Perttu Ahola
989aba1966
Fix and tune things, add tool "recharge" animation, add dummyball
2012-03-10 11:28:14 +02:00
Perttu Ahola
8db89b8136
LuaEntity armor groups
2012-03-10 11:28:13 +02:00
Perttu Ahola
e9cdb938fe
Entity damage system WIP; Remove C++ mobs
2012-03-10 11:28:13 +02:00
Perttu Ahola
562ac3bce9
Digging time groups WIP
2012-03-10 11:28:12 +02:00
Perttu Ahola
14a71590c3
Merge remote-tracking branch 'jn/random-fixes'
2012-02-28 21:47:15 +02:00
Perttu Ahola
b7fd3c8669
Add minetest.get_worldpath() for getting location for custom data
2012-02-28 20:41:26 +02:00
Jonathan Neuschäfer
806f10524f
server: /give: show the actual stackstring
2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
50110e00e8
creative inventory: update to use default:fence_wood
2012-02-24 23:27:01 +01:00
Perttu Ahola
61016962ee
Add groups = {} to item definition
2012-02-04 02:20:05 +02:00
Perttu Ahola
2e8e9ee7f5
Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()
2012-01-24 12:01:59 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
c920df748b
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
2012-01-13 12:35:55 +01:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
4f2c1e36a1
Implement minetest.register_on_dieplayer()
2012-01-06 00:12:33 +02:00
Perttu Ahola
e82a76e438
Mark ObjectRef::get_entity_name() deprecated
2012-01-02 17:33:03 +02:00
Perttu Ahola
ab57fbe4ca
Add name field to registered entities
2012-01-02 16:26:40 +02:00
Perttu Ahola
56f55ab1af
Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()
2012-01-02 16:19:52 +02:00
Perttu Ahola
2445cbbbdc
Add ObjectRef:get_luaentity()
2012-01-02 16:08:59 +02:00
Perttu Ahola
ff82b95800
ObjectRef:get_entity_name() and fixing of comments in default/init.lua
2012-01-02 13:12:56 +02:00
Perttu Ahola
49b7055cb3
Make add_entity return a reference to added entity (or nil)
2012-01-02 12:48:25 +02:00
Perttu Ahola
cb88f7b6d4
Clean up InvRef documentation in default/init.lua a bit
2012-01-02 03:18:23 +02:00
Perttu Ahola
9425fb8192
Improve mini Lua reference
2012-01-02 02:59:14 +02:00
Perttu Ahola
e48ccd7943
Add ObjectRef:get_inventory() and add stuff to documentation comments
2012-01-02 02:59:14 +02:00
Perttu Ahola
70ed371d0c
Add default: to everything in default/init.lua (...hopefully doesn't break anything)
2012-01-01 21:31:47 +02:00
Perttu Ahola
e81989a0d8
Add wooden planks to creative inventory
2011-12-28 18:24:09 +02:00
Perttu Ahola
1c15f53318
Add EnvRef:get_objects_inside_radius(pos, radius)
2011-12-28 18:18:08 +02:00
Perttu Ahola
7937813c98
Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
2011-12-28 17:34:07 +02:00
Perttu Ahola
bd21f00f0a
Add minetest.get_modpath(modname)
2011-12-11 16:49:40 +02:00
Perttu Ahola
2e67fa3e48
Improve /spawnentity a bit
2011-12-04 16:20:54 +02:00
Perttu Ahola
ea36951bc4
Rename EnvRef:add_luaentity to EnvRef:add_entity
2011-12-04 16:08:37 +02:00
Perttu Ahola
09c48b60bd
Add EnvRef:get_node_light(pos, timeofday)
2011-12-04 15:55:37 +02:00
Kahrl
ceaf8edade
Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves
...
Irrlicht 1.8 compat); also find dungeon master's fireball texture
again; add /spawnentity command
2011-12-04 13:27:30 +02:00
Perttu Ahola
3e95b8a158
Determine light_propagates from paramtype
2011-12-04 03:45:02 +02:00
Perttu Ahola
97c3bc408b
Fix fence name
2011-12-04 02:12:43 +02:00
Perttu Ahola
62f7f72d20
Move default_treeprop.png to treeprop.png
2011-12-04 00:40:04 +02:00
Perttu Ahola
829c632511
Craftitem aliases
2011-12-04 00:39:20 +02:00
Perttu Ahola
8addbc9655
Tool aliases
2011-12-04 00:22:34 +02:00
Perttu Ahola
4b00d4d9d2
Node definition aliases
2011-12-03 23:50:31 +02:00
Perttu Ahola
6a5829788e
Even more texture fixing
2011-12-03 22:33:22 +02:00
Perttu Ahola
03074cd23e
Rename lump_of_* to *_lump
2011-12-03 22:31:12 +02:00
Perttu Ahola
fd1ef11617
More texture naming fixes
2011-12-03 21:22:29 +02:00
Perttu Ahola
9fa567a6ce
Rename textures of default mod
2011-12-03 21:10:02 +02:00
Perttu Ahola
fc6c00cbe1
Remove iron apple from default
2011-12-03 20:31:41 +02:00
Perttu Ahola
66f90a6101
Make global names in default mod use good naming convention and move backwards-compatibility definitions to mods/legacy
2011-12-03 20:25:21 +02:00
Perttu Ahola
7d37913ea4
Add ABM required neighbor check
2011-12-03 18:18:59 +02:00
Kahrl
392485aa45
inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
2011-12-03 11:47:37 +02:00
Perttu Ahola
760416b81f
Change naming convention to be modname:* instead of modname_* (sorry modders!)
2011-12-03 11:41:52 +02:00
Perttu Ahola
1c785c32ef
Fix note about run-in-place mod search path in mods/default/init.lua
2011-12-03 04:00:42 +02:00
Perttu Ahola
c6dd75ccfb
Add usermods/ to mod search paths and print out the paths at server startup
2011-12-03 03:43:20 +02:00
Perttu Ahola
fbbbcf97d8
Remove accidental stupid naming in craftitem example
2011-12-03 02:48:06 +02:00