Commit Graph

184 Commits

Author SHA1 Message Date
grorp
66786d0059
Make IrrlichtDevice::isWindowVisible do what it says on the tin (#279) 2024-01-19 18:17:26 +01:00
sfan5
bdcd27ab5b Bump revision 2024-01-17 17:19:03 +01:00
savilli
345285786f Make vector comparison operators transitive 2024-01-17 17:09:46 +01:00
savilli
dda9b23c3d Make equals method symmetric 2024-01-17 17:09:46 +01:00
sfan5
8f44270e4a Rip out compressed color formats 2024-01-16 20:23:23 +01:00
Lars Müller
3983c29645
Optimize scene node child removal to constant time (#275) 2024-01-08 18:43:24 +01:00
grorp
54b82aad26
Add IrrlichtDevice::isWindowVisible for Android 2024-01-04 16:48:35 +01:00
sfan5
6e6b4a6f3c Fix some minor issues with GL loader
fixes #258
2023-12-19 22:56:31 +01:00
sfan5
0110826ce9 Resync mt_opengl_loader.cpp with BindingGenerator.lua
also add a warning that you can't edit it by hand
2023-12-19 22:56:31 +01:00
Josiah VanderZee
854e97f57c Add size_t to u32/s32 static_casts in irrArray
This fixes 5 narrowing cast warnings from Visual Studio 17 2022.
2023-12-17 17:02:22 +01:00
Josiah VanderZee
22f2c37322 Add size_t to u32 static_casts to irrString
The irrString implementation doesn't allow constructing a string with a
size that would exceed a u32, so it should be safe to narrow the size of
the underlying STL container back to a u32.

This fixes 5 narrowing cast warnings from Visual Studio 17 2022.
2023-12-17 17:02:22 +01:00
paradust7
94cb0cc19d
Use KHRONOS_APIENTRY to fix win32 crash 2023-12-17 17:00:41 +01:00
sfan5
f725b68c57 Remove irrUString.h
now unused
2023-10-31 10:10:31 +01:00
sfan5
99be15f40b Bump revision 2023-10-27 17:48:29 +02:00
Loic Blot
dd14486d3f cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
cutealien
631c0fa77b Add warning about rotateXZBy using right handed rotation
Rest of Irrlicht is using left-handed rotatations.
But 2d vector rotations all uses ccw which is kinda the same direction as this one if you consider those as rotations around Y, so I guess that was maybe the reason back then.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6536 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:54:48 +02:00
cutealien
fbdc4ee8d5 Optimization in quaternion::rotationFromTo from Robert Eisele
Turns out we can avoid a square root and a division.
Patch comes even with proof: https://raw.org/proof/quaternion-from-two-vectors
(I also tested it a while and indeed got same results)

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6511 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:47:43 +02:00
cutealien
2c086e5fdc Improve documentation
What Irrlicht calls ShaderConstants is called uniforms by everyone else. So let's mention this at least.
Also reworked setVertexShaderConstant interface had an example for the old interface in the header.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6497 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:45:50 +02:00
cutealien
627a3a5172 Spelling fixes
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6475 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:39:42 +02:00
cutealien
c2dd664fc6 CIrrDeviceWin32::yield() now uses Sleep(0) instead of Sleep(1).
We had changed that once before in the other direction in svn r421
Reason back then was "Sleep(0) doesn't allow any lower priority threads to execute"
But Microsoft changed the behaviour of Sleep(0) after Windows XP so that's no longer true.
And the costs of it is pretty high - due to this using a timer with a 15ms resolutions it meant not just giving up the thread but it also always waited for 15ms on Windows.
I also replaced a few sleep calls in examples for that reason with yield() calls.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6459 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:37:26 +02:00
cutealien
774d3d6d2b Spelling fixes
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6458 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:36:47 +02:00
cutealien
e1f41edd29 Spelling fixes
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6456 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:36:22 +02:00
Gregor Parzefall
c766c3a023 Fix character encoding conversion issues 2023-10-15 12:59:40 +02:00
Gregor Parzefall
93eebed8c9 Unify documentation between IOSOperator and COSOperator 2023-10-15 12:59:40 +02:00
Vitaliy
9954667c45
Cleanup line endings (#245)
The exact commands to make this commit were:

