Commit Graph

1249 Commits

Author SHA1 Message Date
Lars
ed22260822 Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
Paramat
d671102546 Give unnamed world names incrementing numbers. Format 'world<number>' ()
Code created with help from GitHub users sirrobzeroone and pauloue, thank you.
2020-10-13 00:52:53 +01:00
DS
f3ae45b2b2 Add a short_description to be used by mods () 2020-10-09 19:11:21 +01:00
Hugo Locurcio
aae7d4ff8e Improve the fsaa setting description ()
See https://github.com/minetest/minetest/issues/8459.
2020-10-06 20:50:20 +02:00
HybridDog
2f4037752b Add minetest.get_artificial_light and minetest.get_natural_light ()
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
rubenwardy
3250b37e32 Deprecate get_player_velocity and add_player_velocity () 2020-10-04 00:33:45 +01:00
Elijah Duffy
7d3641021b Lua API: Add register_on_chatcommand to SSM and CSM ()
Allows catching a chatcommand call just after the command and the
parameters are parsed but before its existence is checked and before the
corresponding function is run. Returning `true` from a callback function
will prevent default handling of the command leaving mods to handle the
command manually.
2020-10-03 17:38:08 +01:00
HybridDog
9dc29a75b4 Reduce the FPS when the window is unfocused () 2020-10-03 17:33:51 +01:00
HybridDog
4b423ee9b1 Chatcommand: Show help message if func returns false without message
2020-10-03 17:33:43 +01:00
Paramat
a69bc67ce2 Improve layout of main menu 'local' tab () 2020-09-29 23:37:03 +01:00
tenplus1
34e3ede8ee Ability to remove minetest.after once set () 2020-09-23 19:11:56 +02:00
hecks
fcff9f2911 Remove "generate normal maps" feature ()
Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2020-09-14 19:27:25 +02:00
Paramat
4ba5046308 Add 'ores' global mapgen flag () 2020-09-03 01:28:40 +01:00
Pierre-Yves Rollo
d3d218940b Fix game crashing if dropped an item with undefined light_source () 2020-08-30 15:34:28 +02:00
LoneWolfHT
c18dbadcb8 Fix dropped craftitems/tools not using light_source values () 2020-08-30 00:02:21 +01:00
DS
28e87ce9d5 Add vector.offset () 2020-08-29 16:41:29 +01:00
Maksim
788f297595 Android: drop simple MainMenu ()
The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks.
Makes the interface consistent and eliminates player confusion.
2020-08-27 21:46:57 +02:00
Vincent Robinson
47948793c1 Auto focus on OK button in main menu error messages () 2020-08-23 15:40:34 +02:00
Lars
649211bf27 Allow the ABM time budget to be configurable. 2020-08-18 16:04:32 -07:00
rubenwardy
7242de1d4b ContentDB: Add Update All and download queuing () 2020-08-17 19:09:33 +01:00
ANAND
291a6b70d6 Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
Emojigit
abfea69e5f Change last-login command to show player name in output () 2020-08-06 19:30:41 +02:00
Paramat
f92a393f6f Mapgen Flat: Add caverns, disabled by default ()
Add the caverns used in V5, V7, Valleys, Carpathian.
Disabled by default to not be force-enabled in existing worlds.
2020-08-05 05:00:00 +01:00
SmallJoker
aba8c37531 Falling: Fix error caused by missing param2
Falling nodes that were spawned prior the recent falling node changes did not require param2.
Default to param2 = 0 when none is found in the node data.
2020-07-30 19:03:48 +02:00
rubenwardy
f948e2c585 Fix incorrect view URL for games
package.id is a sanitised combination of author and basename, used to
compare remote and local content. Minetest ignores `_game` when comparing
game names, so package.id has `_game` removed. This meant that the wrong
URL was being generated for View.
2020-07-28 17:02:32 +01:00
LoneWolfHT
88ffd64124 Add object crosshair, disable entity selectionboxes by default ()
Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00
sfan5
21de17e3b6 Fix ContentDB menu icons not appearing on Windows 2020-07-08 23:37:14 +02:00
NetherEran
7148834440 Some vector functions useful for working with rotations ()
* added vector.rotate

* added vector.forward_from_rotation and vector.up_from_rotation

* added vector.forward_up_to_rotatiton

* fixed some bugs and formatting with vector functions

* shortened name of some new vector functions and added documentation

* made vector.rotate not require a unit vector as axis

* fixed crash with vector.forward_up_to_rot

* renamed new vector functions, made vector.rotate apply a rotation matrix, old vector.rotate is now called vector.rotate_around_axis

* documented vector function changes

* removed some whitespace to appease luacheck

* implemented and fixed optimization of vector.rotate_around_axis by SmallJoker

* added some unit tests for rotation vector functions

* clarified that rotation vectors are in radians and according to the left hand rule

* hopefully appeased luacheck

* renamed rotation_to_horizontal to forward_at_rotation, rotation_to_vertical to up_at_rotation

