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Change "reflecting" to "mirroring" for readability
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@ -31,7 +31,7 @@ namespace irr {
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* glTF uses a right-handed coordinate system where +Z is the
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* glTF uses a right-handed coordinate system where +Z is the
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* front-facing axis, and Irrlicht uses a left-handed coordinate
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* front-facing axis, and Irrlicht uses a left-handed coordinate
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* system where -Z is the front-facing axis.
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* system where -Z is the front-facing axis.
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* We convert between them by reflecting the mesh across the X axis.
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* We convert between them by mirroring the mesh across the X axis.
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* Doing this correctly requires negating the Z coordinate on
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* Doing this correctly requires negating the Z coordinate on
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* vertex positions and normals, and reversing the winding order
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* vertex positions and normals, and reversing the winding order
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* of the vertex indices.
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* of the vertex indices.
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