2011-06-26 14:48:56 +02:00
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "content_cao.h"
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#include "tile.h"
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#include "environment.h"
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2012-01-12 06:10:39 +01:00
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#include "collision.h"
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2011-10-15 01:28:57 +02:00
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#include "settings.h"
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#include <ICameraSceneNode.h>
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2011-12-01 17:23:58 +01:00
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#include <ITextSceneNode.h>
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2011-12-04 03:28:30 +01:00
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#include <IBillboardSceneNode.h>
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2011-11-15 20:00:39 +01:00
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#include "serialization.h" // For decompressZlib
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2011-11-15 20:07:28 +01:00
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#include "gamedef.h"
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2011-12-01 17:23:58 +01:00
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#include "clientobject.h"
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#include "content_object.h"
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2011-12-03 08:40:32 +01:00
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#include "mesh.h"
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2011-12-01 17:23:58 +01:00
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#include "utility.h" // For IntervalLimiter
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2012-03-05 00:30:55 +01:00
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#include "itemdef.h"
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#include "tool.h"
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2012-03-10 00:38:48 +01:00
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#include "content_cso.h"
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2011-12-01 17:23:58 +01:00
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class Settings;
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2012-03-05 00:30:55 +01:00
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struct ToolCapabilities;
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2011-06-26 14:48:56 +02:00
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2011-07-16 16:39:03 +02:00
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core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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2011-12-01 17:23:58 +01:00
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/*
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SmoothTranslator
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*/
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struct SmoothTranslator
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{
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v3f vect_old;
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v3f vect_show;
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v3f vect_aim;
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f32 anim_counter;
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f32 anim_time;
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f32 anim_time_counter;
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bool aim_is_end;
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SmoothTranslator():
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vect_old(0,0,0),
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vect_show(0,0,0),
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vect_aim(0,0,0),
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anim_counter(0),
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anim_time(0),
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anim_time_counter(0),
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aim_is_end(true)
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{}
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void init(v3f vect)
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{
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vect_old = vect;
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vect_show = vect;
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vect_aim = vect;
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anim_counter = 0;
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anim_time = 0;
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anim_time_counter = 0;
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aim_is_end = true;
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}
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void sharpen()
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{
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init(vect_show);
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}
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void update(v3f vect_new, bool is_end_position=false, float update_interval=-1)
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{
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aim_is_end = is_end_position;
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vect_old = vect_show;
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vect_aim = vect_new;
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if(update_interval > 0){
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anim_time = update_interval;
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} else {
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if(anim_time < 0.001 || anim_time > 1.0)
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anim_time = anim_time_counter;
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else
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anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
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}
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anim_time_counter = 0;
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anim_counter = 0;
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}
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void translate(f32 dtime)
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{
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anim_time_counter = anim_time_counter + dtime;
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anim_counter = anim_counter + dtime;
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v3f vect_move = vect_aim - vect_old;
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f32 moveratio = 1.0;
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if(anim_time > 0.001)
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moveratio = anim_time_counter / anim_time;
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// Move a bit less than should, to avoid oscillation
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moveratio = moveratio * 0.8;
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float move_end = 1.5;
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if(aim_is_end)
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move_end = 1.0;
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if(moveratio > move_end)
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moveratio = move_end;
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vect_show = vect_old + vect_move * moveratio;
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}
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bool is_moving()
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{
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return ((anim_time_counter / anim_time) < 1.4);
