Commit Graph

5120 Commits

Author SHA1 Message Date
Loic Blot
5e61f64ce2
Fix an alone if to be with a missing else 2018-03-16 08:40:21 +01:00
paramat
19c993bc39 Biomes: Fix vertical biome blend 2018-03-16 02:59:38 +00:00
paramat
7ad6cdd09b Biome API: Add 'get_biome_name(biome_id)' API
Change name of default biome to a more suitable lowercase 'default'.
2018-03-11 23:06:17 +00:00
Loïc Blot
a09a994417
Add Voxelarea unittests (#7121)
* Add voxelarea unittests
2018-03-11 21:16:19 +01:00
Loic Blot
f7938fab9f
Finally fix android build 2018-03-11 17:52:46 +01:00
Loic Blot
a1c5a01142
Fix Android build, but there is a remaining linking issue in guiConfirmRegistration
* Also fix variable name overloading in guiConfirmRegistration
2018-03-11 17:45:58 +01:00
stujones11
22a891a925
Android build fixes for c++11 2018-03-11 16:56:27 +01:00
Vitaliy
cf8d579abc Drop texture file list cache (#6660) 2018-03-10 19:33:37 +01:00
SmallJoker
ee20433425 Fix typo in lighting code since bcdb3d5 2018-03-10 09:37:43 +01:00
paramat
644d0ab2bb Spawn level: Add 'get_spawn_level(x, z)' API
Returns a suitable player spawn y co-ordinate for unmodified terrain.
2018-03-10 03:38:27 +00:00
SmallJoker
473d81f2e2 Formspecs: Unify textarea and field parsing functions, fix wrong fallback text
* textarea[], field[]: Unify function, fix wrong fallback text
* Remove apparently superflous mainmenumanager.h incldue
* intlGUIEditBox.cpp: make read-only boxes really read-only
* Use elseif (trivial)
2018-03-09 23:24:57 +00:00
Loic Blot
12d1e4ff04 VoxelArea: add_{x,y,z,p} must be static
Fix some documentations issues
Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
2018-03-09 23:27:26 +01:00
Loic Blot
3b27cf30d9 Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in ModMetadata 2018-03-09 23:27:26 +01:00
Loic Blot
2c860a6a42 ServerEnvironment & StaticObject cleanups
* isFreeServerActiveObjectId is now part of ServerEnvironment
* getFreeServerActiveObjectId is now part of ServerEnvironment
* StaticObject constructor now take ServerActiveObject instead of type + string. This permits to remove a big string copy in some code parts
2018-03-09 23:27:26 +01:00
Loic Blot
def46c6cdb Drop unused Server::m_ignore_map_edit_events_peer_id 2018-03-09 23:27:26 +01:00
Loic Blot
bcdb3d56c0 Variable name fix + structure creation unrolling in lighting code 2018-03-09 23:27:26 +01:00
Loic Blot
6036f865cb Drop less performant Server::setBlockNotSent for ClientInterface::markBlockposAsNotSent 2018-03-09 23:27:26 +01:00
paramat
1a88c4b7a5 Getv3intfield: Fix logic of return bool 2018-03-09 03:16:25 +00:00
paramat
cbb9301bea Biomes: Add 'min_pos'/'max_pos' xyz biome limits
'y_min' and 'y_max' are still accepted for compatibility.
2018-03-09 03:16:25 +00:00
Loic Blot
c7c03ad7a6 Cleanup & bugfix
* ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil)
* ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil)
* Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity
* Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls
* Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
2018-03-08 23:00:17 +01:00
Loic Blot
c7656edaa5 Cleanup: drop Server::hudGetHotbarSelectedImage()
Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
2018-03-08 23:00:17 +01:00
Loic Blot
4be46aeeb1 Cleanup: drop Server::hudGetHotbarImage()
Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
2018-03-08 23:00:17 +01:00
Loic Blot
373f1bfb4a Cleanup: drop Server::hudGetHotbarItemcount()
Call directly accessible RemotePlayer::getHotbarItemcount() from server api
2018-03-08 23:00:17 +01:00
Loïc Blot
f35236afea
mods.cpp/h: little performance improvement in getModsInPath (+ codestyle) (#7108)
* mods.cpp/h: little performance improvement in getModsInPath
2018-03-08 20:03:43 +01:00
you
540e07e3ef Fix missing warningstream (or similar problem) (#7034)
Use the --color command line parameter instead of a setting for coloured logs

This fixes the missing warningstream bug, g_settings->get mustn't be used there.
Also, the decision about en- or disabling log colours fits better to the command line parameters than minetest settings.
2018-03-04 17:34:36 +01:00
Brian
929792e15e Allow for getting world name and path separately on the command line (#6555)
Change to --worldlist instead of --world list.

