade_mithril", {
description = S("Mithril Drawer Upgrade (x13)"),
inventory_image = "drawers_upgrade_mithril.png",
groups = {drawer_upgrade = 1200},
recipe_item = "moreores:mithril_ingot"
})
end
--
-- Register drawer trim
--
if drawers.mcl_loaded then
core.register_node("drawers:trim", {
description = S("Wooden Trim"),
tiles = {"drawers_trim.png"},
groups = {drawer_connector = 1, handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1},
is_ground_content = false,
_mcl_blast_resistance = 15,
_mcl_hardness = 2,
})
else
core.register_node("drawers:trim", {
description = S("Wooden Trim"),
tiles = {"drawers_trim.png"},
groups = {drawer_connector = 1, choppy = 3, oddly_breakable_by_hand = 2},
is_ground_content = false,
})
end
core.register_craft({
output = "drawers:trim 6",
recipe = {
{"group:stick", "group:wood", "group:stick"},
{"group:wood", "group:wood", "group:wood"},
{"group:stick", "group:wood", "group:stick"}
}
})
--
-- Register drawer upgrade template
--
core.register_craftitem("drawers:upgrade_template", {
description = S("Drawer Upgrade Template"),
inventory_image = "drawers_upgrade_template.png"
})
core.register_craft({
output = "drawers:upgrade_template 4",
recipe = {
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "group:drawer", "group:stick"},
{"group:stick", "group:stick", "group:stick"}
}
})