minetest/src/guiMainMenu.cpp

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/*
Minetest-c55
Copyright (C) 2010-12 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "guiMainMenu.h"
#include "guiKeyChangeMenu.h"
#include "guiCreateWorld.h"
#include "guiMessageMenu.h"
#include "guiConfirmMenu.h"
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#include "debug.h"
#include "serialization.h"
#include <string>
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#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include <IGUIListBox.h>
#include <IGUITabControl.h>
// For IGameCallback
#include "guiPauseMenu.h"
#include "gettext.h"
#include "utility.h"
struct CreateWorldDestMainMenu : public CreateWorldDest
{
CreateWorldDestMainMenu(GUIMainMenu *menu):
m_menu(menu)
{}
void accepted(std::wstring name, std::string gameid)
{
m_menu->createNewWorld(name, gameid);
}
GUIMainMenu *m_menu;
};
struct ConfirmDestDeleteWorld : public ConfirmDest
{
ConfirmDestDeleteWorld(WorldSpec spec, GUIMainMenu *menu):
m_spec(spec),
m_menu(menu)
{}
void answer(bool answer)
{
if(answer == false)
return;
m_menu->deleteWorld(m_spec);
}
WorldSpec m_spec;
GUIMainMenu *m_menu;
};
enum
{
GUI_ID_QUIT_BUTTON = 101,
GUI_ID_NAME_INPUT,
GUI_ID_ADDRESS_INPUT,
GUI_ID_PORT_INPUT,
GUI_ID_FANCYTREE_CB,
GUI_ID_SMOOTH_LIGHTING_CB,
GUI_ID_3D_CLOUDS_CB,
GUI_ID_OPAQUE_WATER_CB,
GUI_ID_DAMAGE_CB,
GUI_ID_CREATIVE_CB,
GUI_ID_JOIN_GAME_BUTTON,
GUI_ID_CHANGE_KEYS_BUTTON,
GUI_ID_DELETE_WORLD_BUTTON,
GUI_ID_CREATE_WORLD_BUTTON,
GUI_ID_WORLD_LISTBOX,
GUI_ID_TAB_CONTROL,
};
enum
{
TAB_SINGLEPLAYER=0,
TAB_MULTIPLAYER,
TAB_ADVANCED
};
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GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
MainMenuData *data,
IGameCallback *gamecallback
):
GUIModalMenu(env, parent, id, menumgr),
m_data(data),
m_accepted(false),
m_gamecallback(gamecallback),
m_is_regenerating(false)
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{
assert(m_data);
this->env = env;
this->parent = parent;
this->id = id;
this->menumgr = menumgr;
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}
GUIMainMenu::~GUIMainMenu()
{
removeChildren();
}
void GUIMainMenu::removeChildren()
{
const core::list<gui::IGUIElement*> &children = getChildren();
core::list<gui::IGUIElement*> children_copy;
for(core::list<gui::IGUIElement*>::ConstIterator
i = children.begin(); i != children.end(); i++)
{
children_copy.push_back(*i);
}
for(core::list<gui::IGUIElement*>::Iterator
i = children_copy.begin();
i != children_copy.end(); i++)
{
(*i)->remove();
}
}
void GUIMainMenu::regenerateGui(v2u32 screensize)
{
m_is_regenerating = true;
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/*
Read stuff from elements into m_data
*/
readInput(m_data);
int active_tab = getTab();
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/*
Remove stuff
*/
removeChildren();
/*
Calculate new sizes and positions
*/
v2s32 size(620, 460);
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core::rect<s32> rect(
screensize.X/2 - size.X/2,
screensize.Y/2 - size.Y/2,
screensize.X/2 + size.X/2,
screensize.Y/2 + size.Y/2
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);
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DesiredRect = rect;
recalculateAbsolutePosition(false);
//v2s32 size = rect.getSize();
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/*
Add stuff
*/
v2s32 topleft_client(40, 30);
v2s32 size_client = size - v2s32(40, 0);
v2s32 topleft_server(40, 320);
v2s32 size_server = size - v2s32(40, 0);
/*
Client section
*/
changeCtype("");
// Tabs
{
core::rect<s32> rect(0, 0, size_client.X, 30);
rect += topleft_client + v2s32(0, -30);
gui::IGUITabControl *e = Environment->addTabControl(
rect, this, true, true, GUI_ID_TAB_CONTROL);
e->addTab(L"Singleplayer");
e->addTab(L"Multiplayer");
e->addTab(L"Advanced");
e->setActiveTab(active_tab);
}
// Version
{
core::rect<s32> rect(0, 0, 300, 30);
rect += topleft_client + v2s32(-36, 0);
Environment->addStaticText(narrow_to_wide(VERSION_STRING).c_str(),
rect, false, true, this, -1);
}
// CLIENT
{
core::rect<s32> rect(0, 0, 20, 125);
rect += topleft_client + v2s32(-15, 80);
const wchar_t *text = L"C\nL\nI\nE\nN\nT";
//gui::IGUIStaticText *t =
Environment->addStaticText(text, rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
if(getTab() != TAB_SINGLEPLAYER)
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{
// Nickname + password
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, 50+6);
Environment->addStaticText(wgettext("Name/Password"),
rect, false, true, this, -1);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 50);
gui::IGUIElement *e =
Environment->addEditBox(m_data->name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
if(m_data->name == L"")
Environment->setFocus(e);
}
{
core::rect<s32> rect(0, 0, 120, 30);
rect += topleft_client + v2s32(size_client.X-60-100, 50);
gui::IGUIEditBox *e =
Environment->addEditBox(L"", rect, true, this, 264);
e->setPasswordBox(true);
if(m_data->name != L"" && m_data->address != L"")
Environment->setFocus(e);
}
changeCtype("");
// Address + port
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, 100+6);