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}
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};
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2011-07-20 22:04:24 +02:00
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/*
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2012-03-04 20:08:03 +01:00
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Other stuff
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2011-07-20 22:04:24 +02:00
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*/
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2012-03-04 20:08:03 +01:00
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static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
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float txs, float tys, int col, int row)
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2011-07-20 22:04:24 +02:00
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{
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2012-03-04 20:08:03 +01:00
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video::SMaterial& material = bill->getMaterial(0);
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core::matrix4& matrix = material.getTextureMatrix(0);
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matrix.setTextureTranslate(txs*col, tys*row);
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matrix.setTextureScale(txs, tys);
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2011-07-20 22:04:24 +02:00
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}
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2011-10-15 01:28:57 +02:00
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/*
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2012-03-04 20:08:03 +01:00
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TestCAO
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2011-10-15 01:28:57 +02:00
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*/
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2012-03-04 20:08:03 +01:00
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class TestCAO : public ClientActiveObject
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2011-10-15 01:28:57 +02:00
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{
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2012-03-04 20:08:03 +01:00
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public:
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TestCAO(IGameDef *gamedef, ClientEnvironment *env);
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virtual ~TestCAO();
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2011-10-15 01:28:57 +02:00
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2012-03-04 20:08:03 +01:00
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u8 getType() const
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{
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return ACTIVEOBJECT_TYPE_TEST;
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2011-10-15 01:28:57 +02:00
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}
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2012-03-04 20:08:03 +01:00
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static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
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2011-10-15 01:28:57 +02:00
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2012-03-04 20:08:03 +01:00
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void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr);
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void removeFromScene();
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateNodePos();
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2011-10-15 01:28:57 +02:00
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2012-03-04 20:08:03 +01:00
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void step(float dtime, ClientEnvironment *env);
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2011-10-15 01:28:57 +02:00
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2012-03-04 20:08:03 +01:00
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void processMessage(const std::string &data);
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2011-10-15 01:28:57 +02:00
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2012-03-04 20:08:03 +01:00
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private:
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scene::IMeshSceneNode *m_node;
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v3f m_position;
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};
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2011-10-15 01:28:57 +02:00
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2012-03-09 22:53:25 +01:00
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// Prototype
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TestCAO proto_TestCAO(NULL, NULL);
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TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env):
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ClientActiveObject(0, gamedef, env),
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m_node(NULL),
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m_position(v3f(0,10*BS,0))
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{
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ClientActiveObject::registerType(getType(), create);
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}
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TestCAO::~TestCAO()
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{
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}
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ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env)
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{
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return new TestCAO(gamedef, env);
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}
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void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr)
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{
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if(m_node != NULL)
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return;
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//video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png"));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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updateNodePos();
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}
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void TestCAO::removeFromScene()
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{
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if(m_node == NULL)
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return;
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m_node->remove();
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m_node = NULL;
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}
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void TestCAO::updateLight(u8 light_at_pos)
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{
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}
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v3s16 TestCAO::getLightPosition()
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{
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return floatToInt(m_position, BS);
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}
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void TestCAO::updateNodePos()
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{
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if(m_node == NULL)
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return;
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m_node->setPosition(m_position);
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//m_node->setRotation(v3f(0, 45, 0));
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}
