RealBadAngel
d221917170
Recalculate normals for cached meshes.
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Check if mesh is here before adding to meshcollector.
Fix deleting the meshes.
2014-10-21 18:43:29 +02:00
Craig Robbins
076c5ee223
Various uninitialised variable fixes
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sky.cpp: m_bgcolor.getAlpha() was being used before initialised
mesh related: m_highlight_mesh_color was being used uninitialised
2014-10-19 15:33:08 +02:00
RealBadAngel
0066bd77d2
Add meshnode drawtype.
2014-10-18 16:42:23 +02:00
BlockMen
f48f686930
Add optional framed glasslike drawtype
2014-10-02 11:35:15 +02:00
TriBlade9
9a685a4f2e
Add firelike drawtype
2014-09-21 15:50:27 -04:00
ShadowNinja
6bc4cad0ed
Split settings into seperate source and header files
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This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
RealBadAngel
86a0f5603b
Bugfix: don't highlight air nodes.
2014-09-18 09:56:27 +02:00
RealBadAngel
58e6d25e03
Node highlighting.
2014-09-17 22:06:13 +02:00
RealBadAngel
d9df592da8
Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes.
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Plus some style fixes and optimizations.
2014-08-21 23:28:01 +02:00
RealBadAngel
8979a3dd99
Dont display interior of glasslike_framed node when its not defined.
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Fixes https://github.com/minetest/minetest/issues/1514
2014-07-24 20:58:08 +02:00
RealBadAngel
3bf05f020c
Allow full circle rotation with 2degs step for plantlike drawtype.
2014-07-24 20:02:20 +02:00
RealBadAngel
9dc8901e32
Add rotation for plantlike drawtype.
2014-07-22 00:32:03 +02:00
RealBadAngel
70074800a2
Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.
2014-07-20 16:22:48 +02:00
RealBadAngel
625489dff4
Fix texture glitches for plants with visual scale > 1.0 (jungle grass).
2014-07-17 14:10:23 +02:00
RealBadAngel
61088b16c9
Fix texture hack in fences.
2014-07-17 13:37:18 +02:00
sapier
9a016a6294
Fix flipped textures for drawtype "glasslike"
2014-07-16 16:37:41 +02:00
RealBadAngel
ea6c3835de
Glasslike_framed drawtype rework.
2014-06-29 17:50:37 +02:00
sapier
556bdc260a
Pass pointer to nodedef directly to avoid recalculation in quite often called function
2014-04-06 10:32:57 +02:00
PilzAdam
0d35350b69
Fix liquid_range
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* Prevent graphical glitches on old servers
* Fix flowing of liquids with viscosity != 1 and range != 8
* Fix range = 0, no flowing nodes will appear
2013-11-02 15:47:44 +01:00
Sokomine
19742d8d98
Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchlike' like used for drawtype 'plantlike'
2013-10-14 21:38:56 +03:00
Kahrl
3ee8098708
Diagonal liquid animation
2013-08-17 01:00:36 +02:00
PilzAdam
413f0d0353
Add liquid_range to nodedef
2013-07-20 20:41:17 +02:00
Kahrl
8161ab573f
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
2013-07-02 03:03:10 +02:00
Jeija
3abbe7efd1
Make raillike nodes connect to any other raillike nodes if both are in the group connect_to_raillike
2013-05-22 15:08:24 +02:00
RealBadAngel
625a4c2e66
Add new drawtype GLASSLIKE_FRAMED
2013-04-24 21:45:18 -04:00
RealBadAngel
6f8d40ef5d
6d facedir
2013-03-23 21:31:05 +01:00
PilzAdam
c00c8832c6
Fix new_style_water
2013-03-17 11:28:43 -04:00
proller
f5ab056b38
Liquid fine tuning
2013-03-14 17:06:25 -04:00
Ilya Zhuravlev
6a1670dbc3
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
kwolekr
979ca23f1e
Merge pull request #482 from proller/liquid
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finite liquid
2013-02-25 20:52:24 -08:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
proller
b90e431fc7
new adjustable finite liquid
2013-02-24 18:39:07 +04:00
Jürgen Doser
6b1420a58a
Disable backface culling for drawtype plantlike and only draw 2 faces instead of 4
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This way, plants actually show the real backface on their back side,
i.e., the front face mirrored around the vertical axis, instead of
showing the front face on both sides. This looked weird when the
texture was not symmetrical around the vertical axis.
2013-02-10 12:45:25 +01:00
Perttu Ahola
cd1f604ffe
Handle day-night transition in shader and make light sources brighter when shaders are used
2012-12-02 14:24:58 +02:00
Perttu Ahola
e0eaed5fdb
Remove unnecessary util/serialize.h from content_mapblock.cpp
2012-11-26 11:56:18 +02:00
Perttu Ahola
2863a3291a
Fix flowing liquid animation direction calculation
2012-11-02 18:05:42 +02:00
Perttu Ahola
1788709e2d
Rotate facedir-rotated top and bottom textures too, and re-implement nodebox side rotation
2012-07-21 20:23:32 +03:00
Perttu Ahola
47d30d12cb
Facedir rotation of nodebox textures
2012-07-21 18:59:12 +03:00
Kahrl
1575448b1a
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
fd1135c7af
Node texture animation
2012-06-16 16:47:28 +03:00
Perttu Ahola
b0f81c3253
Fix NDT_RAILLIKE tweakings
2012-06-05 21:51:01 +03:00
darkrose
31c171fc1e
Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPLv2 parts from the standpoint of copyright law.
