Commit Graph

12267 Commits

Author SHA1 Message Date
Lars Müller
a37bdbf8b7
Restore .x models to working state (#15550)
* Add "lava flan" (.x model) smoke test

* Fix double finalize in `.x` mesh loader

* Use reserve instead of resize again

The weights are added indirectly via `AnimatedMesh->addWeight`
2024-12-18 20:29:35 +01:00
Lars Müller
f99a1a7c7c Revert "Optimize raycast performance (#15233)"
This reverts commit f7a695c212bea96887b32b859645f621fd8f1b48.
2024-12-14 19:29:00 +01:00
Lars Müller
52a6673dab
Get rid of obsolete workaround for collision detection bugs (#15540) 2024-12-14 17:04:12 +01:00
Lars Müller
fef28aced9
Irrlicht: Get rid of obsolete setDebugName (#15541)
Co-authored-by: sfan5 <sfan5@live.de>
2024-12-14 17:03:08 +01:00
Lars Müller
23e502fa0e
Test & document conventions used by matrix4::setRotation* (#15542)
Also includes a minor `matrix4::transformVect` refactor to make testing easier.
2024-12-14 17:02:16 +01:00
sfence
f7a695c212
Optimize raycast performance (#15233)
by skipping nodes not on the ray with selection boxes smaller than 1x1x1 early on
2024-12-14 17:01:06 +01:00
Wuzzy
ba63c1505a
Docs: Change translation example from NS to PS (#15476)
The currently established convention uses `NS` for "translation no-ops", i.e., it will be collected by a string-collecting utility but not be translated by Luanti at this place.

We don't want to mislead modders with this example into using `NS` for plural forms instead, breaking with the established convention and making use of automated tools harder.

See also: https://github.com/minetest/modtools/pull/11
2024-12-14 16:59:29 +01:00
y5nw
ac7406c8a1
Fixup parsing for Plural-Forms (#15519) 2024-12-12 15:33:34 +01:00
Lars Müller
1e59b9a756
Refactor SkinnedMesh (#15522) 2024-12-12 15:33:08 +01:00
SmallJoker
d123bc0951
Main menu: show favorite removal button for offline servers (#15530)
This fixes a regression from 6c324cb871d.
2024-12-12 15:31:48 +01:00
Timur1324
9f71e74158
Get server list over https (#15538) 2024-12-12 15:31:12 +01:00
DS
bcbee873e8
Use openssl's sha1 and sha256, optionally (#15472) 2024-12-10 22:00:43 +01:00
sfan5
4f800dd2b4 Change VoxelArea volume to be u32 2024-12-10 22:00:28 +01:00
sfan5
67126cbd1b Fix meaning of VoxelArea::hasEmptyExtent() 2024-12-10 22:00:28 +01:00
sfan5
8957739cdf Use appropriate sized type for VoxelArea extent 2024-12-10 22:00:28 +01:00
Lars Mueller
3c5e0d10fc Rotate meshnode normals correctly instead of recalculating 2024-12-10 22:00:18 +01:00
sfan5
21437090b8 Don't recalculate meshnode normals unnecessarily 2024-12-10 22:00:18 +01:00
siliconsniffer
eb6731bdc6
Main menu: Add server favorite button (#15486)
This adopts PR 13446.
2024-12-08 20:28:37 +01:00
SmallJoker
480eb7d816 Mapgen: Fix biome Y calculation regression
BiomeGen::getNextTransitionY(y) did not guarantee the condition (y < biome_y_min)
of the next loop because the function may return the value (biome_y_min - 1).
Hence, the biome was not updated until one Y coordinate after.
2024-12-08 20:27:33 +01:00
SmallJoker
50928b9759 Mapgen: Add rudimentary unittests 2024-12-08 20:27:33 +01:00
cx384
c7fe2ee5c9
Add core.spawn_tree_on_vmanip (#15415)
This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.
2024-12-08 20:27:22 +01:00
Lars Müller
8d43ad2522
Migrate rendered Lua API docs CNAME to api.luanti.org 2024-12-08 19:48:52 +01:00
Lars Müller
ae96a8d4fa
Fix mainmenu crash if no servers match search
fixes a regression caused by 6c324cb
2024-12-06 22:01:31 +01:00
veprogames
b857798848
Fix distorted Sun, Moon and Star visuals based on Orbit Tilt (#15459) 2024-12-06 22:00:06 +01:00
SmallJoker
5a8412dd23
Formspec: Move tooltip above cursor when lacking space (#15470) 2024-12-06 21:59:51 +01:00
cx384
88c845166c
Fix L-System trees fruit node regression (#15513) 2024-12-06 18:06:27 +01:00
Lars Müller
05d31222f7
Allow non-normalized weights in glTF models (#15310)
We are being lax here, but the glTF specification just requires that "when the weights are stored using float component type, their linear sum SHOULD be as close as reasonably possible to 1.0 for a given vertex"

In particular weights > 1 and weight sums well below or above 1 can be observed in models exported by Blender if they aren't manually normalized.
These fail the glTF validator but Irrlicht normalizes weights itself so we can support them just fine.