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void TestCAO::step(float dtime, ClientEnvironment *env)
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{
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if(m_node)
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{
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v3f rot = m_node->getRotation();
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//infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
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rot.Y += dtime * 180;
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m_node->setRotation(rot);
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}
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}
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void TestCAO::processMessage(const std::string &data)
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{
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infostream<<"TestCAO: Got data: "<<data<<std::endl;
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std::istringstream is(data, std::ios::binary);
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u16 cmd;
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is>>cmd;
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if(cmd == 0)
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{
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v3f newpos;
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is>>newpos.X;
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is>>newpos.Y;
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is>>newpos.Z;
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m_position = newpos;
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updateNodePos();
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}
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}
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2012-03-04 20:08:03 +01:00
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/*
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ItemCAO
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*/
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2011-10-15 01:28:57 +02:00
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2012-03-04 20:08:03 +01:00
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class ItemCAO : public ClientActiveObject
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2011-10-15 01:28:57 +02:00
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{
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2012-03-04 20:08:03 +01:00
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public:
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ItemCAO(IGameDef *gamedef, ClientEnvironment *env);
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virtual ~ItemCAO();
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2011-10-15 01:28:57 +02:00
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2012-03-04 20:08:03 +01:00
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u8 getType() const
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2011-10-15 01:28:57 +02:00
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{
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2012-03-04 20:08:03 +01:00
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return ACTIVEOBJECT_TYPE_ITEM;
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2011-10-15 01:28:57 +02:00
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}
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2012-03-04 20:08:03 +01:00
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static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
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2011-10-15 01:28:57 +02:00
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2012-03-04 20:08:03 +01:00
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void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr);
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void removeFromScene();
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateNodePos();
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void updateInfoText();
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void updateTexture();
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2011-10-15 01:28:57 +02:00
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2012-03-04 20:08:03 +01:00
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void step(float dtime, ClientEnvironment *env);
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2011-10-15 11:17:21 +02:00
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2012-03-04 20:08:03 +01:00
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void processMessage(const std::string &data);
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2011-10-15 11:17:21 +02:00
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2012-03-04 20:08:03 +01:00
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void initialize(const std::string &data);
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2011-10-15 11:17:21 +02:00
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2012-03-04 20:08:03 +01:00
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core::aabbox3d<f32>* getSelectionBox()
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{return &m_selection_box;}
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v3f getPosition()
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{return m_position;}
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std::string infoText()
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{return m_infotext;}
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2011-10-15 11:17:21 +02:00
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2012-03-04 20:08:03 +01:00
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private:
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core::aabbox3d<f32> m_selection_box;
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scene::IMeshSceneNode *m_node;
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v3f m_position;
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std::string m_itemstring;
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std::string m_infotext;
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};
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2011-10-15 01:28:57 +02:00
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2012-03-09 22:53:25 +01:00
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#include "inventory.h"
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// Prototype
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ItemCAO proto_ItemCAO(NULL, NULL);
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ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env):
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ClientActiveObject(0, gamedef, env),
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
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m_node(NULL),
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m_position(v3f(0,10*BS,0))
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{
|
|
|
|
if(!gamedef && !env)
|
|
|
|
{
|
|
|
|
ClientActiveObject::registerType(getType(), create);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ItemCAO::~ItemCAO()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env)
|
|
|
|
{
|
|
|
|
return new ItemCAO(gamedef, env);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
|
|
|
|
IrrlichtDevice *irr)
|
|
|
|
{
|
|
|
|
if(m_node != NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
//video::IVideoDriver* driver = smgr->getVideoDriver();
|
|
|
|
|
|
|
|
scene::SMesh *mesh = new scene::SMesh();
|
|
|
|
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
|
|
|
video::SColor c(255,255,255,255);
|
|
|
|
video::S3DVertex vertices[4] =
|
|
|
|
{
|
|
|
|
/*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
|
|
|
|
video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
|
|
|
|
video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
