Loic Blot
083c8c734e
Replace NetworkPacket pointers to references
2015-03-13 22:01:49 +01:00
Loic Blot
74d34da6cb
Prepare Protocol v25 init & authentication.
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* TOSERVER_INIT and TOCLIENT_INIT renamed to _LEGACY
* TOSERVER_PASSWORD merged from dev-0.5, can use protocol v24 and v25
* TOCLIENT_ACCESS_DENIED merged from dev-0.5, can use protocol v24 and v25, with normalized strings an a custom id for custom errors
* new TOSERVER_INIT packet only send MT version, supported compressions, protocols and serialization, this permit to rework everything later without break the _INIT packet
* new TOSERVER_AUTH packet which auth the client
* new TOCLIENT_HELLO packet which send server serialization version atm
* new TOCLIENT_AUTH_ACCEPTED which is send when TOCLIENT_AUTH was okay. After this packet, the client load datas from servers, like after TOCLIENT_INIT_LEGACY packet
2015-03-13 20:23:03 +01:00
Loic Blot
9f3fc7201b
Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPAWNER
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* Rename the handlers from _Legacy to regular, because here we can use same handlers
* Fix some packet names and pseudo handlers
2015-03-13 14:28:20 +01:00
Loic Blot
126f36c2e6
Rename some packet and handlers to <packet>_Legacy name for compat layer between new network changes and old network clients
2015-03-13 13:40:48 +01:00
Loic Blot
4e63c977c7
Use the new Player::isDead function when it's the case
2015-03-13 08:57:58 +01:00
SmallJoker
7c19933a8c
Update Indonesian Language
2015-03-12 17:08:08 +01:00
Loic Blot
afb19f3a1f
handleCommand_Breath mustn't update breath is player is dead. A dead player doesn't breath.
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Add Player::isDead function to check player is dead
2015-03-12 11:27:28 +01:00
Loic Blot
3067d78216
Don't handle PlayerPos packet coming from client if player is dead
2015-03-12 10:32:16 +01:00
paramat
6ce0985f47
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
2015-03-12 02:33:16 +00:00
est31
140245a76f
Unescape tooltip texts
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Previously, tooltips didn't unescape escaped formspec texts.
Item descriptions that trigger tooltips like inside inventories or for item_image_button
don't need to get unescaped, as they don't get set using formspec, but from lua.
2015-03-11 14:33:07 +01:00
paramat
29e46d6b29
Mgv6: Fix uninitialised heightmap used by cavegen
2015-03-11 06:04:07 +00:00
paramat
b2b6bbf3e8
lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
2015-03-11 03:36:39 +00:00
ShadowNinja
adfcdc5484
Silence Clang warning
2015-03-10 20:47:52 -04:00
Craig Robbins
d4e210ee95
Ensure that heightmap is initialized before use
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Without this, cavegen will use values in the heightmap before they are initialized.
2015-03-10 18:46:28 +10:00
Craig Robbins
e74b8da54e
Stop formspecs closing with double-click in empty area
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Behaviour on Android remains the same until other alternatives can be devised (if possible)
See #2425 (and the many other -- now closed -- issues reporting this feature as a bug)
2015-03-09 12:42:25 +10:00
Loic Blot
3ae16f1c17
Fix memleak pointed by issue #2439 .
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Also change bzero to memset. bzero doesn't work on windows
2015-03-08 18:13:27 +01:00
Loic Blot
57d86cf574
Fix unitialized data when creating TOSERVER_INIT packet
2015-03-08 18:03:43 +01:00
ShadowNinja
969413b9fa
Make the dummy backend only look up blocks once
2015-03-08 03:16:40 -04:00
Maksim Gamarnik
c788b17322
Update Android Makefile
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ARMv7 default build
Update curl
Update OpenSSL
2015-03-08 15:48:40 +10:00
paramat
d463000595
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not found
2015-03-08 03:54:03 +00:00
gregorycu
267c9f4cb4
Optimize Profiler::avg()
2015-03-07 20:04:01 -05:00
ShadowNinja
d75a0a7394
Don't use luaL_checkstring to read node names, it's only for arguments
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This caused confusing error messages like "argument #4 to set_node is not a string."
