Loic Blot
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5f084cd98d
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Make some maps unordered to improve performance
* This permit to improve performance on C++11 builds
* use some existing typedefs in tools maps
* minor code style changes
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2016-10-05 07:30:32 +02:00 |
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PilzAdam
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7d9329ecfe
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New damage system, add damageGroups to ToolCapabilities, bump protocol version
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2013-03-29 20:14:09 +01:00 |
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Sfan5
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6d0ea26c2d
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
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PilzAdam
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497ff1ecd6
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Change Minetest-c55 to Minetest
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2013-02-24 18:49:03 +01:00 |
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Perttu Ahola
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9f031a6759
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
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Perttu Ahola
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037b259197
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
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Perttu Ahola
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440e9cdbef
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Rework tool_capabilities a bit (maxwear->uses, scale dig time according to leveldiff)
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2012-03-29 13:35:20 +03:00 |
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Perttu Ahola
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77120a021d
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Digging and placing sounds
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2012-03-24 04:24:26 +02:00 |
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Perttu Ahola
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9dd78a8a45
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Seriously WTF, LLVM/clang?
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2012-03-23 00:45:18 +02:00 |
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Perttu Ahola
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989aba1966
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Fix and tune things, add tool "recharge" animation, add dummyball
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2012-03-10 11:28:14 +02:00 |
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Perttu Ahola
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501b8fe743
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Damage groups WIP
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2012-03-10 11:28:13 +02:00 |
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Perttu Ahola
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07ed57476f
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itemgroup.h and ItemGroupList typedef
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2012-03-10 11:28:13 +02:00 |
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Perttu Ahola
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562ac3bce9
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Digging time groups WIP
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2012-03-10 11:28:12 +02:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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abceeee92f
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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5fc791ac9a
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Move tool stuff to tool.{h,cpp}
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2011-11-29 19:13:41 +02:00 |
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