|
|
|
|
video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
|
|
|
|
video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1),
|
|
|
|
video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1),
|
|
|
|
video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0),
|
|
|
|
video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0),
|
|
|
|
};
|
|
|
|
u16 indices[] = {0,1,2,2,3,0};
|
|
|
|
buf->append(vertices, 4, indices, 6);
|
|
|
|
// Set material
|
|
|
|
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
|
|
|
|
// Initialize with a generated placeholder texture
|
|
|
|
buf->getMaterial().setTexture(0, tsrc->getTextureRaw(""));
|
|
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
|
|
|
|
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
|
|
|
// Add to mesh
|
|
|
|
mesh->addMeshBuffer(buf);
|
|
|
|
buf->drop();
|
|
|
|
m_node = smgr->addMeshSceneNode(mesh, NULL);
|
|
|
|
mesh->drop();
|
|
|
|
updateNodePos();
|
|
|
|
|
|
|
|
/*
|
|
|
|
Update image of node
|
|
|
|
*/
|
|
|
|
|
|
|
|
updateTexture();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ItemCAO::removeFromScene()
|
|
|
|
{
|
|
|
|
if(m_node == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_node->remove();
|
|
|
|
m_node = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ItemCAO::updateLight(u8 light_at_pos)
|
|
|
|
{
|
|
|
|
if(m_node == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
u8 li = decode_light(light_at_pos);
|
|
|
|
video::SColor color(255,li,li,li);
|
|
|
|
setMeshColor(m_node->getMesh(), color);
|
|
|
|
}
|
|
|
|
|
|
|
|
v3s16 ItemCAO::getLightPosition()
|
|
|
|
{
|
|
|
|
return floatToInt(m_position + v3f(0,0.5*BS,0), BS);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ItemCAO::updateNodePos()
|
|
|
|
{
|
|
|
|
if(m_node == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_node->setPosition(m_position);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ItemCAO::updateInfoText()
|
|
|
|
{
|
|
|
|
try{
|
|
|
|
IItemDefManager *idef = m_gamedef->idef();
|
|
|
|
ItemStack item;
|
|
|
|
item.deSerialize(m_itemstring, idef);
|
|
|
|
if(item.isKnown(idef))
|
|
|
|
m_infotext = item.getDefinition(idef).description;
|
|
|
|
else
|
|
|
|
m_infotext = "Unknown item: '" + m_itemstring + "'";
|
|
|
|
if(item.count >= 2)
|
|
|
|
m_infotext += " (" + itos(item.count) + ")";
|
|
|
|
}
|
|
|
|
catch(SerializationError &e)
|
|
|
|
{
|
|
|
|
m_infotext = "Unknown item: '" + m_itemstring + "'";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ItemCAO::updateTexture()
|
|
|
|
{
|
|
|
|
if(m_node == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Create an inventory item to see what is its image
|
|
|
|
std::istringstream is(m_itemstring, std::ios_base::binary);
|
|
|
|
video::ITexture *texture = NULL;
|
|
|
|
try{
|
|
|
|
IItemDefManager *idef = m_gamedef->idef();
|
|
|
|
ItemStack item;
|
|
|
|
item.deSerialize(is, idef);
|
|
|
|
texture = item.getDefinition(idef).inventory_texture;
|
|
|
|
}
|
|
|
|
catch(SerializationError &e)
|
|
|
|
{
|
|
|
|
infostream<<"WARNING: "<<__FUNCTION_NAME
|
|
|
|
<<": error deSerializing itemstring \""
|
|
|
|
<<m_itemstring<<std::endl;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Set meshbuffer texture
|
|
|
|
m_node->getMaterial(0).setTexture(0, texture);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ItemCAO::step(float dtime, ClientEnvironment *env)
|
|
|
|
{
|
|
|
|
if(m_node)
|
|
|
|
{
|
|
|
|
/*v3f rot = m_node->getRotation();
|
|
|
|
rot.Y += dtime * 120;
|
|
|
|
m_node->setRotation(rot);*/
|
|
|
|
LocalPlayer *player = env->getLocalPlayer();
|
|
|
|
assert(player);
|
|
|
|
v3f rot = m_node->getRotation();
|
|
|
|
rot.Y = 180.0 - (player->getYaw());
|
|
|
|
m_node->setRotation(rot);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ItemCAO::processMessage(const std::string &data)
|
|
|
|
{
|
|
|
|
//infostream<<"ItemCAO: Got message"<<std::endl;
|
|
|
|
std::istringstream is(data, std::ios::binary);
|
|
|
|
// command
|
|
|
|
u8 cmd = readU8(is);
|
|
|
|
if(cmd == 0)
|
|
|
|
{
|
|
|
|
// pos
|
|
|
|
m_position = readV3F1000(is);
|
|
|
|
updateNodePos();
|
|
|
|
}
|
|
|
|
if(cmd == 1)
|
|
|
|
{
|
|
|
|
// itemstring
|
|
|
|
m_itemstring = deSerializeString(is);
|
|
|
|
updateInfoText();
|
|
|
|
updateTexture();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ItemCAO::initialize(const std::string &data)
|
|
|
|
{
|
|
|
|
infostream<<"ItemCAO: Got init data"<<std::endl;
|
|
|
|
|
|
|
|
{
|
|
|
|
std::istringstream is(data, std::ios::binary);
|
|
|
|
// version
|
|
|
|
u8 version = readU8(is);
|
|
|
|
// check version
|
|
|
|
if(version != 0)
|
|
|
|
return;
|
|
|
|
// pos
|
|
|
|
m_position = readV3F1000(is);
|
|
|
|
// itemstring
|
|
|
|
m_itemstring = deSerializeString(is);
|
|
|
|
}
|
|
|
|
|
|
|
|
updateNodePos();
|
|
|
|
updateInfoText();
|
|
|
|
}
|
|
|
|
|
2011-11-11 18:33:17 +01:00
|
|
|
/*
|
|
|
|
LuaEntityCAO
|
|
|
|
*/
|
|
|
|
|
2011-11-12 09:39:44 +01:00
|
|
|
#include "luaentity_common.h"
|
|
|
|
|
2011-12-01 17:23:58 +01:00
|
|
|
class LuaEntityCAO : public ClientActiveObject
|
2011-11-26 11:35:30 +01:00
|
|
|
{
|
|
|
|
private:
|
2012-03-10 00:38:48 +01:00
|
|
|
scene::ISceneManager *m_smgr;
|
2011-11-26 11:35:30 +01:00
|
|
|
core::aabbox3d<f32> m_selection_box;
|
|
|
|
scene::IMeshSceneNode *m_meshnode;
|
2011-12-04 03:28:30 +01:00
|
|
|
scene::IBillboardSceneNode *m_spritenode;
|
2011-11-26 11:35:30 +01:00
|
|
|
v3f m_position;
|
|
|
|
v3f m_velocity;
|
|
|
|
v3f m_acceleration;
|
|
|
|
float m_yaw;
|
2012-03-04 20:08:03 +01:00
|
|
|
s16 m_hp;
|
2011-11-26 11:35:30 +01:00
|
|
|
struct LuaEntityProperties *m_prop;
|
|
|
|
SmoothTranslator pos_translator;
|
2011-11-27 03:31:05 +01:00
|
|
|
// Spritesheet/animation stuff
|
|
|
|
v2f m_tx_size;
|
|
|
|
v2s16 m_tx_basepos;
|
|
|
|
bool m_tx_select_horiz_by_yawpitch;
|
|
|
|
int m_anim_frame;
|
|
|
|
int m_anim_num_frames;
|
|
|
|
float m_anim_framelength;
|
|
|
|
float m_anim_timer;
|
2012-03-09 19:46:56 +01:00
|
|
|
ItemGroupList m_armor_groups;
|
2012-03-09 22:53:25 +01:00
|
|
|
float m_reset_textures_timer;
|
2011-11-26 11:35:30 +01:00
|
|
|
|
|
|
|
public:
|
2011-12-01 17:23:58 +01:00
|
|
|
LuaEntityCAO(IGameDef *gamedef, ClientEnvironment *env):
|
|
|
|
ClientActiveObject(0, gamedef, env),
|
2012-03-10 00:38:48 +01:00
|
|
|
m_smgr(NULL),
|
2011-11-26 11:35:30 +01:00
|
|
|
m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
|
|
|
|
m_meshnode(NULL),
|
|
|
|
m_spritenode(NULL),
|
|
|
|
m_position(v3f(0,10*BS,0)),
|
|
|
|
m_velocity(v3f(0,0,0)),
|
|
|
|
m_acceleration(v3f(0,0,0)),
|
|
|
|
m_yaw(0),
|
2012-03-04 20:08:03 +01:00
|
|
|
m_hp(1),
|
2011-11-27 03:31:05 +01:00
|
|
|
m_prop(new LuaEntityProperties),
|
|
|
|
m_tx_size(1,1),
|
|
|
|
m_tx_basepos(0,0),
|
|
|
|
m_tx_select_horiz_by_yawpitch(false),
|
|
|
|
m_anim_frame(0),
|
|
|
|
m_anim_num_frames(1),
|
|
|
|
m_anim_framelength(0.2),
|
2012-03-09 22:53:25 +01:00
|
|
|
m_anim_timer(0),
|
|
|
|
m_reset_textures_timer(-1)
|
2011-11-26 11:35:30 +01:00
|
|
|
{
|
2011-12-01 17:23:58 +01:00
|
|
|
if(gamedef == NULL)
|
|
|
|
ClientActiveObject::registerType(getType(), create);
|
2011-11-26 11:35:30 +01:00
|
|
|
}
|
2011-11-11 18:33:17 +01:00
|
|
|
|
2011-11-27 03:31:05 +01:00
|
|
|
void initialize(const std::string &data)
|
|
|
|
{
|
2011-12-01 17:23:58 +01:00
|
|
|
infostream<<"LuaEntityCAO: Got init data"<<std::endl;
|
2011-11-27 03:31:05 +01:00
|
|
|
|
|
|
|
std::istringstream is(data, std::ios::binary);
|
|
|
|
// version
|
|
|
|
u8 version = readU8(is);
|
|
|
|
// check version
|
2012-03-04 20:08:03 +01:00
|
|
|
if(version != 1)
|
2011-11-27 03:31:05 +01:00
|
|
|
return;
|
|
|
|
// pos
|
|
|
|
m_position = readV3F1000(is);
|
|
|
|
// yaw
|
|
|
|
m_yaw = readF1000(is);
|
2012-03-04 20:08:03 +01:00
|
|
|
// hp
|
|
|
|
m_hp = readS16(is);
|
2011-11-27 03:31:05 +01:00
|
|
|
// properties
|
|
|
|
std::istringstream prop_is(deSerializeLongString(is), std::ios::binary);
|
|
|
|
m_prop->deSerialize(prop_is);
|
|
|
|
|
|
|
|
infostream<<"m_prop: "<<m_prop->dump()<<std::endl;
|
|
|
|
|
|
|
|
m_selection_box = m_prop->collisionbox;
|
|
|
|