2015-03-07 20:04:01 -05:00
Mahmut Elmas
86e9408c9f
Add Turkish comment translation to minetest.desktop
2015-03-07 18:46:30 -05:00
est31
40e248b9f9
Add more Android build files to .gitignore
2015-03-07 18:44:36 -05:00
ngosang
f6e4c5d9cf
Respect game mapgen flags and save world noise params
2015-03-07 15:53:39 -05:00
sapier
9da99efca2
Fix RUN_IN_PLACE broken due to invalid usage of assert
2015-03-07 15:22:35 +01:00
Craig Robbins
ced6d20295
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
Loic Blot
a603a76787
Improve Clouds::render mathematics
2015-03-07 13:27:43 +01:00
Craig Robbins
5698e2baf8
Fix Android text bug (no text displaying)
2015-03-07 20:51:07 +10:00
paramat
ffdf8dedb7
Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
2015-03-07 01:41:53 +00:00
ShadowNinja
e9eda2b0d0
Don't start a server for map migration
2015-03-06 00:20:45 -05:00
ShadowNinja
708337dfc2
Clean up database API and save the local map on an interval
2015-03-06 00:20:45 -05:00
paramat
c7454d4732
Biome API: Enable decorations placed on water
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Add schematic decoration force placement flag
2015-03-06 03:32:15 +00:00
BlockMen
b65c7ab4a4
Improve group-based connection between raillike nodes
2015-03-05 23:24:32 +01:00
Loic Blot
40c2c18a3f
l_get_modnames: Compare using std::sort instead of a custom function which does same work
2015-03-05 20:12:54 +01:00
Loic Blot
c00eed90d3
collisionMoveSimple: use std::vector instead of std::list, this improve the performances
2015-03-05 18:08:19 +01:00
Loic Blot
6c09b34edc
ProfilerGraph: Use std::list instead of std::vector
2015-03-05 17:57:47 +01:00
Craig Robbins
daa1c30b35
Fix mapgen using unitialised height map values
2015-03-06 01:42:55 +10:00
Loic Blot
3d505b2b5f
Use std::queue for HTTPFetchRequest and std::vector for log_output instead of std::list
2015-03-05 16:21:10 +01:00
Loic Blot
9749d9fee6
Fix issue #2441 : crash on respawn, since a conversion std::list to std::vector on Environment.cpp
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* Also change some std::list to std::vector for ClientMap::renderMap
* Remove disabled code in ClientMap::renderMap, disabled since a long time
2015-03-05 15:36:20 +01:00
Loic Blot
0d1eedcccc
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00
Loic Blot
aa474e4501
Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions
2015-03-05 11:40:04 +01:00
Loic Blot
82482ecd9d
Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect
2015-03-05 11:23:54 +01:00
BlockMen
36e8ba9ce2
Fix some rendering glitches
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- Fixes particle draworder
- Fixes nodehighlighting
2015-03-05 10:51:18 +01:00
Loic Blot
365e4ae0fa
Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.
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* Also remove unused Server::m_modspaths
2015-03-05 10:44:48 +01:00
Loic Blot
b214cde5b4
Remove Queue class which uses std::list and use native std::queue
2015-03-05 16:49:51 +10:00
Craig Robbins
9e67579315
Fix memory leak in MapgenV6
2015-03-05 15:17:37 +10:00
paramat
eb7482fd73
Cavegen, mgv5: Cleanup code
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Conf.example: Update mgv5 mapgen params
Mgv7: Lava caves only below -256
2015-03-04 23:53:58 +00:00
Loic Blot
cd684497c2
Use std::vector instead of std::list in StaticObjectList and MutexedMap::getValues()
2015-03-04 17:22:37 +01:00
Loic Blot
06f328207f
ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector
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* Also remove dead code Map::unloadUnusedData which is dead since a long time
2015-03-04 17:02:36 +01:00