Commit Graph

11396 Commits

Author SHA1 Message Date
Lars Mueller
40bf88ac74 Performance: Limit blitting work to overlapping area 2024-01-28 13:01:54 +01:00
sfan5
ffec698d3e Change how [combine parameters are checked
the old checks were too strict
2024-01-28 13:01:54 +01:00
Lars Mueller
b1ee137177 Minor documentation fixes 2024-01-28 13:01:54 +01:00
grorp
fbec168e91
Only pause rendering if the Android activity is stopped (#14211) 2024-01-27 14:37:00 +01:00
sfan5
89f3502b56 Move Server ban check to different point 2024-01-27 10:33:32 +01:00
sfan5
5dbc1d4c08 Move some files to src/server/ 2024-01-27 10:33:32 +01:00
sfan5
c0f852e016 Change NetworkPacket to reserve instead of resize
also make the bool serialization clearer and move the constructor
to the header file
2024-01-27 10:33:32 +01:00
sfan5
397682a5b0 Clean up client and server command sending / tables 2024-01-27 10:33:32 +01:00
grorp
2b99dabdac
Touchscreen: Abort ongoing short taps if touch interaction mode changes (#14305) 2024-01-26 23:19:06 +01:00
Bradley Pierce
df9975f35d
Add markdown admonition extension (#14303) 2024-01-26 22:10:57 +01:00
sfan5
4158759265 Move mtevent.h to src/client/ 2024-01-26 22:10:36 +01:00
sfan5
8927e7caf6 Handle some edge cases in tile images 2024-01-26 22:10:36 +01:00
sfan5
a46fe79939 Reduce code duplication in tile.cpp 2024-01-26 22:10:36 +01:00
lhofhansl
2ef080a51b
Slight simplification of RemoteClient::getNextBlocks(...) (#14302) 2024-01-25 11:32:18 -08:00
Sokomine
4468813d47
Show more lines in chat scrollback buffer (#14290) 2024-01-24 19:41:29 +01:00
Lars Mueller
6a2eb4da07 Restore pointability backwards compatibility 2024-01-23 23:30:28 +01:00
sfan5
731b84d725 Reduce some instances of useless data shuffling 2024-01-23 22:34:36 +01:00
sfan5
362e4505e8 Minor improvements to media request / announce code
I had to throw away the code switching sendRequestedMedia to
a bin packing algorithm because it actually performed worse. :(
2024-01-23 22:34:36 +01:00
sfan5
13013d1b8b Fix client loading not aborting correctly in certain cases 2024-01-23 22:34:36 +01:00
sfan5
6df0de565f Check media requests on the server more carefully 2024-01-23 22:34:36 +01:00
sfan5
89eabb5803 Drop speed tests and some other unused code from clientlauncher.cpp 2024-01-23 22:34:36 +01:00
sfan5
6aa4f14a28 Drop some unneeded MOD_REASONs 2024-01-23 22:34:36 +01:00
sfan5
be7844192b Don't save blocks asap for only lighting updates 2024-01-23 22:34:36 +01:00
sfan5
9e3a11534f
Allow fog color to be overriden properly (#14296) 2024-01-23 22:33:33 +01:00
grorp
a29d3cf074
Save the settings in more cases to avoid losing setting changes (especially on Android) (#14266) 2024-01-23 21:33:27 +01:00
Lars Mueller
f6ecd931dc Minor documentation formatting fixes 2024-01-22 22:41:33 +01:00
Lars Mueller
f0180ad488 Fix revoke callbacks being run for false values passed to set_privileges 2024-01-22 22:24:32 +01:00
Lars Müller
afc48cf224
Address set_player_privs footgun (#14297)
---------

Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-22 20:06:03 +01:00
cx384
5958714309
Tool specific pointing and blocking pointable type (#13992) 2024-01-22 18:27:08 +01:00
Lars Mueller
fb461d21a5 Fix waypoint precision wraparound, add bounds check 2024-01-21 21:00:09 +01:00
grorp
404a063fdf
Touchscreen: Allow mods to swap the meaning of short and long taps (punch with single tap) (#14087)
This works through a new field "touch_interaction" in item definitions.
The two most important use cases are:
 - Punching players/entities with short tap instead of long tap (enabled by default)
 - Making items usable that require holding the place button (e.g. bows and shields in MC-like games)
2024-01-21 17:44:08 +01:00
sfan5
8cbd629010
Fix bugs in ModifySafeMap (#14276) 2024-01-20 15:37:30 +01:00
DS
e9233bc169
Fix typo in minimap bumpmapping shader (#14280) 2024-01-20 15:36:53 +01:00
Jaidyn Ann
bec080be8d
Add Esperanto builtin translation (#14215) 2024-01-20 15:36:42 +01:00
David Heidelberg
371b9a7fc2
Move check for strlcpy before config.h generation
Fixes: 225aa107f671 ("Define strlcpy only on platforms where it's not available")
2024-01-19 22:48:43 +01:00
sfan5
699d1bf27c Use newer IrrlichtMt
now with SDL2
2024-01-19 11:54:40 +01:00
David Heidelberg
225aa107f6 Define strlcpy only on platforms where it's not available
Linux musl-libc and recent glibc > 2.38 have it.

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-01-19 11:53:08 +01:00
DS
e416c99419
Fix signed overflow UB in PseudoRandom::next() 2024-01-19 11:52:53 +01:00
Lars
7c9706fdcf Remove unused meshgen_block_cache_size setting 2024-01-19 11:52:39 +01:00
HybridDog
f08e4bb27d
Return to the main menu if a shader compilation fails (#14256)
Before this change, if the shaders are broken, only an error message is shown and the player enters the world nonetheless, where he/she sees broken graphics.
2024-01-19 11:51:46 +01:00
savilli
432988a4ad
Fix multiple password changes in one session 2024-01-19 11:50:55 +01:00
Lars Müller
a8cf10b0b5
Docs: Recommend against using PseudoRandom 2024-01-17 21:48:17 +01:00
sfan5
e985b7a0bf Initialize random with better seed 2024-01-17 20:06:26 +01:00
sfan5
6caa06eaed Remove mistaken exec mode from three files 2024-01-17 20:06:26 +01:00
sfan5
02fa33252a Ignore MSVC unit test failures for now
Spending time to investigate and fix all them was not part of my plan.
2024-01-17 20:06:26 +01:00
sfan5
2211f4f8f7 Run unit tests in MSVC CI job 2024-01-17 20:06:26 +01:00
sfan5
5ceb327e55 Replace SHA256 implementation with one from LibreSSL
They have cleaner code than OpenSSL :)

from here: https://github.com/libressl/openbsd/tree/master/src/lib/libcrypto
and https://github.com/libressl/portable
2024-01-17 20:06:26 +01:00
sfan5
b0f76d82c5 Remove references to SHA1 and SHA512 from SRP code 2024-01-17 20:06:26 +01:00
sfan5
2bcebc4e4e Update mini-gmp to 6.3.0 2024-01-17 20:06:26 +01:00
sfan5
cd55a533e8 Update catch2 copy to 2.13.10 2024-01-17 20:06:26 +01:00