m_selection_box.MinEdge *= BS;
|
|
|
|
m_selection_box.MaxEdge *= BS;
|
|
|
|
|
|
|
|
pos_translator.init(m_position);
|
|
|
|
|
|
|
|
m_tx_size.X = 1.0 / m_prop->spritediv.X;
|
|
|
|
m_tx_size.Y = 1.0 / m_prop->spritediv.Y;
|
|
|
|
m_tx_basepos.X = m_tx_size.X * m_prop->initial_sprite_basepos.X;
|
|
|
|
m_tx_basepos.Y = m_tx_size.Y * m_prop->initial_sprite_basepos.Y;
|
|
|
|
|
|
|
|
updateNodePos();
|
|
|
|
}
|
|
|
|
|
2011-12-01 17:23:58 +01:00
|
|
|
~LuaEntityCAO()
|
2011-11-26 11:35:30 +01:00
|
|
|
{
|
|
|
|
delete m_prop;
|
|
|
|
}
|
2011-11-11 18:33:17 +01:00
|
|
|
|
2011-12-01 17:23:58 +01:00
|
|
|
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
|
2011-11-26 11:35:30 +01:00
|
|
|
{
|
2011-12-01 17:23:58 +01:00
|
|
|
return new LuaEntityCAO(gamedef, env);
|
2011-11-26 11:35:30 +01:00
|
|
|
}
|
2011-11-11 18:33:17 +01:00
|
|
|
|
2011-11-27 03:31:05 +01:00
|
|
|
u8 getType() const
|
|
|
|
{
|
|
|
|
return ACTIVEOBJECT_TYPE_LUAENTITY;
|
|
|
|
}
|
|
|
|
core::aabbox3d<f32>* getSelectionBox()
|
|
|
|
{
|
|
|
|
return &m_selection_box;
|
|
|
|
}
|
|
|
|
v3f getPosition()
|
|
|
|
{
|
|
|
|
return pos_translator.vect_show;
|
|
|
|
}
|
|
|
|
|
2011-12-01 17:23:58 +01:00
|
|
|
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
|
|
|
|
IrrlichtDevice *irr)
|
2011-11-26 11:35:30 +01:00
|
|
|
{
|
2012-03-10 00:38:48 +01:00
|
|
|
m_smgr = smgr;
|
|
|
|
|
2011-11-26 11:35:30 +01:00
|
|
|
if(m_meshnode != NULL || m_spritenode != NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
//video::IVideoDriver* driver = smgr->getVideoDriver();
|
|
|
|
|
2011-11-27 03:31:05 +01:00
|
|
|
if(m_prop->visual == "sprite"){
|
2011-12-01 17:23:58 +01:00
|
|
|
infostream<<"LuaEntityCAO::addToScene(): single_sprite"<<std::endl;
|
2011-12-04 03:28:30 +01:00
|
|
|
m_spritenode = smgr->addBillboardSceneNode(
|
|
|
|
NULL, v2f(1, 1), v3f(0,0,0), -1);
|
2011-11-26 11:35:30 +01:00
|
|
|
m_spritenode->setMaterialTexture(0,
|
|
|
|
tsrc->getTextureRaw("unknown_block.png"));
|
|
|
|
m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
|
|
|
|
m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
|
|
|
|
m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
|
|
|
|
m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
|
|
|
|
m_spritenode->setColor(video::SColor(255,0,0,0));
|
|
|
|
m_spritenode->setVisible(false); /* Set visible when brightness is known */
|
2011-11-27 03:31:05 +01:00
|
|
|
m_spritenode->setSize(m_prop->visual_size*BS);
|
2011-11-26 11:35:30 +01:00
|
|
|
{
|
|
|
|
const float txs = 1.0 / 1;
|
|
|
|
const float tys = 1.0 / 1;
|
2011-12-04 03:28:30 +01:00
|
|
|
setBillboardTextureMatrix(m_spritenode,
|
|
|
|
txs, tys, 0, 0);
|
2011-11-26 11:35:30 +01:00
|
|
|
}
|
|
|
|
} else if(m_prop->visual == "cube"){
|
2011-12-01 17:23:58 +01:00
|
|
|
infostream<<"LuaEntityCAO::addToScene(): cube"<<std::endl;
|
2011-12-04 03:28:30 +01:00
|
|
|
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
|
2011-11-26 11:35:30 +01:00
|
|
|
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
|
2011-12-04 03:28:30 +01:00
|
|
|
mesh->drop();
|
2011-11-26 11:35:30 +01:00
|
|
|
|
|
|
|
m_meshnode->setScale(v3f(1));
|
|
|
|
// Will be shown when we know the brightness
|
|
|
|
m_meshnode->setVisible(false);
|
|
|
|
} else {
|
2011-12-01 17:23:58 +01:00
|
|
|
infostream<<"LuaEntityCAO::addToScene(): \""<<m_prop->visual
|
2011-11-26 11:35:30 +01:00
|
|
|
<<"\" not supported"<<std::endl;
|
2011-11-12 14:14:24 +01:00
|
|
|
}
|
2011-11-26 11:35:30 +01:00
|
|
|
updateTextures("");
|
|
|
|
updateNodePos();
|
|
|
|
}
|
2011-11-12 14:14:24 +01:00
|
|
|
|
2011-11-26 11:35:30 +01:00
|
|
|
void removeFromScene()
|
|
|
|
{
|
|
|
|
if(m_meshnode){
|
|
|
|
m_meshnode->remove();
|
|
|
|
m_meshnode = NULL;
|
2011-11-12 14:14:24 +01:00
|
|
|
}
|
2011-11-26 11:35:30 +01:00
|
|
|
if(m_spritenode){
|
|
|
|
m_spritenode->remove();
|
|
|
|
m_spritenode = NULL;
|
2011-11-12 14:14:24 +01:00
|
|
|
}
|
2011-11-12 10:59:56 +01:00
|
|
|
}
|
2011-11-11 18:33:17 +01:00
|
|
|
|
2011-11-26 11:35:30 +01:00
|
|
|
void updateLight(u8 light_at_pos)
|
|
|
|
{
|
2012-03-10 00:38:48 +01:00
|
|
|
bool is_visible = (m_hp != 0);
|
2011-11-26 11:35:30 +01:00
|
|
|
u8 li = decode_light(light_at_pos);
|
|
|
|
video::SColor color(255,li,li,li);
|
|
|
|
if(m_meshnode){
|
2011-12-03 08:40:32 +01:00
|
|
|
setMeshColor(m_meshnode->getMesh(), color);
|
2012-03-10 00:38:48 +01:00
|
|
|
m_meshnode->setVisible(is_visible);
|
2011-11-26 11:35:30 +01:00
|
|
|
}
|
|
|
|
if(m_spritenode){
|
|
|
|
m_spritenode->setColor(color);
|
2012-03-10 00:38:48 +01:00
|
|
|
m_spritenode->setVisible(is_visible);
|
2011-11-26 11:35:30 +01:00
|
|
|
}
|
2011-11-12 10:59:56 +01:00
|
|
|
}
|
2011-11-26 11:35:30 +01:00
|
|
|
|
|
|
|
v3s16 getLightPosition()
|
|
|
|
{
|
|
|
|
return floatToInt(m_position, BS);
|
2011-11-12 10:59:56 +01:00
|
|
|
}
|
2011-11-11 18:33:17 +01:00
|
|
|
|
2011-11-26 11:35:30 +01:00
|
|
|
void updateNodePos()
|
|
|
|
{
|
|
|
|
if(m_meshnode){
|
|
|
|
m_meshnode->setPosition(pos_translator.vect_show);
|
|
|
|
}
|
|
|
|
if(m_spritenode){
|
|
|
|
m_spritenode->setPosition(pos_translator.vect_show);
|
|
|
|
}
|
2011-11-12 10:59:56 +01:00
|
|
|
}
|
2011-11-26 11:35:30 +01:00
|
|
|
|
|
|
|
void step(float dtime, ClientEnvironment *env)
|
|
|
|
{
|
|
|
|
if(m_prop->physical){
|
|
|
|
core::aabbox3d<f32> box = m_prop->collisionbox;
|
|
|
|
box.MinEdge *= BS;
|
|
|
|
box.MaxEdge *= BS;
|
|
|
|
collisionMoveResult moveresult;
|
|
|
|
f32 pos_max_d = BS*0.25; // Distance per iteration
|
|
|
|
v3f p_pos = m_position;
|
|
|
|
v3f p_velocity = m_velocity;
|
|
|
|
IGameDef *gamedef = env->getGameDef();
|
|
|
|
moveresult = collisionMovePrecise(&env->getMap(), gamedef,
|
|
|
|
pos_max_d, box, dtime, p_pos, p_velocity);
|
|
|
|
// Apply results
|
|
|
|
m_position = p_pos;
|
|
|
|
m_velocity = p_velocity;
|
|
|
|
|
|
|
|
bool is_end_position = moveresult.collides;
|
|
|
|
pos_translator.update(m_position, is_end_position, dtime);
|
|
|
|
pos_translator.translate(dtime);
|
|
|
|
updateNodePos();
|
|
|
|
|
|
|
|
m_velocity += dtime * m_acceleration;
|
|
|
|
} else {
|
|
|
|
m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration;
|
|
|
|
m_velocity += dtime * m_acceleration;
|
|
|
|
pos_translator.update(m_position, pos_translator.aim_is_end, pos_translator.anim_time);
|
|
|
|
pos_translator.translate(dtime);
|
|
|
|
updateNodePos();
|
|
|
|
}
|
2011-11-27 03:31:05 +01:00
|
|
|
|
|
|
|
m_anim_timer += dtime;
|
|
|
|
if(m_anim_timer >= m_anim_framelength){
|
|
|
|
m_anim_timer -= m_anim_framelength;
|
|
|
|
m_anim_frame++;
|
|
|
|
if(m_anim_frame >= m_anim_num_frames)
|
|
|
|
m_anim_frame = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
updateTexturePos();
|
2012-03-09 22:53:25 +01:00
|
|
|
|
|
|
|
if(m_reset_textures_timer >= 0){
|
|
|
|
m_reset_textures_timer -= dtime;
|
|
|
|
if(m_reset_textures_timer <= 0){
|
|
|
|
m_reset_textures_timer = -1;
|
|
|
|
updateTextures("");
|
|
|
|
}
|
|
|
|
}
|
2011-11-27 03:31:05 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void updateTexturePos()
|
|
|
|
{
|
|
|
|
if(m_spritenode){
|
|
|
|
scene::ICameraSceneNode* camera =
|
|
|
|
m_spritenode->getSceneManager()->getActiveCamera();
|
|
|
|
if(!camera)
|
|
|
|
return;
|
|
|
|
v3f cam_to_entity = m_spritenode->getAbsolutePosition()
|
|
|
|
- camera->getAbsolutePosition();
|
|
|
|
cam_to_entity.normalize();
|
|
|
|
|
|
|
|
int row = m_tx_basepos.Y;
|
|
|
|
int col = m_tx_basepos.X;
|
|
|
|
|
|
|
|
if(m_tx_select_horiz_by_yawpitch)
|
|
|
|
{
|
|
|
|
if(cam_to_entity.Y > 0.75)
|
|
|
|
col += 5;
|
|
|
|
else if(cam_to_entity.Y < -0.75)
|
|
|
|
col += 4;
|
|
|
|
else{
|
|
|
|
float mob_dir = atan2(cam_to_entity.Z, cam_to_entity.X) / PI * 180.;
|
|
|
|
float dir = mob_dir - m_yaw;
|
|
|
|
dir = wrapDegrees_180(dir);
|
|
|
|
//infostream<<"id="<<m_id<<" dir="<<dir<<std::endl;
|
|
|
|
if(fabs(wrapDegrees_180(dir - 0)) <= 45.1)
|
|
|
|
col += 2;
|
|
|
|
else if(fabs(wrapDegrees_180(dir - 90)) <= 45.1)
|
|
|
|
col += 3;
|
|
|
|
else if(fabs(wrapDegrees_180(dir - 180)) <= 45.1)
|
|
|
|
col += 0;
|
|
|
|
else if(fabs(wrapDegrees_180(dir + 90)) <= 45.1)
|
|
|
