Perttu Ahola
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a7d36a50bb
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Menu will now ignore an invalid port or the port 0.
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2011-04-15 23:35:32 +03:00 |
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Perttu Ahola
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e20dbbf6ee
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fixed port setting not being loaded from configuration file for client
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2011-04-12 17:42:17 +03:00 |
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Perttu Ahola
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08139f32f9
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fixing
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2011-04-12 01:59:09 +03:00 |
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Perttu Ahola
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249c0dc68a
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Fixed some problems with crafting and inventory
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2011-04-11 21:28:04 +03:00 |
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Perttu Ahola
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81ac026e1f
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updated example map generator python script
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2011-04-11 18:33:05 +03:00 |
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Perttu Ahola
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50a8087684
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support for format 0 and 1 maps
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2011-04-11 16:58:49 +03:00 |
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Perttu Ahola
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f5f15e38a5
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Added installing build-essential to build instructions and modified the main.cpp notes a bit
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2011-04-11 14:04:26 +03:00 |
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Perttu Ahola
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9d4e9c59de
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fixed warnings reported by cppcheck
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2011-04-11 11:36:13 +03:00 |
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Perttu Ahola
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3f153c20d3
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Fixed error reported by cppcheck:
[./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332
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2011-04-11 11:05:40 +03:00 |
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Perttu Ahola
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67d5f5c1d5
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fixed problem with vc++ build crashing at startup
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2011-04-11 09:47:25 +03:00 |
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Perttu Ahola
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032882ae05
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hopefully fixed a bit more
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2011-04-11 00:24:32 +03:00 |
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Perttu Ahola
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3236032101
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improved old map support
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2011-04-11 00:19:40 +03:00 |
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Perttu Ahola
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dc6966cb9d
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added ignoring of map_meta.txt to better support old maps
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2011-04-11 00:06:07 +03:00 |
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Perttu Ahola
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bb39795ab2
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fixed the object update interval thingy
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2011-04-10 23:29:36 +03:00 |
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Perttu Ahola
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9d5ccafbb0
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changed server to do object management at longer intervals (0.5s)
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2011-04-10 23:14:41 +03:00 |
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Perttu Ahola
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26eb607a11
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Made environment to not consider disconnected players when dealing with ActiveObjects
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2011-04-10 23:05:21 +03:00 |
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Perttu Ahola
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b0b5c43254
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better support for old maps
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2011-04-10 22:50:31 +03:00 |
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Perttu Ahola
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3d25fe42f3
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missing include for server build
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2011-04-10 20:53:39 +03:00 |
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Perttu Ahola
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89eaaa3e6e
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added missing file
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2011-04-10 20:49:15 +03:00 |
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Perttu Ahola
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10eedbc1d2
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Map generation is now properly threaded and doesn't block block placement and other stuff.
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2011-04-10 20:18:34 +03:00 |
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Perttu Ahola
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6fa85c8502
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a commit before starting to reorganize the map loading/generation logic
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2011-04-10 19:12:56 +03:00 |
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Perttu Ahola
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7aa2d4d109
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new-style rats are now generated in the map
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2011-04-10 16:20:31 +03:00 |
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Perttu Ahola
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1a32e5585f
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fixed a bit
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2011-04-10 15:23:36 +03:00 |
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Perttu Ahola
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5a4d8ffad3
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implemented rats in new system to verify that it works
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2011-04-10 15:16:27 +03:00 |
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Perttu Ahola
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08bbf96877
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items now fall by gravity... also some other random updating
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2011-04-10 12:34:12 +03:00 |
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Perttu Ahola
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fd7a0735c9
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new object system
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2011-04-10 04:15:10 +03:00 |
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Perttu Ahola
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6f99cd021b
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set GUIInventoryMenu to be scaled according to the height of the window (not width)
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2011-04-09 17:11:31 +03:00 |
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Perttu Ahola
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4b54b291ae
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Some progress on transitioning from MapBlockObject to ActiveObject.
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2011-04-08 00:47:14 +03:00 |
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Perttu Ahola
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2dba606e12
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stone shovel now needs cobble, not stone.
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2011-04-06 22:28:51 +03:00 |
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Perttu Ahola
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90234e35a6
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cleaning notes and stuff
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2011-04-06 11:34:41 +03:00 |
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Perttu Ahola
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3269fce795
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Server: Only send node removal/addition to client if client's player is near it. Otherwise set the modified blocks unsent.
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2011-04-06 11:02:39 +03:00 |
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Perttu Ahola
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b5ace9a064
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Made mesh update on node removal asynchronous on client, to reduce frametime spikes
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2011-04-06 11:01:55 +03:00 |
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Perttu Ahola
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e56d166337
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Made mesh update on node addition asynchronous on client, to reduce frametime spikes
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2011-04-06 10:28:39 +03:00 |
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Perttu Ahola
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212f34db82
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fixed the bug of disabled removal of empty chests
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2011-04-06 01:42:37 +03:00 |
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Perttu Ahola
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89aa8b9be1
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Furnace is now usable. Added more tools.
--HG--
rename : data/tool_stpick.png => data/tool_stonepick.png
rename : data/tool_wpick.png => data/tool_woodpick.png
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2011-04-05 18:23:30 +03:00 |
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Perttu Ahola
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5b4928e07c
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forgot the furnace menu files!
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2011-04-05 11:46:17 +03:00 |
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Perttu Ahola
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d6d811f97b
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A more robust format for node metadata
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2011-04-05 10:59:48 +03:00 |
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Perttu Ahola
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d1d57cf5c3
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initial workings of the furnace
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2011-04-05 02:56:29 +03:00 |
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Perttu Ahola
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389fe31ace
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changed node metadata format to better accomodate future needs and problems
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2011-04-05 00:24:47 +03:00 |
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Perttu Ahola
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042834b09d
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Fixed chest contents not immediately updating to all players
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2011-04-04 18:29:44 +03:00 |
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Perttu Ahola
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7df125c249
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Modified windows build parameters a bit to make it build
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2011-04-04 15:34:07 +03:00 |
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Perttu Ahola
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14c621d853
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removed reference to script directory in cmake install
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2011-04-04 15:19:11 +03:00 |
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Perttu Ahola
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4a92df6ff0
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Chests work now!
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2011-04-04 15:13:19 +03:00 |
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Perttu Ahola
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9e683fff50
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initial chest metadata
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2011-04-04 11:18:14 +03:00 |
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Perttu Ahola
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a9f89fb3fb
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now the server builds
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2011-04-04 05:25:55 +03:00 |
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Perttu Ahola
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023fc5b771
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still a missing file
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2011-04-04 05:14:59 +03:00 |
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Perttu Ahola
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3a58f8179f
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forgot some files
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2011-04-04 05:13:08 +03:00 |
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Perttu Ahola
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fa736e138c
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fully implemented the sign with the new framework
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2011-04-04 05:12:33 +03:00 |
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Perttu Ahola
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fa08294d09
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Node metadata framework
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2011-04-04 03:45:08 +03:00 |
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Perttu Ahola
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2f466726e6
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Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
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2011-04-04 02:05:12 +03:00 |
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