Jeija
b37bdbf55c
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-12-09 00:42:30 +01:00
Jeija
cf6080f723
Port more blocks to nodedef system: object detector, extrawires, water turbine, insulated wire
2012-12-08 22:28:46 +01:00
Jeija
00e071b695
Cleanup, make and use util.lua, port command block and delayer to nodedef
2012-12-08 21:56:09 +01:00
Jeija
8578fd89c8
Port lightstones (as reference for effectors) + blinky plant to the new nodedef system
2012-12-08 19:02:34 +01:00
Jeija
472650f099
Finish new mesecon-in-nodedef for conductors and receptors. Make wires and switch use it for reference.
2012-12-08 17:50:25 +01:00
Jeija
e0aa5b1d3d
New branch: Move mesecon to node definition instead of functions like register_conductor; first steps: move everything to legacy
2012-12-08 14:14:04 +01:00
Jeija
12206ac190
Add support for the preinstalled wooden door in minetest_game
2012-12-08 12:13:45 +01:00
Jeija
3926c46293
Merge pull request #58 from PilzAdam/master
...
Speed update of pressureplates up by using node_timers
v0.6-stable
2012-12-07 12:51:44 -08:00
PilzAdam
4a8e20b68e
Speed update of pressureplates up by using node_timers
2012-12-07 15:52:52 +01:00
Jeija
7542dd4da0
Fix a bug (in some cases the output rules of a receptor weren't respected, bug introduced by commit before, 64d109b31b)
2012-12-03 18:59:34 +01:00
Anthony Zhang
64d109b31b
mesecon:updatenode()
was written to work only with conductors, though in several places it was used on recepters and effectors. This issue, reported by simion314, is fixed in this commit by explicitly checking for the type of mesecon node being updated.
2012-12-01 18:34:05 -05:00
Anthony Zhang
3bab7cb252
Simpler piston push/pull method.
2012-11-28 23:32:24 -05:00
Anthony Zhang
aaddd9e74d
Fix a rare piston pushing bug and make piston updating faster.
2012-11-27 19:34:54 -05:00
Anthony Zhang
618fd31f43
Merge remote-tracking branch 'origin/master'
2012-11-11 17:52:07 -05:00
Anthony Zhang
db434c6fe9
Use nodeupdate() so things like pushing gravel/sand off a ledge allows it to fall.
2012-11-11 17:51:03 -05:00
Anthony
938dc37623
Merge pull request #55 from Jat15/master
...
tile_images modified tiles
2012-11-08 16:24:22 -08:00
Jat
b312d73511
Update tile_images
2012-11-08 20:52:36 +01:00
Anthony Zhang
2d16152188
Add command block:
...
* not obtainable legitimately in Survival mode
* found in Creative inventory or using /giveme mesecons_commandblock:commandblock_off
* glows slightly when turned on
* runs a command in the context of the targeted player
* player can be targeted by name, or using the special forms (@nearest, @farthest, @random)
* when powered, runs its command with its parameters
* right click to bring up the configuration screen
* diggable and modifiable only by its owner, the person who placed it
2012-10-28 16:31:03 -04:00
Anthony Zhang
3ae31cd849
Use add_node since place_node only works with ItemStacks and can't specify param1/param2 value. This fixes pistons pushing pistons/torches/etc.
2012-10-27 12:40:11 -04:00
Anthony Zhang
ff5dcda7c7
Further piston improvements, the pistons now delay before retracting and play nice with invalid states.
2012-10-13 12:45:15 -04:00
cornernote
931ac23ff3
Improve T-FF code and add a reset pin on C.
2012-10-07 13:08:01 -04:00
Anthony Zhang
dcd2f94ba9
New pistons activation mechanism, fixes many of the issues reported when pushing mesecons around. Side effect is that it might be somewhat slower, and it waits a tiny delay before extending or retracting. This should be unnoticable in normal use.