2012-06-05 19:47:19 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
d8edd3d0c8
Make lava brighter by showing light sources at their full emitted light level
2012-04-08 04:01:12 +03:00
Perttu Ahola
18350ad37f
Improve the look of fences
2012-03-29 22:59:43 +03:00
Perttu Ahola
99d257ae8b
"or" -> "||" in content_mapblock.cpp
2012-03-18 16:07:17 +02:00
Kahrl
807a0d313b
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
Jeija
f21291211c
Improve raillike drawtype
2012-03-10 11:16:45 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
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- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
123529e5eb
Fix mirrored sign texture
2011-12-28 18:29:33 +02:00
Perttu Ahola
e5650bb549
Make liquid_alternative_* to be strings
2011-11-29 19:13:51 +02:00
Perttu Ahola
2f2392f783
Improve glass
2011-11-29 19:13:45 +02:00
Perttu Ahola
c3703ded95
Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
2011-11-29 19:13:44 +02:00
Perttu Ahola
eed727c61b
Completely generalized mesh generation; ContentFeatures serialization
2011-11-29 19:13:44 +02:00
Perttu Ahola
89e7bacd99
Clean more
2011-11-29 19:13:44 +02:00
Perttu Ahola
a48a0e77eb
Prepare more for node definition serialization
2011-11-29 19:13:43 +02:00
Perttu Ahola
cf6e22e9a6
Better node texture generation
2011-11-29 19:13:43 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
64996422c0
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
045e32b6ec
Fix water-glass and water-lava surfaces
2011-11-08 16:17:38 +02:00
Perttu Ahola
f5995337e8
Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was
2011-11-03 23:04:56 +02:00
Perttu Ahola
8ead29a302
set backface culling off again for torches, ladders, rails and signs
2011-10-18 18:32:35 +03:00
Perttu Ahola
554f7f120c
Improve rendering and fix tiling in mesh generation
2011-10-18 13:56:35 +03:00
Perttu Ahola
9e46cbf7ea
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
Mark Holmquist
85f119e1e6
Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
2011-09-23 18:13:53 -07:00
sfan5
6496b1cf1f
Removed Spaces
2011-09-11 18:16:07 +02:00
sfan5
c0caedc373
Added Apple Trees
2011-09-11 17:50:44 +02:00
Perttu Ahola
efd8dabd91
Lava is now better visible inside water. (a crappy hack)
2011-08-23 03:01:01 +03:00
Perttu Ahola
db495668ae
Fixed water mesh generation acting weird next to sand
2011-08-22 22:44:43 +03:00
Perttu Ahola
296748d32e
Fixed liquid mesh generation
2011-08-15 17:45:35 +03:00
Perttu Ahola
8f42a8be0c
lava!
2011-08-15 02:04:56 +03:00
Mark Holmquist
8e67f4c4e6
Fixed a few problems in the ladder update, and changed the speed to account for gravity
2011-08-01 09:22:36 +02:00
Mark Holmquist
bc2819cab2
Added ladders--they don't have any use yet, though
2011-08-01 09:22:36 +02:00
Perttu Ahola
501034a792
merged jungle and bluish shadows
2011-07-23 20:01:06 +03:00
Perttu Ahola
2587bb361c
merged the content type extension and delta
2011-07-23 19:04:37 +03:00
Perttu Ahola
90d793f8f3
extended content-type range
2011-07-23 16:55:26 +03:00
Perttu Ahola
d67cef0eb7
Made dark places tint slightly in blue
2011-07-23 04:10:17 +03:00
Perttu Ahola
8993d9dd83
Jungle biome/whatever thing
2011-07-23 02:04:24 +03:00
Felix Krause
f1e8ff2245
* refactored liquid transformation code (has some flaws)
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Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.
This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18 02:37:19 +02:00
Nils Dagsson Moskopp
3560f0de08
Merge branch 'upstream/master'
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Conflicts:
data/oerkki1.png
src/client.cpp
2011-07-14 22:43:28 +02:00
Perttu Ahola
97840e93b5
changed one "if" to "else if" in content_mapblock.cpp
2011-06-26 19:23:05 +03:00
Sebastian Rühl
9d09103e48
Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
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Conflicts:
.gitignore
CMakeLists.txt
data/heart.png
src/CMakeLists.txt
src/game.cpp
src/guiMainMenu.cpp
src/inventory.cpp
src/map.cpp
src/mapblock.cpp
src/mapnode.cpp
src/mapnode.h
src/materials.cpp
src/server.cpp
Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
2011-06-26 12:24:32 +02:00
Perttu Ahola
7538b4c620
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
2011-06-25 04:25:14 +03:00
Perttu Ahola
682c9d8e7d
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
2011-06-17 23:20:31 +03:00