|
col += 1;
|
|
|
|
else
|
|
|
|
col += 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Animation goes downwards
|
|
|
|
row += m_anim_frame;
|
|
|
|
|
|
|
|
float txs = m_tx_size.X;
|
|
|
|
float tys = m_tx_size.Y;
|
2011-12-04 03:28:30 +01:00
|
|
|
setBillboardTextureMatrix(m_spritenode,
|
|
|
|
txs, tys, col, row);
|
2011-11-27 03:31:05 +01:00
|
|
|
}
|
2011-11-12 10:59:56 +01:00
|
|
|
}
|
2011-11-11 18:33:17 +01:00
|
|
|
|
2011-11-26 11:35:30 +01:00
|
|
|
void updateTextures(const std::string &mod)
|
|
|
|
{
|
|
|
|
ITextureSource *tsrc = m_gamedef->tsrc();
|
2011-11-11 18:33:17 +01:00
|
|
|
|
2011-11-26 11:35:30 +01:00
|
|
|
if(m_spritenode){
|
|
|
|
std::string texturestring = "unknown_block.png";
|
|
|
|
if(m_prop->textures.size() >= 1)
|
|
|
|
texturestring = m_prop->textures[0];
|
|
|
|
texturestring += mod;
|
|
|
|
m_spritenode->setMaterialTexture(0,
|
|
|
|
tsrc->getTextureRaw(texturestring));
|
|
|
|
}
|
|
|
|
if(m_meshnode){
|
|
|
|
for (u32 i = 0; i < 6; ++i)
|
|
|
|
{
|
|
|
|
std::string texturestring = "unknown_block.png";
|
|
|
|
if(m_prop->textures.size() > i)
|
|
|
|
texturestring = m_prop->textures[i];
|
|
|
|
texturestring += mod;
|
|
|
|
AtlasPointer ap = tsrc->getTexture(texturestring);
|
|
|
|
|
|
|
|
// Get the tile texture and atlas transformation
|
|
|
|
video::ITexture* atlas = ap.atlas;
|
|
|
|
v2f pos = ap.pos;
|
|
|
|
v2f size = ap.size;
|
|
|
|
|
|
|
|
// Set material flags and texture
|
|
|
|
video::SMaterial& material = m_meshnode->getMaterial(i);
|
|
|
|
material.setFlag(video::EMF_LIGHTING, false);
|
|
|
|
material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
|
|
material.setTexture(0, atlas);
|
|
|
|
material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
|
|
|
|
material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
|
|
|
|
}
|
|
|
|
}
|
2011-11-12 10:59:56 +01:00
|
|
|
}
|
2011-11-21 13:36:21 +01:00
|
|
|
|
2011-11-26 11:35:30 +01:00
|
|
|
void processMessage(const std::string &data)
|
|
|
|
{
|
2011-12-01 17:23:58 +01:00
|
|
|
//infostream<<"LuaEntityCAO: Got message"<<std::endl;
|
2011-11-26 11:35:30 +01:00
|
|
|
std::istringstream is(data, std::ios::binary);
|
|
|
|
// command
|
|
|
|
u8 cmd = readU8(is);
|
2012-03-04 20:08:03 +01:00
|
|
|
if(cmd == LUAENTITY_CMD_UPDATE_POSITION) // update position
|
2011-11-26 11:35:30 +01:00
|
|
|
{
|
|
|
|
// do_interpolate
|
|
|
|
bool do_interpolate = readU8(is);
|
|
|
|
// pos
|
|
|
|
m_position = readV3F1000(is);
|
|
|
|
// velocity
|
|
|
|
m_velocity = readV3F1000(is);
|
|
|
|
// acceleration
|
|
|
|
m_acceleration = readV3F1000(is);
|
|
|
|
// yaw
|
|
|
|
m_yaw = readF1000(is);
|
|
|
|
// is_end_position (for interpolation)
|
|
|
|
bool is_end_position = readU8(is);
|
|
|
|
// update_interval
|
|
|
|
float update_interval = readF1000(is);
|
|
|
|
|
|
|
|
if(do_interpolate){
|
|
|
|
if(!m_prop->physical)
|
|
|
|
pos_translator.update(m_position, is_end_position, update_interval);
|
|
|
|
} else {
|
|
|
|
pos_translator.init(m_position);
|
|
|
|
}
|
|
|
|
updateNodePos();
|
|
|
|
}
|
2012-03-04 20:08:03 +01:00
|
|
|
else if(cmd == LUAENTITY_CMD_SET_TEXTURE_MOD) // set texture modification
|
2011-11-26 11:35:30 +01:00
|
|
|
{
|
|
|
|
std::string mod = deSerializeString(is);
|
|
|
|
updateTextures(mod);
|
|
|
|
}
|
2012-03-04 20:08:03 +01:00
|
|
|
else if(cmd == LUAENTITY_CMD_SET_SPRITE) // set sprite
|
2011-11-27 03:31:05 +01:00
|
|
|
{
|
|
|
|
v2s16 p = readV2S16(is);
|
|
|
|
int num_frames = readU16(is);
|
|
|
|
float framelength = readF1000(is);
|
|
|
|
bool select_horiz_by_yawpitch = readU8(is);
|
2011-11-26 11:35:30 +01:00
|
|
|
|
2011-11-27 03:31:05 +01:00
|
|
|
m_tx_basepos = p;
|
|
|
|
m_anim_num_frames = num_frames;
|
|
|
|
m_anim_framelength = framelength;
|
|
|
|
m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch;
|
|
|
|
|
|
|
|
updateTexturePos();
|
|
|
|
}
|
2012-03-04 20:08:03 +01:00
|
|
|
else if(cmd == LUAENTITY_CMD_PUNCHED)
|
|
|
|
{
|
2012-03-05 00:30:55 +01:00
|
|
|
/*s16 damage =*/ readS16(is);
|
2012-03-04 20:08:03 +01:00
|
|
|
s16 result_hp = readS16(is);
|
|
|
|
|
|
|
|
m_hp = result_hp;
|
|
|
|
// TODO: Execute defined fast response
|
|
|
|
}
|
2012-03-09 19:46:56 +01:00
|
|
|
else if(cmd == LUAENTITY_CMD_UPDATE_ARMOR_GROUPS)
|
|
|
|
{
|
|
|
|
m_armor_groups.clear();
|
|
|
|
int armor_groups_size = readU16(is);
|
|
|
|
for(int i=0; i<armor_groups_size; i++){
|
|
|
|
std::string name = deSerializeString(is);
|
|
|
|
int rating = readS16(is);
|
|
|
|
m_armor_groups[name] = rating;
|
|
|
|
}
|
|
|
|
}
|
2011-11-11 18:33:17 +01:00
|
|
|
}
|
2012-03-05 00:30:55 +01:00
|
|
|
|
|
|
|
bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
|
|
|
|
float time_from_last_punch=1000000)
|
|
|
|
{
|
|
|
|
assert(punchitem);
|
|
|
|
const ToolCapabilities *toolcap =
|
|
|
|
&punchitem->getToolCapabilities(m_gamedef->idef());
|
|
|
|
PunchDamageResult result = getPunchDamage(
|
|
|
|
m_armor_groups,
|
|
|
|
toolcap,
|
|
|
|
punchitem,
|
|
|
|
time_from_last_punch);
|
|
|
|
|
2012-03-09 22:53:25 +01:00
|
|
|
if(result.did_punch && result.damage != 0)
|
2012-03-05 00:30:55 +01:00
|
|
|
{
|
2012-03-10 00:38:48 +01:00
|
|
|
if(result.damage < m_hp){
|
2012-03-05 00:30:55 +01:00
|
|
|
m_hp -= result.damage;
|
2012-03-10 00:38:48 +01:00
|
|
|
} else {
|
2012-03-05 00:30:55 +01:00
|
|
|
m_hp = 0;
|
2012-03-10 00:38:48 +01:00
|
|
|
// TODO: Execute defined fast response
|
|
|
|
// As there is no definition, make a smoke puff
|
|
|
|
ClientSimpleObject *simple = createSmokePuff(
|
|
|
|
m_smgr, m_env, m_position,
|
|
|
|
m_prop->visual_size * BS);
|
|
|
|
m_env->addSimpleObject(simple);
|
|
|
|
}
|
2012-03-05 00:30:55 +01:00
|
|
|
// TODO: Execute defined fast response
|
2012-03-10 00:38:48 +01:00
|
|
|
// Flashing shall suffice as there is no definition
|
2012-03-09 22:53:25 +01:00
|
|
|
updateTextures("^[brighten");
|
|
|
|
m_reset_textures_timer = 0.1;
|
2012-03-05 00:30:55 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
2012-03-09 19:46:56 +01:00
|
|
|
|
|
|
|
std::string debugInfoText()
|
|
|
|
{
|
|
|
|
std::ostringstream os(std::ios::binary);
|
2012-03-09 22:53:25 +01:00
|
|
|
os<<"LuaEntityCAO hp="<<m_hp<<"\n";
|
2012-03-09 19:46:56 +01:00
|
|
|
os<<"armor={";
|
|
|
|
for(ItemGroupList::const_iterator i = m_armor_groups.begin();
|
|
|
|
i != m_armor_groups.end(); i++){
|
|
|
|
os<<i->first<<"="<<i->second<<", ";
|
|
|
|
}
|
|
|
|
os<<"}";
|
|
|
|
return os.str();
|
|
|
|
}
|
2011-11-26 11:35:30 +01:00
|
|
|
};
|
2011-11-11 18:33:17 +01:00
|
|
|
|
2011-11-26 11:35:30 +01:00
|
|
|
// Prototype
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2011-12-01 17:23:58 +01:00
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LuaEntityCAO proto_LuaEntityCAO(NULL, NULL);
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/*
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PlayerCAO
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*/
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class PlayerCAO : public ClientActiveObject
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{
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private:
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core::aabbox3d<f32> m_selection_box;
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scene::IMeshSceneNode *m_node;
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scene::ITextSceneNode* m_text;
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std::string m_name;
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v3f m_position;
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float m_yaw;
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SmoothTranslator pos_translator;
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bool m_is_local_player;
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2011-12-02 09:44:20 +01:00
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LocalPlayer *m_local_player;
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float m_damage_visual_timer;
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2012-01-24 00:00:26 +01:00
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bool m_dead;