2012-10-02 17:09:39 -04:00
Anthony Zhang
cd8fd55fe3
Fix whitespace, simplify node updating.
2012-10-01 22:18:45 -04:00
Anthony Zhang
208e95c2ff
Captilization.
2012-09-27 17:27:34 -04:00
Anthony Zhang
ecefc937c9
Add ghoststone, crafted like removestone, with steel ingots at the corners. Trapstone disappears upon mesecon signals, but unlike removestone, reappears after the mesecon signal turns off.
2012-09-27 17:25:58 -04:00
khonkhortisan
1da390d263
Merge pull request #50 from khonkhortisan/master
...
fix t-junction selectionbox when on (was node-sized)
2012-09-10 15:50:25 -07:00
Kyle
cee2574ff2
fix t-junction selectionbox when on
2012-09-10 15:48:06 -07:00
Vanessa Ezekowitz
12b0a38fb1
tweaked insulated wire textures to work for t-junctions
2012-09-10 12:47:31 -04:00
Jeija
e92387695d
Add T-junction extrawire (no good textures yet)
2012-09-09 13:34:21 +02:00
Jeija
500e95c331
Fix Microcontroller bug in a different way, define offstate ports as inputs only
2012-09-09 13:07:59 +02:00
Jeija
f0e3b13f3f
Merge branch 'master' of
...
https://github.com/Jeija/minetest-mod-mesecons
2012-09-08 15:28:57 +02:00
Jeija
f959c16763
Fix Microcontroller bug (discovered by Fenris) and some others that propably noone found
2012-09-08 15:10:31 +02:00
Jeija
f8d6d72441
Merge pull request #49 from khonkhortisan/extrawires
...
insulated crossed wire
2012-09-07 22:10:27 -07:00
Kyle
d3b1c43ee1
crossing wire moved into mesecons
2012-09-07 13:18:53 -07:00
Jeija
4ae7bc9aa6
Use sunlight_propagates = true for some more nodes
2012-09-07 15:59:49 +02:00
Vanessa Ezekowitz
70e9db28bc
Merge branch 'master' of github.com:Jeija/minetest-mod-mesecons
2012-09-06 10:32:10 -04:00
Vanessa Ezekowitz
c04870efe4
New textures for blinkyplant
2012-09-06 10:31:42 -04:00
Jeija
3928d54d0c
Implement mesecon:register_receptor(onstate, offstate, rules, get_rules) and make add_receptor_node(_off) deprecated
2012-09-06 09:53:30 +02:00
Vanessa Ezekowitz
3c90f36a75
better "power plant" texture
2012-09-05 20:52:03 -04:00
Jeija
7e7e1de725
Code cleanup
2012-09-05 23:52:09 +02:00
Jeija
69c6f1a440
Remove door
2012-09-05 23:06:46 +02:00
Jeija
f2b11e4238
Merge pull request #48 from khonkhortisan/gates
...
Gates
2012-09-05 13:58:38 -07:00
Kyle
6aa330e85c
depend on mesecons_delayer's all_rules instead of getting both insulated
...
and microcontroller rules
2012-09-05 10:09:53 -07:00
Kyle
9fbc4b4587
went back to large nodeboxes which agree with inventory image
2012-09-04 21:22:29 -07:00
Kyle
17fc6ac1f0
FACEDIR! (among other things)
2012-09-04 21:16:32 -07:00
Kyle
e65c5ca9dc
nodeboxes now show which sides connect
2012-09-03 11:50:43 -07:00
Kyle
b0142a7429
flat inventory image for easy gate identification
2012-09-01 23:27:23 -07:00
Kyle
845c275121
registering the on receptor makes placing a mesecon on the out port of
...
the gate update the circuitry after it
2012-09-01 22:06:25 -07:00
Kyle
0f7a87538d
(oops) forgot the "out" connection
2012-09-01 18:59:10 -07:00
Kyle
6f1296198c
simplified effector rules
2012-09-01 18:53:31 -07:00