Commit Graph

7368 Commits

Author SHA1 Message Date
PilzAdam
cba90d4441 Make range of tools configureable 2013-07-20 20:37:59 +02:00
RealBadAngel
d19c8b815d Add set_breath and get_breath to lua API. 2013-07-20 20:34:11 +02:00
PilzAdam
ab145c8827 Randomly choose singleplayer port 2013-07-16 02:02:56 +02:00
PilzAdam
ecb024af64 Fix lighting bug caused by disappearing lava 2013-07-16 01:51:04 +02:00
PilzAdam
4e5a45952a Remove support for common mods 2013-07-16 01:46:59 +02:00
Kahrl
112dbba7c4 Change ContentFeatures array to a vector 2013-07-14 23:06:31 +02:00
proller
9733dd5b5e Leveled nodebox 2013-07-13 22:13:24 +04:00
proller
a70993d6d2 Masterserver mods fix 2013-07-13 04:11:26 +04:00
proller
0a2de78da4 Better masterserver html 2013-07-13 01:41:49 +04:00
sapier
288948edf7 Don't show flags in local favorites 2013-07-12 22:55:34 +02:00
sapier
a0771d0940 Fix bug server name set to address field when using up/down keys
Show server description above connect button instead of in favorites list
2013-07-12 22:46:28 +02:00
sapier
38bc38cd88 Add missing server flags in public serverlist 2013-07-12 22:46:27 +02:00
sapier
494fa0c81a Remove lots of debug output from modmgr
Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case)
Fix text of field element not unescaped correctly
2013-07-12 22:46:27 +02:00
sapier
7dbbbfc665 Fix serverdescription and name not beeing saved to local serverlist 2013-07-12 22:46:27 +02:00
proller
ac7a44792c Masterserver mods announse, ipv6, better curl errors 2013-07-13 00:19:05 +04:00
kwolekr
fc6725f14e Clean up bumpmap code a bit 2013-07-12 00:11:46 -04:00
PilzAdam
320a00e7c6 Disallow the name 'singleplayer' in a multiplayer server 2013-07-12 02:15:09 +02:00
Kahrl
6027c8d259 Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterp 2013-07-11 22:57:26 +02:00
sapier
52beafff53 Worldlist fixes
Add alphabeticaly sorted worldlists
Select world after creation
Move worldlist handling to separate file
Merge world selection of singleplayer/server tab
Remove some useless code
2013-07-11 22:20:50 +02:00
stujones11
e8f201cefa Fix multiple texture support for animated meshnodes 2013-07-10 00:22:21 +02:00
sapier
1c7c5d571d Fix serverlist 2013-07-09 22:55:39 +02:00
proller
e3b7c8e0cc Public server checkbox 2013-07-10 00:17:47 +04:00
PilzAdam
c8bd2ae11c Dont play digging sound if not digging 2013-07-09 02:42:05 +02:00
kwolekr
e1a13608d8 Revert "Fix serverlist not beeing escaped correctly"
This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
2013-07-08 20:21:09 -04:00
sapier
eedb29346e Fix header not beeing shown except on singleplayer tab 2013-07-08 19:58:28 -04:00
sapier
39d03148e5 Fix serverlist not beeing escaped correctly
Always use address for server
Fix first (empty) element beeing selected after deleting last world
2013-07-08 19:58:17 -04:00
sapier
f419f66546 fix crash on play/start with empty world list
make enter button work in create world dialog
2013-07-08 19:58:03 -04:00
kwolekr
fca4610f11 Fix wallmounted rotations along Y axis for 90 and 270 degree cases 2013-07-08 18:50:29 -04:00
kwolekr
ce955f37ba Decoration: Handle facedir and wallmounted param2types with schematic rotation 2013-07-08 15:19:48 -04:00
PilzAdam
c813a3cc53 Remove note in lua-api.txt that there are no vector helper functions 2013-07-08 13:41:46 +02:00
PilzAdam
0b5f18754c Make sure that coordinates passed to /teleport are actual numbers 2013-07-08 13:33:14 +02:00
ShadowNinja
a75afb85ca Move math.hypot() to misc_helpers.lua and fix zero-division error 2013-07-07 21:47:38 -04:00
kwolekr
9dcd21911a Lua main menu: Fix world creation dialog 2013-07-07 20:37:00 -04:00
PilzAdam
9bd5f612f7 Set numeric locale in Lua in main menu 2013-07-08 02:28:36 +02:00
PilzAdam
6bc3a43d52 Settings: everything != 0 equals true; remove .asm shaders 2013-07-08 01:58:49 +02:00
sapier
88d43af276 Fix many formspec menu bugs 2013-07-07 19:49:52 -04:00
Sfan5
7e73b7cae9 Fix parseColor, change remaining colorkeys to new format, fix Contributor list 2013-07-07 19:59:18 +02:00
Kahrl
b3001bcd6e When server sends late media, log to errorstream instead of crashing.
Do a check for valid num_files before doing
assert(!m_mesh_update_thread.IsRunning());

In particular, don't execute the assertion if all media has already
been received.
2013-07-07 08:35:25 +02:00
ShadowNinja
07715b1b6a Handle 0 vectors in vector.normalize() 2013-07-07 02:29:09 -04:00
Vincent Heuken
39ab22070e include mathconstants.h in numerics.cpp 2013-07-07 01:52:43 -04:00
ShadowNinja
ae8ff4b8e2 Add vector helpers 2013-07-07 01:49:11 -04:00
kwolekr
d22baa88ed BiomeDefManager: Fully initialize default biome 2013-07-06 15:28:59 -04:00
kwolekr
65874c25db Mapgen V7: Fix out-of-bounds array access 2013-07-06 15:22:51 -04:00
kwolekr
06266abd6e LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objects 2013-07-06 15:12:40 -04:00
kwolekr
55ecde665d Decoration: Remove usage of multi-character constants 2013-07-06 15:03:54 -04:00
Sfan5
307c57dcc4 Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor 2013-07-06 10:32:58 +02:00
kwolekr
18d7bc7fa1 Mapgen V7: Huge rewrite, also tweaks to cavegen et al. 2013-07-06 02:21:54 -04:00
Kahrl
3607fae75a Fix possible NULL dereference in createExtrudedMesh 2013-07-06 06:16:51 +02:00
Kahrl
922a30ee47 Don't rebuild the dummy shader (less SourceShaderCache warning spam)
Also write something about rebuilding shaders to infostream in
Client::afterContentReceived()
2013-07-05 04:24:05 +02:00
proller
92833a07d1 Improve finite liquid distribution, fix small bug 2013-07-05 00:11:11 +04:00