7533 Commits

Author SHA1 Message Date
Lars Mueller
ae4cd1ebf1 Corresponding code changes 2024-06-10 21:15:30 +02:00
sfan5
b7e886a740 Rename sha256 header
fixes #14710
2024-06-10 18:49:43 +02:00
sfan5
8268c61b9f Make safeWriteToFile safe for thread-concurrent use 2024-06-10 18:49:43 +02:00
sfan5
fee6e8e11b Identify when compiled with openresty LuaJIT
Debian testing ships it
2024-06-10 18:49:43 +02:00
sfan5
558d749d54 A few clean ups in log.cpp 2024-06-10 18:49:43 +02:00
sfan5
27cb54c1db Stop misusing volatile keyword 2024-06-10 18:49:43 +02:00
sfan5
71893807b3 Call malloc_trim() regularly to improve deallocation behavior (#14707) 2024-06-07 16:57:30 +02:00
SmallJoker
08485f6781 Chat: Remove tailing punctuation from clickable links 2024-06-05 20:11:47 +02:00
sfan5
87232358d3 Update some workflows to newer Ubuntu versions (#14668) 2024-06-03 20:39:02 +02:00
grorp
508b5ccc63 Document keymap_toggle_block_bounds, remove unimplemented BLOCK_BOUNDS_MAX (#14722) 2024-06-02 21:05:35 +02:00
grorp
833bb542fc Allow toggling fullscreen without restart and add keybind (#14714) 2024-06-02 21:05:16 +02:00
sfence
140b9e5a5a Allow game to specify first and last mod in mod loading order (#14177)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
2024-06-01 16:36:20 +02:00
Lars Mueller
a4768d1638 Fix fog moon tint not working 2024-06-01 16:34:32 +02:00
SmallJoker
670bb32b2c Particles: fix crash caused by absent texture
Introduced in commit f8bff34. The related code does already expect that
'texture.ref' may be nullptr.
2024-05-29 19:46:24 +02:00
Desour
f836a47bc1 Sound loading: Fix issues where ov_read skips samples 2024-05-27 17:12:58 +02:00
Desour
43df39c4f7 Sound loading: Improve error handling 2024-05-27 17:12:58 +02:00
Desour
9da5c5e2d0 Add precompiled header support
Note: the <filesystem> header is not included in the default
precompiled_headers.txt, because we don't use it yet, and it might be big
2024-05-27 17:12:39 +02:00
Desour
cdbbac5b6d Move sha256.c to lib/
Precompiled headers don't work if we're not a pure C++ project.
2024-05-27 17:12:39 +02:00
Gregor Parzefall
f3c91e4f96 Immediately apply gui_scaling changes to IGUISkin 2024-05-26 19:49:48 +02:00
sfan5
83bc362dac Mark Redis database backend as deprecated (#14679) 2024-05-26 14:28:30 +02:00
grorp
728f643ea7 Scale C++ menus down to fit the window (#14690) 2024-05-24 12:10:46 +02:00
grorp
d5fc040d2d Consistent width for internal scrollbars of formspec elements (#14689)
also: Make sure that very short, wide scrollbars are still usable
2024-05-24 12:10:19 +02:00
JosiahWI
1298374818 Upgrade client active object mgr tests to Catch2 (#14565)
* Upgrade client active object mgr tests to Catch2

In addition to invoking Catch2's test runner after Minetest's homemade
runner, this refactors the tests to follow the DRY principle, and gives
them expressive names and clear assertions. Catch2 is already bundled
with Minetest, so there are no added dependencies.

* Increment failed modules count for Catch2 tests

* Respect --test-module option for Catch2 tests

* Improve Catch2 --test-module behavior

This switches infostream to rawstream so that test runner output is
displayed, and returns the correct boolean depending on the results. The
tests are now found by setting the configuration instead of invoking the
command line parser.

* Test uniqueness of all IDS instead of just one

Co-Authored-By: Lars Müller <appgurulars@gmx.de>

* Include Catch2 test run in timing and logging

* Flush std::cout after printing Catch results

* Increment total tests run instead of hardcoding to 1

* Flush stderr before printing to stdout

It's necessary to flush stderr before printing to stdout in adition to
flushing stdout before printing to stderr, to make sure all output is
ordered correctly.