Environment->addStaticText(wgettext("Address/Port"),
rect, false, true, this, -1);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 100);
gui::IGUIElement *e =
Environment->addEditBox(m_data->address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT);
if(m_data->name != L"" && m_data->address == L"")
Environment->setFocus(e);
}
{
core::rect<s32> rect(0, 0, 120, 30);
//rect += topleft_client + v2s32(160+250+20, 125);
rect += topleft_client + v2s32(size_client.X-60-100, 100);
Environment->addEditBox(m_data->port.c_str(), rect, true, this, GUI_ID_PORT_INPUT);
}
changeCtype("");
{
core::rect<s32> rect(0, 0, 400, 20);
rect += topleft_client + v2s32(160, 100+35);
Environment->addStaticText(wgettext("Leave address blank to start a local server."),
rect, false, true, this, -1);
}
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}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150);
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Environment->addCheckBox(m_data->fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
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wgettext("Fancy trees"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150+20);
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Environment->addCheckBox(m_data->smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
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wgettext("Smooth Lighting"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150+40);
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Environment->addCheckBox(m_data->clouds_3d, rect, this, GUI_ID_3D_CLOUDS_CB,
wgettext("3D Clouds"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150+60);
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Environment->addCheckBox(m_data->opaque_water, rect, this, GUI_ID_OPAQUE_WATER_CB,
wgettext("Opaque water"));
}
// Start game button
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{
core::rect<s32> rect(0, 0, 180, 30);
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
rect += topleft_client + v2s32(size_client.X-180-40, 150+25+25);
Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
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wgettext("Start Game / Connect"));
}
// Key change button
{
core::rect<s32> rect(0, 0, 100, 30);
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25+25);
Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON,
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wgettext("Change keys"));
}
if(getTab() != TAB_MULTIPLAYER)
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{
/*
Server section
*/
// SERVER
{
core::rect<s32> rect(0, 0, 20, 125);
rect += topleft_server + v2s32(-15, 15);
const wchar_t *text = L"S\nE\nR\nV\nE\nR";
//gui::IGUIStaticText *t =
Environment->addStaticText(text, rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
// Server parameters
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(20+250+20, 20);
Environment->addCheckBox(m_data->creative_mode, rect, this, GUI_ID_CREATIVE_CB,
wgettext("Creative Mode"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(20+250+20, 40);
Environment->addCheckBox(m_data->enable_damage, rect, this, GUI_ID_DAMAGE_CB,
wgettext("Enable Damage"));
}
// Delete world button
{
core::rect<s32> rect(0, 0, 130, 30);
rect += topleft_server + v2s32(20+250+20, 90);
Environment->addButton(rect, this, GUI_ID_DELETE_WORLD_BUTTON,
wgettext("Delete world"));
}
// Create world button
{
core::rect<s32> rect(0, 0, 130, 30);
rect += topleft_server + v2s32(20+250+20+140, 90);
Environment->addButton(rect, this, GUI_ID_CREATE_WORLD_BUTTON,
wgettext("Create world"));
}
// World selection listbox
{
core::rect<s32> rect(0, 0, 250, 120);
rect += topleft_server + v2s32(20, 10);
gui::IGUIListBox *e = Environment->addListBox(rect, this,
GUI_ID_WORLD_LISTBOX);
e->setDrawBackground(true);
for(std::vector<WorldSpec>::const_iterator i = m_data->worlds.begin();
i != m_data->worlds.end(); i++){
e->addItem(narrow_to_wide(i->name+" ["+i->gameid+"]").c_str());
}
e->setSelected(m_data->selected_world);
}
}
changeCtype("C");
m_is_regenerating = false;
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}
void GUIMainMenu::drawMenu()
{
gui::IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
video::IVideoDriver* driver = Environment->getVideoDriver();
/*video::SColor bgcolor(140,0,0,0);
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);*/
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video::SColor bgcolor(140,0,0,0);
{
core::rect<s32> rect(0, 0, 620, 270);
rect += AbsoluteRect.UpperLeftCorner + v2s32(0,30);
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
if(getTab() != TAB_MULTIPLAYER)
{
core::rect<s32> rect(0, 320, 620, 460);
rect += AbsoluteRect.UpperLeftCorner;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
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gui::IGUIElement::draw();
}
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void GUIMainMenu::readInput(MainMenuData *dst)
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{
if(getTab() == TAB_SINGLEPLAYER)
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{
dst->name = L"singleplayer";
dst->password = L"";
dst->address = L"";
dst->port = 30001;