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2011-12-01 17:23:58 +01:00
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public:
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PlayerCAO(IGameDef *gamedef, ClientEnvironment *env):
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ClientActiveObject(0, gamedef, env),
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.0,BS/3.),
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m_node(NULL),
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m_text(NULL),
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m_position(v3f(0,10*BS,0)),
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m_yaw(0),
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2011-12-02 09:44:20 +01:00
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m_is_local_player(false),
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m_local_player(NULL),
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2012-01-24 00:00:26 +01:00
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m_damage_visual_timer(0),
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m_dead(false)
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2011-12-01 17:23:58 +01:00
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{
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if(gamedef == NULL)
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ClientActiveObject::registerType(getType(), create);
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}
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void initialize(const std::string &data)
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{
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infostream<<"PlayerCAO: Got init data"<<std::endl;
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std::istringstream is(data, std::ios::binary);
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// version
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u8 version = readU8(is);
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// check version
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if(version != 0)
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return;
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// name
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m_name = deSerializeString(is);
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// pos
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m_position = readV3F1000(is);
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// yaw
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m_yaw = readF1000(is);
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2012-01-24 00:00:26 +01:00
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// dead
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m_dead = readU8(is);
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2011-12-01 17:23:58 +01:00
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2011-12-01 22:33:48 +01:00
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pos_translator.init(m_position);
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2011-12-02 09:44:20 +01:00
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Player *player = m_env->getPlayer(m_name.c_str());
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if(player && player->isLocal()){
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m_is_local_player = true;
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m_local_player = (LocalPlayer*)player;
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}
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2011-12-01 17:23:58 +01:00
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}
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~PlayerCAO()
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{
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if(m_node)
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m_node->remove();
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}
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static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
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{
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return new PlayerCAO(gamedef, env);
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}
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u8 getType() const
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{
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return ACTIVEOBJECT_TYPE_PLAYER;
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}
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core::aabbox3d<f32>* getSelectionBox()
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|
{
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if(m_is_local_player)
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return NULL;
|
2012-01-24 00:00:26 +01:00
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if(m_dead)
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return NULL;
|
2011-12-01 17:23:58 +01:00
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return &m_selection_box;
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}
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v3f getPosition()
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{
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return pos_translator.vect_show;
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}
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void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr)
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{
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if(m_node != NULL)
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return;
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if(m_is_local_player)
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return;
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//video::IVideoDriver* driver = smgr->getVideoDriver();
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gui::IGUIEnvironment* gui = irr->getGUIEnvironment();
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scene::SMesh *mesh = new scene::SMesh();
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{ // Front
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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}
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|
{ // Back
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
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video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
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video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
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video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
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|
};
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|
u16 indices[] = {0,1,2,2,3,0};
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|
buf->append(vertices, 4, indices, 6);
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|
// Set material
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|
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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|
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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|
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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|
// Add to mesh
|
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|
mesh->addMeshBuffer(buf);
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|
|
buf->drop();
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|
}
|
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|
m_node = smgr->addMeshSceneNode(mesh, NULL);
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|
|
mesh->drop();
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|
// Set it to use the materials of the meshbuffers directly.