git reset --hard origin/master
find -type f |  # list all regular files
  grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' |  # filter for text files
  xargs -n 1 -P $(nproc) sed -i 's:\s*$::'  # for each file, trim trailing whitespace including the CR
git commit -a
2023-10-03 20:37:00 +02:00
Gregor Parzefall
ea1b58387e
ComboBox API additions for minetest#13814
- Allow reliably detecting when the user opens a combobox.
- Allow preventing comboboxes from opening.
- Allow sending a combobox change event.
2023-09-30 16:46:30 +02:00
numzero
d8a21cb25f Drop unused CIndexBuffer 2023-09-20 20:43:33 +02:00
numzero
9c54d927b9 Drop unused CVertexBuffer 2023-09-20 20:43:33 +02:00
Desour
03fd4ff533 Remove unused IVideoDriver::getTextureByIndex and IVideoDriver::renameTexture
* getTextureByIndex is pretty useless (apart from iterating over all texture,
  which we don't do), as you can't get an id.
* renameTexture is broken anyway: The sort call does nothing because the array
  is still flagged as sorted.
2023-09-13 13:24:08 +02:00
Caleb Butler
af20d9ff86 Remove deprecated function transformBox 2023-09-05 17:21:35 +02:00
Caleb Butler
00dd1f8ef3 Remove deprecated functionality of SMaterial 2023-09-05 17:21:35 +02:00
Caleb Butler
364cb37698 Remove deprecated methods from IVideoDriver 2023-09-05 17:21:35 +02:00
Caleb Butler
7ce9169d8d Remove deprecated method getOperatingSystemVersion 2023-09-05 17:21:35 +02:00
Caleb Butler
ebdb2e410b Remove deprecated member functions of IMeshCache 2023-09-05 17:21:35 +02:00
Caleb Butler
a28b8f9e91 Remove deprecated member functions
Removes deprecated member functions of IMaterialRendererServices.
2023-09-05 17:21:35 +02:00
Caleb Butler
6cd27d5dca Remove deprecated IImage member functions 2023-09-05 17:21:35 +02:00
Caleb Butler
04ab99f218 Removes deprecated function getNumber
Removes deprecated function getNumber as well as makes all
line terminators the proper CR LN combo.
2023-09-05 17:21:35 +02:00
Caleb Butler
d753c8b782 Remove deprecated functions related to FileSystem 2023-09-05 17:21:35 +02:00
Caleb Butler
6a3ed6428f Remove deprecated getBoneName method 2023-09-05 17:21:35 +02:00
Caleb Butler
3492fd0d2d Remove primitive types not supported in OpenGL 3+
I removed old primitive types that do not work with modern OpenGL.
2023-09-05 17:21:35 +02:00
sfan5
e609f5f263 Remove leftovers from D3D 2023-09-01 12:45:56 +02:00
sfan5
dd3a34d674 Remove unused (I)Timer methods 2023-09-01 12:22:27 +02:00
Desour
0740d055ac Fix uninitialized memory error in operator- for ustring16 iterators 2023-08-29 17:33:25 +02:00
Gregor Parzefall
1d4672bd92 Remove the now unused SMaterialLayer::setFiltersMinetest method 2023-08-24 17:20:54 +02:00
sfan5
c311d01c07 Bump revision 2023-07-20 20:14:50 +02:00
Gregor Parzefall
a994c31ccf Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment by numberZero.
2023-07-16 13:02:48 +02:00
Gregor Parzefall
c40045a40a Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-16 13:02:48 +02:00
Gregor Parzefall
c0ef1092c0 Rename E_MATERIAL_FLAG -> E_MATERIAL_PROP
The enum values don't reference material flags, but material properties.
2023-07-16 13:02:47 +02:00
Gregor Parzefall
5ececc7d29 Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
2023-07-16 13:02:26 +02:00
Gregor Parzefall
9e0189019e Refactor the way you set material properties
Instead	of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-16 13:02:25 +02:00