* Make Catch write to rawstream

---------

Co-authored-by: Lars Müller <appgurulars@gmx.de>
2024-05-22 18:39:53 +02:00
Xeno333
a078cfee3e Rename "opaque_water" setting to "translucent_liquids" with inverted meaning (#14660)
The old setting will be migrated properly.

---------

Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-05-22 16:46:05 +02:00
sfence
df8a600b22 Fix glitch through ceiling with Sneak Glitch (#14332) 2024-05-21 17:52:54 +02:00
sfence
b21a974342 Fix inventory: Quickly picking up item and placing it again no longer works (#14657) 2024-05-21 15:38:12 +02:00
chmodsayshello
ab783b9bb2 Display background & moving progress bar on shutdown screen (#14597)
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-05-21 15:37:35 +02:00
OgelGames
8972e829f2 Restore vector type check (#14663) 2024-05-20 20:36:44 +02:00
Muhammad Rifqi Priyo Susanto
bceef8f529 Trivial fix (forget to remove semicolon) in gettext.cpp 2024-05-16 21:00:00 +07:00
Lars Müller
5c187363b2 Fix some clang compiler warnings (#14654)
* Fix some clang compiler warnings

* Get rid of sdl_supports_primary_selection

* Fix draw2DImage hiding overloaded virtual function
2024-05-15 19:56:25 +02:00
sfan5
93f4844c9c Fix unintentional error message with dynamic media 2024-05-14 23:12:49 +02:00
sfan5
39fd9b93c3 Introduce proper error handling for file streams 2024-05-14 18:33:08 +02:00
sfan5
c38e0d05bf Reenable fog toggle unless server restricts fog distance (#14634)
see comments in #14539
2024-05-14 18:31:51 +02:00
Josiah VanderZee
5a4d7fb0d6 Do not bother to assert that a u8 is >= 0
This fixes a warning seen in GCC 7 on CI about a comparison in
mapblock.h that is always true.
2024-05-14 16:21:30 +02:00
chmodsayshello
0889048cb5 Add option for random mod load order (#14637) 2024-05-12 14:20:18 +02:00
grorp
57b6e74abb Fix crash if zip file cannot be opened (#14636)
Helped-by: savilli <78875209+savilli@users.noreply.github.com>
2024-05-12 11:46:39 +02:00
grorp
a8af0c0ca4 Close buttonbars when hiding TouchScreenGUI (#14630)
To open the inventory or the pause menu, you first need to open the buttonbar
containing the respective button. Before this commit, the buttonbar is still
open after closing the menu, so you have to tap twice before you can continue
playing. After this commit, the buttonbar is already closed after closing the
menu, so you only have to tap once before you can continue playing.
2024-05-10 18:54:22 +02:00
grorp
e0e1d0855d Close formspecs with a single tap outside (#14605) 2024-05-09 19:16:08 +02:00
sfan5
dd475d8af4 Add benchmarks for server::ActiveObjectMgr 2024-05-09 11:31:35 +02:00
sfan5
59bf1d8cd9 Fix curl compatibility issues with colorize_url (#14615)
Also move the escape code safety check to guiOpenURL.
2024-05-09 11:31:10 +02:00
sfan5
de78ffb551 Fix strings in modified_reason_strings
one was also missing
2024-05-09 00:19:24 +02:00
sfan5
1aba7f1fde Add unit tests for MapBlock (de)serialization (#14560) 2024-05-05 22:54:40 +02:00
rubenwardy
3017b0213b Allow quoting hypertext attribute values (#14550) 2024-05-05 14:27:17 +02:00
sfan5
d748c8c653 Gate disabling of fog or camera update behind 'debug' priv 2024-05-05 14:26:56 +02:00
grorp
af8cb63292 Add object's own position for each collision to moveresult (#14608) 2024-05-05 13:28:59 +02:00
grorp
d7f9da49eb Fix shootline not being updated if press and release happen in the same step (#14606) 2024-05-05 13:28:50 +02:00
Lars Mueller
70bddcf318 Fix wrong name for bone override interpolation field 2024-05-04 02:09:35 +02:00
SmallJoker
f0bb5313d3 Chat console: Prevent input loss on double open 2024-05-03 16:29:33 +02:00
DS
c352fbf5c9 Warn on unknown CMAKE_BUILD_TYPE values (#14600) 2024-05-03 16:29:02 +02:00
sfan5
9c3c286aab Optimize code patterns around raycasting 2024-05-03 16:28:29 +02:00