Commit Graph

4855 Commits

Author SHA1 Message Date
est31
7a90b31b30 GUIFormSpecMenu::OnEvent code style update and small refactor
* Make method (more) consistent with current code stlye
* Move index into loop constructor after @rubenwardy's suggestion
* Cache inv_s->getList(s.listname), which removes a possibly bad scenario
of inv_s being null.
* Properly check for validity
2015-06-16 20:33:07 +02:00
est31
7b7f8b7225 Update credits tab 2015-06-16 19:34:27 +02:00
est31
c977fbd928 Add list-rings
Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
2015-06-16 14:51:26 +02:00
Nathaniel Olsen
3ae8b92be6 Remove unneccessary space for tab completion 2015-06-16 07:16:22 +02:00
Wuzzy
bbf6f4fc25 Don't highlight entries in credits 2015-06-15 17:43:47 +02:00
y.st
3b4408aa6c Don't crash when saplings try to grow on unknown nodes 2015-06-15 17:41:25 +02:00
paramat
38482d2656 Biome API: Enable biome generation to lower world limit
Decorations: Remove lower limit of water level for placement
2015-06-15 02:07:38 +01:00
SmallJoker
bb5f830d16 Ignore punches with no damage in the actionstream 2015-06-15 00:10:13 +02:00
Craig Davison
ecdfbfc8dc Remove reference to deprecated privilege 2015-06-14 23:53:30 +02:00
est31
ee38bcd307 Automated whitespace error fix for last commit 2015-06-14 23:15:20 +02:00
RealBadAngel
43fcfbfe05 Improved parallax mapping. Generate heightmaps on the fly. 2015-06-14 21:13:36 +02:00
est31
d105bf27dd Add UTF and other utility unit tests 2015-06-14 12:07:51 +02:00
est31
60f31ad523 Android: bypass broken wide_to_utf8 with wide_to_narrow
While utf8_to_wide works well, wide_to_utf8 is quite broken
on android, for some reason.
2015-06-14 08:25:21 +02:00
Ilya Zhuravlev
b6387b4e0f Use utf-8 in formspecs 2015-06-13 19:49:55 +02:00
est31
572990dcd3 Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
TeTpaAka
aa13baa30a Add minetest.register_on_player_hpchange 2015-06-13 19:40:31 +02:00
TeTpaAka
e50aa4ed06 Add return list of individual counts to find_node_in_area 2015-06-13 19:39:18 +02:00
est31
502e40a649 dofile error reporting for syntax errors
According to doc, dofile() raises an error when parsing failed due to syntax errors.
Fixes #2775
2015-06-12 20:23:31 +02:00
paramat
0b187ede4b Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases
Treegen: Remove alias checks from jungletree generation for speed
2015-06-12 08:20:19 +01:00
est31
c849d32a10 Reposition irrlicht timestamp in makefile 2015-06-11 23:56:54 +02:00
HybridDog
05f4e9ee08 More reliable serverlist behaviour
-> remember the previously loaded serverlist, and use if new one failed
-> show a "loading" serverlist
2015-06-09 16:44:43 +02:00
paramat
e481745433 Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. Update simple biomes. Cleanup code 2015-06-09 00:47:03 +01:00
HybridDog
8383a61eac Decrease minetest.after globalstep lag
* abort if theres no active timer
* only reduce the timer.time of all timers when its necessary
* move updating timers_to_add into a seperate function
2015-06-06 21:00:38 +02:00
paramat
74d8b341bc Mgv5/mgv7: Trigger biome recalculation at underwater surfaces 2015-06-03 06:37:10 +01:00
est31
ba3ff5ef39 Fix uninitialized variable error
If you run minetest with valgrind, you'll quickly notice uninitialized jump
depend error messages that point to s_base.cpp:131. This commit fixes those.
2015-06-02 13:55:02 +02:00
est31
b8a8be9c86 Nicer time setting logging
Now logs

ACTION[ServerThread]: player sets time to 6:03

instead of

ACTION[ServerThread]: player sets time to 6:3
2015-06-02 06:49:05 +02:00
est31
e479337c1a Fix wrong replace from previous commit 2015-06-02 00:20:12 +02:00
est31
6df6b2a0e0 Localize inside whole misc_helpers.lua 2015-06-01 18:18:18 +02:00
est31
617a3d426f Make split method static 2015-06-01 17:04:21 +02:00
est31
06a2eee692 Mapblock: nodecount refactor
Spare direct multoplication, use constant MapBlock::nodecount instead of
local nodecount variables.