* handled cases where sin or cos are 0 in rotation vector functions

* added more comments

* clarified documentation of rotation vector functions

* added more unit tests

* changed way in which vector.rotate_around_axis is adjusted for left handed coordinate systems

* made vector.rotate_around_axis actually left handed

* unrolled matrix multiplication

* removed vector.forward_at_rotation and vector.up_at_rotation

* prettified vector.rotate_around_axis, made previous commits not break anything

* removed references to removed vector.forward_at_rotation and vector.up_at_rotation

* removed documentation of removed vector functions

* clarified documentation and fixed styling of rotation vector functions

* restyled comments minorly

* spelling fixes and some hopefully better comments

* allowed 'up' to be missing from vector.directions_to_rotation and removed requirement for unit vectors as arguments

* made vector.rotate_around_axis() right handed again for consistency

* documented previous changes

* made matrix multiplication actually multiply

* renamed vector.directions_to_rotation() to vector.dir_to_rotation()

* optimized a distance comparison

* Fixed potential false positive in unit tests.

Co-authored-by: NetherEran <nethereran@hotmail.com>
2020-06-09 19:38:39 +02:00
Paul Ouellette
b16f841756 LuaItemStack: Add __tostring metamethod ()
* LuaItemStack: Add __tostring metamethod

* Clean up LuaItemStack::checkobject
2020-06-09 19:37:25 +02:00
rubenwardy
36099ba947 Fix incorrect extension used for ContentDB thumbnails 2020-06-06 18:31:39 +01:00
rubenwardy
60bab8b2d7 Add HTTP API to main menu () 2020-06-06 17:17:08 +01:00
rubenwardy
850af80089 Add buttons to ContentDB in game bar and configure world () 2020-06-04 21:53:26 +01:00
Wuzzy
65a6a316d0 Add minetest.is_creative_enabled 2020-05-29 22:45:40 +02:00
rubenwardy
9a64a9fd94 Update ContentDB dialog () 2020-05-29 00:52:48 +01:00
sfan5
2fd5f38c45 Change item entity collisionbox so that they don't sink into the ground 2020-05-27 21:58:20 +02:00
sfan5
03dae5fba6 Fix falling entity not falling through players 2020-05-27 21:58:20 +02:00
rubenwardy
f90ca96c73 Make ContentDB downloads not block the UI () 2020-05-27 17:02:09 +01:00
Wuzzy
083b285f43 Rename “Minimal development test” to “Development Test” () 2020-05-26 00:17:52 +02:00
rubenwardy
b3c79906d4 Add engine version string to ContentDB API request () 2020-05-24 14:46:50 +01:00
SmallJoker
a9b74f4c39 Add chat_font_size setting ()
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-24 14:24:13 +02:00
sfan5
a9d6be8b6f Fix documentation of emergequeue_limit settings 2020-05-24 11:48:33 +02:00
sorcerykid
15ba75e4cf Add on_authplayer callback and 'last_login' to on_joinplayer ()
Replace on_auth_fail callback with more versatile on_authplayer
    Better clarify account login process in Lua API documentation
    Change initial timestamp for newly registered accounts to -1
2020-05-23 13:25:29 +02:00
Paramat
1bcdc2d7e9 Various documentation fixes in settingtypes.txt ()
Fix incorrect value of 'mgv7_floatland_density'.
Use correct spelling of 'persistence'.
Move '3d_paralax_strength' into correct section (3D mode).
Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.
2020-05-22 01:32:20 +01:00
Wuzzy
c94d37827d Rework functionality of leveled nodes ()
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-19 21:08:37 +02:00
sfan5
11723cffe0 builtin: Move common/async_event.lua to mainmenu/async_event.lua
It only works in the context of the mainmenu.
2020-05-17 21:37:01 +02:00
rubenwardy
a9c3a42323 Add core.open_url() to main menu API () 2020-05-17 19:09:10 +01:00
Wuzzy
ab745685c7 Error msg if trying to teleport attached player () 2020-05-16 21:41:41 +02:00
Paramat
af0f7ac4a2 Add new Mapgen V7 floatland implementation ()
Floatland structure is vertically-compressed 3D noise.
Uses a lacunarity of 1.618 (the golden ratio) for high quality
noise.
Floatlands appear between user-settable Y limits, with smooth
tapering at each limit.
Simple user-settable density adjustment.
Shadow propagation is disabled in and just below floatlands, no
shadows are cast on the world surface.
Can be reconfigured to create a solid upper world layer between
the Y limits, lakes/seas can be optionally added to this.
2020-05-14 22:27:54 +01:00
SmallJoker
836dd4a1e4 Add chat_log_level setting ()
Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
2020-05-14 19:26:15 +02:00
rubenwardy
2d7e000cfe Item Entity: Add message to moveresult assertion () 2020-05-14 17:54:17 +02:00