The docs have been updated to recommend normalizing weights (as well as documenting the status of interpolation support).

Weights < 0, most of them close to 0, also occur. Consistent with Irrlicht, we ignore them, but we also raise a warning.
2024-12-06 18:05:03 +01:00
Lars Müller
3e10d9ccf5
Refactor: Merge [IC]SkinnedMesh into SkinnedMesh (#15511) 2024-12-06 18:03:44 +01:00
sfan5
810f39767c Move SMaterial std::hash impl to its header 2024-12-04 18:20:34 +01:00
sfan5
a799a54894 Fix some issues with mt_opengl 2024-12-04 18:20:34 +01:00
sfan5
1fb7202028 GL: fix and clean up some code 2024-12-04 18:20:34 +01:00
sfan5
36edc3f161 Add 10-bit texture format and setting to chose PP color depth
(and move some settings to the advanced category)
2024-12-04 18:20:34 +01:00
AFCMS
e545e96d2b
Make string to v3f parsing consistent, replace core.setting_get_pos() by core.settings:get_pos() (#15438)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-12-04 18:19:46 +01:00
Lars Müller
18caf3a18d
Fix false positive compiler warning 2024-12-04 18:19:12 +01:00
HybridDog
a45b04ffb4
Less explicit memory management in Irrlicht image writer classes (#15493)
CImageWriterPNG::writeImage() and writeJPEGFile() explicitly allocate
and deallocate memory with `new` and `delete`, which is prone to programming errors.
The code also has non-functional error handling:
When memory allocation fails, `new` throws an `std::bad_alloc` exception
and never returns `nullptr`, so the check for `nullptr` is always false.

Co-authored-by: DS <ds.desour@proton.me>
2024-12-03 16:52:48 +01:00
JosiahWI
03813a5b5e
Use CMake list directives where appropriate
I think this communicates the intent a little better than using a `set`
directive, and it makes the code a little less verbose, too.
2024-12-03 16:52:15 +01:00
JosiahWI
818bca68d1
Use add_compile_options where appropriate 2024-12-03 16:51:53 +01:00
sfan5
a4d1b5b155
Fix script security path normalization in presence of links (#15481) 2024-12-03 16:51:34 +01:00
wrrrzr
e9080f91f2
Cleanup ban.cpp/h (#15496)
Make BanManager more const correctly
Delete unused includes
2024-12-01 20:52:13 +01:00
Kevin @ Sesam Solutions
7cc5a6ec68
Add Minetest keyword for backwards compatibility (#15491)
This helps people looking for `minetest`
2024-12-01 20:51:33 +01:00
JosiahWI
c3db9492a7
Update CMakeLists to use add_compile_definitions (#15483)
This is a newer feature introduced in CMake 3.12, which is now our
minimum version. It supercedes `add_definitions`. I've also replaced
some calls to set `CMAKE_<LANG>_FLAGS` that were used to set
definitions. This is a fairly trivial routine build maintenance that
is not intended to have any behavioral effects.
2024-11-29 12:02:48 +01:00
Lars Müller
d068f34753
Get rid of definitelyIdentityMatrix (#15480) 2024-11-29 12:00:09 +01:00
DS
df4e70b2c7
Add a setting to group transparency sorted triangles by buffer (#15115) 2024-11-28 14:22:53 +01:00
SmallJoker
c175046d30
Network: Fix serialization version checks (#15477)
This fixes some incorrect assumptions that the read and write version ranges are identical - whereas they're in fact not.
2024-11-27 18:39:57 +01:00
Lars Müller
6c324cb871
Main menu: Fix server selection (#15466)
Server selections are now always correct (no more arbitrarily changing selections if the order of the serverlist changes) and consistent with the address + port in the sidebar.
2024-11-27 18:39:28 +01:00
lhofhansl
8c56434bd3
Clamp pre-bloom color to valid range (#15453)
That avoids flashing artifacts when combining MSAA and bloom.
2024-11-25 11:56:32 -08:00
Lars Müller
b77ad82fb9
Sanitize invalid particle spawner time (#15465) 2024-11-24 19:23:53 +01:00
veprogames
11b19cd126
Doc: Add missing jpeg package for Arch Linux (#15461) 2024-11-24 19:23:32 +01:00
grorp
6a1d22b2c5
Implement an editor to customize the touchscreen controls (#14933)
- The editor is accessible via the pause menu and the settings menu.
- Buttons can be moved via drag & drop.
- Buttons can be added/removed. The grid menu added by #14918 is used to show
  all buttons not included in the layout.
- Custom layouts are responsive and adapt to changed screen size / DPI /
  hud_scaling.
- The layout is saved as JSON in the "touch_layout" setting.
2024-11-24 11:33:39 +01:00
luk3yx
4faa16fe0d
Clarify behaviour of core.hypertext_escape (#15464) 2024-11-22 17:56:35 +01:00