Gets rid of --worldpath parameter added as part of this pull request,
instead moving the listing function to a command --worldlist that
accepts either name, path, or both and prints out the corresponding
information.
2018-03-04 17:34:09 +01:00
paramat
48493a979b Gennotify: Add 'minetest.get_decoration_id' API
Returns the decoration ID for the provided decoration name string.
For use with gennotify, to know the decoration IDs for use in
'minetest.set_gen_notify'.
2018-03-03 23:00:08 +00:00
paramat
07622bf9b4 Generate Notifier: Clear events once after all 'on generated' functions 2018-03-03 22:59:49 +00:00
Gael-de-Sailly
b952d42000 MapgenValleys: Fixed submarine valleys shape 2018-03-03 22:59:26 +00:00
SmallJoker
ebbd158774
c_converter: Function template for numeric fields, add v3s16 default (#7090) 2018-03-03 10:59:43 +01:00
SmallJoker
a1cf8a127c
Slippery: Simplify, make more efficient (#7086)
Use already existing collision results for the nearest colliding node
Fix slippery effect in free_move mode
2018-03-03 10:59:14 +01:00
Vitaliy
f5fd4a0af1 Cleanup in flat lighting (#7051) 2018-03-03 10:58:45 +01:00
red-001
e7f1611991 Fix liquid post effect colour behaviour in third person view 2018-02-27 19:40:10 +00:00
paramat
c610643c4c Place schematic (on vmanip): Enable use of 'place center' flags
For 'place schematic' and 'place schematic on vmanip' APIs.
Fix 'place center' code to properly centre schematics.
Fix some comments.
2018-02-27 19:39:05 +00:00
paramat
6c9df2ffa7 CollisionMoveSimple: Collide with 'ignore' nodes 2018-02-26 17:21:45 +00:00
paramat
359a940dde SAO limits: Allow SAOs to exist outside the set 'mapgen limit' 2018-02-26 17:21:45 +00:00
nOOb3167
88a7160ad8 Fix CMake error (#7074) by bumping the required CMake version past 3.8.1 (#7075) 2018-02-25 12:26:41 +01:00
nOOb3167
4118e150f8 CMakeLists use the source_group command to improve look and feel when generating Visual Studio projects.
The TREE argument of source_group appears in CMake 3.8 therefore check for version.
2018-02-23 17:02:02 +01:00
nOOb3167
cbf891ef1d CMakeLists pass windows sources (manifest and resource file) to executable targets separately from common_SRCS 2018-02-23 17:02:02 +01:00
SmallJoker
57418111a8
Registration dialog: Larger text field with scrollbars (#7047)
Center text, text area doubled now
2018-02-23 17:01:05 +01:00
paramat
673f7196a2 Find nodes in area (under air): Raise volume limit and document it 2018-02-21 15:54:06 +00:00
paramat
f9ad061910 Vertical biome blend: Tune blend patterns 2018-02-20 15:28:52 +00:00
paramat
2bc7c5ff93 Dungeons: Add Y limits in all mapgens
Preserve the upper limit used in mgvalleys.
2018-02-20 15:25:37 +00:00
red-001
4bb41a19dc Mitigate formspec exploits by verifying that the formspec was shown to the user by the server. (#6878)
This doesn't check the fields in anyway whatsoever so it should only be seen as a way to mitigate exploits, a last line of defense to make it harder to exploit bugs in mods, not as a reason to not do all the usually checks.
2018-02-18 22:33:42 +01:00
sfan5
3f2e0c1206 Check argument types inside MetaDataRef Lua API (#7045) 2018-02-18 10:40:45 +01:00
red-001
ae6aed15cf Remove legacy chat network code. (#6954) 2018-02-17 19:23:21 +01:00
Vitaliy
11928b7af1 Render copyright notice: Fix name spelling (#7042) 2018-02-15 21:19:34 +01:00
red-001
338d645fcf Add on_auth_fail callback (#7039)
Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-15 21:18:54 +01:00
paramat
861cfd8484 Dungeons: Avoid generation in multiple liquid nodes and 'airlike'
Previously only 'mapgen water source' and 'mapgen river water source'
were checked for. Games can use multiple liquid nodes defined for biomes,
many of which will not be aliased to those 2 mapgen aliases, causing
floating dungeons to generate in some liquids.

Now we check for liquid drawtype instead, so can remove liquid nodes
from dungeonparams.

Also check for 'airlike' drawtype instead of 'CONTENT_AIR' to avoid
generation in 'airlike' nodes in some rare situations. This will also be
needed for when we add definable biome air nodes.
2018-02-13 03:48:39 +00:00
Loic Blot
359c8f82ce
map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup
Cleanup:
* Drop unused Map::transforming_liquid_size()
* NodeNeighbor must use const ref for v3s16
* Add a missing default in a switch case
2018-02-11 09:23:25 +01:00