Change "reflecting" to "mirroring" for readability

This commit is contained in:
Josiah VanderZee 2024-05-21 13:42:33 -05:00 committed by Lars Mueller
parent 411969c87c
commit 315c03b99a

@ -31,7 +31,7 @@ namespace irr {
* glTF uses a right-handed coordinate system where +Z is the
* front-facing axis, and Irrlicht uses a left-handed coordinate
* system where -Z is the front-facing axis.
* We convert between them by reflecting the mesh across the X axis.
* We convert between them by mirroring the mesh across the X axis.
* Doing this correctly requires negating the Z coordinate on
* vertex positions and normals, and reversing the winding order
* of the vertex indices.