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|
|
|
// This is needed for changing the texture in the future
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|
|
m_node->setReadOnlyMaterials(true);
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|
updateNodePos();
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|
// Add a text node for showing the name
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|
|
std::wstring wname = narrow_to_wide(m_name);
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|
|
m_text = smgr->addTextSceneNode(gui->getBuiltInFont(),
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|
|
wname.c_str(), video::SColor(255,255,255,255), m_node);
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|
|
m_text->setPosition(v3f(0, (f32)BS*2.1, 0));
|
2011-12-02 09:44:20 +01:00
|
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|
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|
|
|
updateTextures("");
|
2012-01-24 00:00:26 +01:00
|
|
|
updateVisibility();
|
2011-12-02 09:44:20 +01:00
|
|
|
updateNodePos();
|
2011-12-01 17:23:58 +01:00
|
|
|
}
|
|
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|
|
|
|
|
void removeFromScene()
|
|
|
|
{
|
|
|
|
if(m_node == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_node->remove();
|
|
|
|
m_node = NULL;
|
|
|
|
}
|
|
|
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|
|
void updateLight(u8 light_at_pos)
|
|
|
|
{
|
|
|
|
if(m_node == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
u8 li = decode_light(light_at_pos);
|
|
|
|
video::SColor color(255,li,li,li);
|
2011-12-03 08:40:32 +01:00
|
|
|
setMeshColor(m_node->getMesh(), color);
|
2012-01-24 00:00:26 +01:00
|
|
|
|
|
|
|
updateVisibility();
|
2011-12-01 17:23:58 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
v3s16 getLightPosition()
|
|
|
|
{
|
|
|
|
return floatToInt(m_position+v3f(0,BS*1.5,0), BS);
|
|
|
|
}
|
|
|
|
|
2012-01-24 00:00:26 +01:00
|
|
|
void updateVisibility()
|
|
|
|
{
|
|
|
|
if(m_node == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_node->setVisible(!m_dead);
|
|
|
|
}
|
|
|
|
|
2011-12-01 17:23:58 +01:00
|
|
|
void updateNodePos()
|
|
|
|
{
|
|
|
|
if(m_node == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_node->setPosition(pos_translator.vect_show);
|
|
|
|
|
|
|
|
v3f rot = m_node->getRotation();
|
|
|
|
rot.Y = -m_yaw;
|
|
|
|
m_node->setRotation(rot);
|
|
|
|
}
|
|
|
|
|
|
|
|
void step(float dtime, ClientEnvironment *env)
|
|
|
|
{
|
|
|
|
pos_translator.translate(dtime);
|
2012-01-24 00:00:26 +01:00
|
|
|
updateVisibility();
|
2011-12-01 17:23:58 +01:00
|
|
|
updateNodePos();
|
2011-12-02 09:57:40 +01:00
|
|
|
|
|
|
|
if(m_damage_visual_timer > 0){
|
|
|
|
m_damage_visual_timer -= dtime;
|
|
|
|
if(m_damage_visual_timer <= 0){
|
|
|
|
updateTextures("");
|
|
|
|
}
|
|
|
|
}
|
2011-12-01 17:23:58 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void processMessage(const std::string &data)
|
|
|
|
{
|
|
|
|
//infostream<<"PlayerCAO: Got message"<<std::endl;
|
|
|
|
std::istringstream is(data, std::ios::binary);
|
|
|
|
// command
|
|
|
|
u8 cmd = readU8(is);
|
|
|
|
if(cmd == 0) // update position
|
|
|
|
{
|
|
|
|
// pos
|
|
|
|
m_position = readV3F1000(is);
|
|
|
|
// yaw
|
|
|
|
m_yaw = readF1000(is);
|
|
|
|
|
|
|
|
pos_translator.update(m_position, false);
|
|
|
|
|
|
|
|
updateNodePos();
|
|
|
|
}
|
2011-12-02 09:57:40 +01:00
|
|
|
else if(cmd == 1) // punched
|
|
|
|
{
|
|
|
|
// damage
|
|
|
|
s16 damage = readS16(is);
|
2012-01-24 00:00:26 +01:00
|
|
|
m_damage_visual_timer = 0.05;
|
|
|
|
if(damage >= 2)
|
|
|
|
m_damage_visual_timer += 0.05 * damage;
|
2011-12-02 09:57:40 +01:00
|
|
|
updateTextures("^[brighten");
|
|
|
|
}
|
2012-01-24 00:00:26 +01:00
|
|
|
else if(cmd == 2) // died or respawned
|
|
|
|
{
|
|
|
|
m_dead = readU8(is);
|
|
|
|
updateVisibility();
|
|
|
|
}
|
2011-12-01 17:23:58 +01:00
|
|
|
}
|
2011-12-02 09:44:20 +01:00
|
|
|
|
|
|
|
void updateTextures(const std::string &mod)
|
|
|
|
{
|
|
|
|
if(!m_node)
|
|
|
|
return;
|
|
|
|
ITextureSource *tsrc = m_gamedef->tsrc();
|
|
|
|
scene::IMesh *mesh = m_node->getMesh();
|
|
|
|
if(mesh){
|
|
|
|
{
|
|
|
|
std::string tname = "player.png";
|
|
|
|
tname += mod;
|
|
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
|
|
|
|
buf->getMaterial().setTexture(0,
|
|
|
|
tsrc->getTextureRaw(tname));
|
|
|
|
}
|
|
|
|
{
|
|
|
|
std::string tname = "player_back.png";
|
|
|
|
tname += mod;
|
|
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(1);
|
|
|
|
buf->getMaterial().setTexture(0,
|
|
|
|
tsrc->getTextureRaw(tname));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2011-12-01 17:23:58 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
// Prototype
|
|
|
|
PlayerCAO proto_PlayerCAO(NULL, NULL);
|
2011-11-11 18:33:17 +01:00
|
|
|
|
|
|
|
|