Commit Graph

3739 Commits

Author SHA1 Message Date
sapier
0d93119040 Replace deathscreen by formspec variant 2014-04-19 12:21:27 +02:00
sapier
eda9214f81 Bunch of small fixes (coding style, very unlikely errors, warning messages) 2014-04-19 11:56:19 +02:00
sapier
a230e1e736 Use narrow_to_wide in gettext instead of os dependent conversion fct 2014-04-19 11:33:57 +02:00
sapier
ea0df3e4cb jthread remove locks that aren't absolutely required
add c++11 atomic support (optional)
2014-04-19 10:05:23 +02:00
ShadowNinja
c00ed9dac3 Add support for threadnames on BSD, Windows (MSVC-only), and OSX 2014-04-19 02:02:11 -04:00
proller
4977b736e3 Fix warnings 2014-04-19 02:24:45 +04:00
proller
0279f32db7 Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
Sfan5
674be38fc2 Add redis database backend 2014-04-16 22:05:06 +02:00
RealBadAngel
db60ae0459 Fix invalid liquid lighting. 2014-04-16 16:56:54 +02:00
ShadowNinja
a2003b0d55 Use bit shifts rather than multiplication in block position encoding 2014-04-15 16:25:46 -04:00
ShadowNinja
54ffe2e5de Use binary operators rather than "Python modulo" in decoding block positions 2014-04-15 16:09:15 -04:00
Sfan5
118e2ae865 Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
Sfan5
d436502fa4 Fix problem with newer MinGW runtimes 2014-04-14 20:09:42 +02:00
ShadowNinja
dcafad2f73 Add checks for nil in minetest.after 2014-04-13 17:54:00 -04:00
ShadowNinja
b04872d96b Reorder initialization of member variables to make GCC happy 2014-04-13 17:47:58 -04:00
BlockMen
8b02a015eb Use integers instead of float values 2014-04-12 20:04:12 +02:00
BlockMen
c0ab09af74 Add player:set_eye_offset() by @MirceaKitsune and clean up 2014-04-12 17:44:20 +02:00
BlockMen
a1db9242ec Add third person view 2014-04-12 17:44:15 +02:00
BlockMen
e149d1ad9a Fix write and read S32 vectors 2014-04-12 17:39:51 +02:00
BlockMen
7cdbb805d9 Fix MSVC build 2014-04-12 17:36:40 +02:00
sapier
960d731587 Fix broken Ipv4 serialization on win32 2014-04-11 22:51:10 +02:00
sapier
8bb8602c25 Fix broken win32+bsd build 2014-04-11 21:45:30 +02:00
BlockMen
fefec8cdc4 Fix crash when teleporting near unknown node 2014-04-11 21:38:16 +02:00
Kahrl
6090e95cdc Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY 2014-04-10 22:03:42 +02:00
sapier
edcad09dee Add support for named threads (atm linux only) 2014-04-09 21:32:21 +02:00
sapier
d22621efc1 Make config honor build system specified config defines 2014-04-09 20:47:21 +02:00
sapier
a88c685f02 Minor fixes for file/modlist download in mainmenu 2014-04-09 20:22:21 +02:00
sapier
142e2d3b74 Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00
sapier
556bdc260a Pass pointer to nodedef directly to avoid recalculation in quite often called function 2014-04-06 10:32:57 +02:00
sapier
28854495b1 Performance optimized button to button mask evaluation 2014-04-03 20:26:26 +02:00
sapier
af01a9577e Fix lost change password button 2014-04-01 22:38:34 +02:00
Perttu Ahola
65d1cb8321 Fix bug in RemoteClient::GetNextBlocks 2014-03-26 18:58:39 +02:00
Ciaran Gultnieks
564e11fc2f Fix merge mistake when rebasing for PR #1169 2014-03-24 19:56:36 +01:00
sapier
5bd9c236d5 Fix double sending of chat messages 2014-03-23 19:15:38 +01:00
Novatux
936c6f577a Fix "ghost stacks" created when a player clicks an item on the ground:
since the object is not immediately removed, any other code may still
think an object is there, therefore leading to item duplication. This code
therefore sets the itemstring to '' after the object is picked up to avoid
such issues
2014-03-22 18:15:33 +01:00
ShadowNinja
5fefc4bbf6 Fix serializing of signed numbers in serializeStructToString 2014-03-21 05:22:21 -04:00
RealBadAngel
0dc1aec509 Normal maps generation on the fly.
Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
ShadowNinja
f3d83a4516 Add more informative error messages for inventory and item method errors 2014-03-15 17:20:52 -04:00
ShadowNinja
31fe72dbac Remove lua_State parameter from LuaError::LuaError 2014-03-15 16:28:59 -04:00
ShadowNinja
f8b7555558 Revert "Make sure we get a stacktrace for as many lua errors as possible"
This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89.

Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this
caused a second, empty traceback in most cases.  In cases where there wasn't
annother traceback the stack had already unwound and the traceback was empty.
2014-03-15 16:01:06 -04:00
ShadowNinja
23be6450a1 Make serializeStructToString use an ostringstream 2014-03-15 15:13:02 -04:00
Novatux
93729b09d5 Fix sound not being played at the correct place. 2014-03-15 16:25:34 +01:00
Sfan5
362ef5f6ce Make sure we get a stacktrace for as many lua errors as possible 2014-03-15 14:51:00 +01:00
ShadowNinja
d753d352f1 Revert "Use fixed-width format specifiers in serializeStructToString"
This reverts commit 875f1327a47f78d783c3abc7f7acc3977dc286ec.
Fixed width format specifiers are only officially availale in C99 and C++11.
2014-03-14 12:13:30 -04:00
ShadowNinja
875f1327a4 Use fixed-width format specifiers in serializeStructToString 2014-03-13 17:30:15 -04:00
BlockMen
e4d1970abf Fix game pause in singleplayer 2014-03-13 14:06:18 +01:00
BlockMen
03297acbf4 Fix special characters in pause and message menu 2014-03-13 14:00:10 +01:00
ShadowNinja
18577f2527 Replace usage of long long with u64/s64 2014-03-12 19:37:19 -04:00
Selat
7cac34c807 Pass arguments by reference 2014-03-12 17:34:48 -04:00
Selat
2bc2ce3bd1 Remove goto from Environment::removePlayer 2014-03-12 17:02:52 -04:00