Also use strides at one place instead of multiplications.
2015-05-31 06:24:41 +02:00
SmallJoker
b4dfaa3a7a Only retrieve always_fly_fast setting once 2015-05-30 22:29:36 +02:00
Craig Robbins
addf3ee165 (Android) Only simulate holding down fast key if fast_move is toggled to true 2015-05-29 22:59:21 +10:00
kwolekr
522acf920f Make get_biome_list() error message more helpful 2015-05-28 20:04:50 -04:00
Kahrl
0f15488eae Fix typo in variable name 2015-05-28 20:47:15 +02:00
TeTpaAka
c0335f7d13 Add some missing getter functions to the lua API
ObjectRef:
get_properties
get_armor_groups
get_animation
get_attach
get_bone_position

Players:
get_physics_override
hud_get_hotbar_itemcount
hud_get_hotbar_image
hud_get_hotbar_selected_image
get_sky
get_day_night_ratio
get_local_animation
get_eye_offset

Global:
minetest.get_gen_notify
minetest.get_noiseparams
2015-05-28 16:46:35 +02:00
est31
990a96578f Consistent const string params
Parent commit broke behaviour.
Thanks @TeTpaAka for testing the fix.
2015-05-27 13:23:09 +02:00
est31
21878c9d5c Spare some string copies 2015-05-27 11:45:40 +02:00
paramat
f16ebbfecf Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity 2015-05-26 02:08:06 +01:00
est31
6b7fb591cb Small clientiface ASCII art improvements
Use v arrows except where there is only one line between two boxes,
and other improvements
(Yea could use ↓ but its an ASCII art not an Unicode art).
2015-05-24 16:33:22 +02:00
paramat
774e5d17c4 Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parameters 2015-05-24 04:33:09 +01:00
paramat
3dba6d1f90 Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -192 for mgv5 deep oceans. Improve code 2015-05-23 02:18:30 +01:00
SmallJoker
39869aaa25 Fix Windows build, clean up included headers
Also fix a startup error caused by s_security.cpp
2015-05-22 20:37:59 +02:00
est31
e13d2bafc6 Deny empty username early in the protocol
Thanks to @UltimateNate for pointing this out :)
2015-05-22 20:24:39 +02:00
est31
9facb40738 Don't ignore nametag attribute change message for newer versions
This allows newer versions to add additional information that isn't
read by us, but still in a backwards compatible manner.
2015-05-21 19:01:46 +02:00
est31
2853b40de1 Fix documentation for texture override face selector behaviour 2015-05-20 19:58:27 +02:00
kwolekr
da34a2b33e Replace instances of std::map<std::string, std::string> with StringMap
Also, clean up surrounding code style
Replace by-value parameter passing with const refs when possible
Fix post-increment of iterators
2015-05-19 16:10:49 -04:00
rubenwardy
603297cc35 Add texture overriding 2015-05-19 21:27:07 +02:00
kwolekr
43702ec6ac Fix build with libstdc++
libstdc++ doesn't include <cstring> inside of <string>, unlike libc++.
2015-05-19 02:38:48 -04:00
kwolekr
6c5a6967ec Split ObjDef/ObjDefManager out to objdef.cpp 2015-05-18 22:30:25 -04:00
est31
497299afd6 Lower log level for unexpected behaviour
Its a possible mistake to log in to a server with twice the same name.
Before, it triggered a server wide error message, now it logs to actionstream.
2015-05-19 00:55:58 +02:00