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}
else
{
{
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if(e != NULL)
dst->name = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(264);
if(e != NULL)
dst->password = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if(e != NULL)
dst->address = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if(e != NULL)
dst->port = e->getText();
}
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}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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dst->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
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}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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dst->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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dst->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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dst->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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dst->clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_OPAQUE_WATER_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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dst->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
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dst->selected_world = ((gui::IGUIListBox*)e)->getSelected();
}
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}
void GUIMainMenu::acceptInput()
{
readInput(m_data);
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m_accepted = true;
}
bool GUIMainMenu::OnEvent(const SEvent& event)
{
if(event.EventType==EET_KEY_INPUT_EVENT)
{
if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
{
m_gamecallback->exitToOS();
quitMenu();
return true;
}
if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
{
acceptInput();
quitMenu();
return true;
}
}
if(event.EventType==EET_GUI_EVENT)
{
if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
&& isVisible())
{
if(!canTakeFocus(event.GUIEvent.Element))
{
dstream<<"GUIMainMenu: Not allowing focus change."
<<std::endl;
// Returning true disables focus change
return true;
}
}
if(event.GUIEvent.EventType==gui::EGET_TAB_CHANGED)
{
if(!m_is_regenerating)
regenerateGui(m_screensize_old);
return true;
}
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if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
{
switch(event.GUIEvent.Caller->getID())
{
case GUI_ID_JOIN_GAME_BUTTON:
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acceptInput();
quitMenu();
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return true;
case GUI_ID_CHANGE_KEYS_BUTTON: {
GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
kmenu->drop();
return true;
}
case GUI_ID_DELETE_WORLD_BUTTON: {
MainMenuData cur;
readInput(&cur);
if(cur.selected_world == -1){
(new GUIMessageMenu(env, parent, -1, menumgr,
wgettext("Cannot delete world: Nothing selected"))
)->drop();
} else {
WorldSpec spec = m_data->worlds[cur.selected_world];
ConfirmDestDeleteWorld *dest = new
ConfirmDestDeleteWorld(spec, this);
(new GUIConfirmMenu(env, parent, -1, menumgr, dest,
(std::wstring(wgettext("Delete world "))
+L"\""+narrow_to_wide(spec.name)+L"\"?").c_str()
))->drop();
}
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return true;
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}
case GUI_ID_CREATE_WORLD_BUTTON: {
std::vector<SubgameSpec> games = getAvailableGames();
if(games.size() == 0){
GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
-1, menumgr,
wgettext("Cannot create world: No games found"));
menu->drop();
} else {
CreateWorldDest *dest = new CreateWorldDestMainMenu(this);
GUICreateWorld *menu = new GUICreateWorld(env, parent, -1,
menumgr, dest, games);
menu->drop();
}
return true;
}
}
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}
if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
{
switch(event.GUIEvent.Caller->getID())
{
case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264:
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acceptInput();
quitMenu();
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return true;
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}
}
if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
{
switch(event.GUIEvent.Caller->getID())
{
case GUI_ID_WORLD_LISTBOX:
acceptInput();
m_data->address = L""; // Force local game
quitMenu();
return true;
}
}
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}
return Parent ? Parent->OnEvent(event) : false;
}
void GUIMainMenu::createNewWorld(std::wstring name, std::string gameid)
{
if(name == L"")
return;
acceptInput();
m_data->create_world_name = name;
m_data->create_world_gameid = gameid;
quitMenu();
}
void GUIMainMenu::deleteWorld(WorldSpec spec)
{
if(!spec.isValid())
return;
acceptInput();
m_data->delete_world_spec = spec;
quitMenu();
}
int GUIMainMenu::getTab()
{
gui::IGUIElement *e = getElementFromId(GUI_ID_TAB_CONTROL);
if(e != NULL && e->getType() == gui::EGUIET_TAB_CONTROL)
return ((gui::IGUITabControl*)e)->getActiveTab();
return TAB_ADVANCED; // Default to advanced
}