Perttu Ahola
|
7538b4c620
|
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
|
2011-06-25 04:25:14 +03:00 |
|
Perttu Ahola
|
5ac900ddd9
|
Changed MapBlockObjects to be never written anymore. Incremented version number.
|
2011-06-18 15:16:35 +03:00 |
|
Perttu Ahola
|
682c9d8e7d
|
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
|
2011-06-17 23:20:31 +03:00 |
|
Perttu Ahola
|
dc5319b6c9
|
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
|
2011-06-17 22:20:15 +03:00 |
|
Perttu Ahola
|
a649d43fe7
|
Messed around with genmap.py. Now supports format version 17.
|
2011-06-05 00:10:06 +03:00 |
|
Perttu Ahola
|
75f3e68451
|
Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind of.) This commit should also get rid of multiple heads on the server.
|
2011-06-02 02:37:49 +03:00 |
|
Ciaran Gultnieks
|
06427e355a
|
Slightly better texture coordinates for fences
|
2011-05-31 10:12:51 +01:00 |
|
Perttu Ahola
|
223b379348
|
Reduced the CPU usage of the sent block selector algorithm
|
2011-05-31 00:15:43 +03:00 |
|
Ciaran Gultnieks
|
10cf6c3f6d
|
Ability to set texture coordinates on a generated cuboid (for fences)
Note: can't test this properly yet - may be fixes to follow
--HG--
extra : rebase_source : e2d41621018f886d340c7847b29240042d4412ac
|
2011-05-30 18:38:46 +01:00 |
|
Ciaran Gultnieks
|
c5e583e059
|
Added fences (but still needs an icon or something to display in inventory)
|
2011-05-24 17:52:04 +01:00 |
|
Perttu Ahola
|
0af5311538
|
Preliminary "active block" stuff + set up test code to grow grass.
|
2011-05-22 17:00:09 +03:00 |
|
Ciaran Gultnieks
|
2e1a69c3b1
|
Added glass, with rendering and furnace support.
|
2011-05-09 19:22:07 +01:00 |
|
Perttu Ahola
|
59c4a342a9
|
Fixed a temporary solution of server shutting down to an assert(0) when a too large block metadata is sent to an old client
|
2011-05-03 17:33:51 +03:00 |
|
Perttu Ahola
|
6edb8c567c
|
Tuned polygon generation to sort the triangles for nicer gradients
|
2011-04-24 21:54:04 +03:00 |
|
Perttu Ahola
|
f2349ec5df
|
...Now the tesselation should actually work
|
2011-04-24 21:18:25 +03:00 |
|
Perttu Ahola
|
2704bdc68e
|
Optimized smooth lighting calculation code
|
2011-04-24 21:15:50 +03:00 |
|
Perttu Ahola
|
ba88685fab
|
cleaned the smooth lighting code a bit
|
2011-04-24 14:19:35 +03:00 |
|
Perttu Ahola
|
79799840a2
|
disable tiling of textures only if smooth lighting is used
|
2011-04-24 12:39:33 +03:00 |
|
Perttu Ahola
|
b21c7de3ed
|
Added a setting for disabling smooth lighting. Updated changelog.
|
2011-04-24 12:31:19 +03:00 |
|
Perttu Ahola
|
8c1f7a0dd2
|
Added a simple software "ambient occlusion" effect, like minecraft's "smooth lighting"
|
2011-04-24 11:41:33 +03:00 |
|
Perttu Ahola
|
bda4681242
|
fixed flowing water lighting when it is below a solid block
|
2011-04-23 16:01:32 +03:00 |
|
Perttu Ahola
|
b36e5c0508
|
Removed IrrlichtWrapper
|
2011-04-22 09:54:05 +03:00 |
|
Perttu Ahola
|
c638442e78
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
|
Perttu Ahola
|
50a8087684
|
support for format 0 and 1 maps
|
2011-04-11 16:58:49 +03:00 |
|
Perttu Ahola
|
5a4d8ffad3
|
implemented rats in new system to verify that it works
|
2011-04-10 15:16:27 +03:00 |
|
Perttu Ahola
|
389fe31ace
|
changed node metadata format to better accomodate future needs and problems
|
2011-04-05 00:24:47 +03:00 |
|
Perttu Ahola
|
a9f89fb3fb
|
now the server builds
|
2011-04-04 05:25:55 +03:00 |
|
Perttu Ahola
|
fa736e138c
|
fully implemented the sign with the new framework
|
2011-04-04 05:12:33 +03:00 |
|
Perttu Ahola
|
2f466726e6
|
Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
|
2011-04-04 02:05:12 +03:00 |
|
Perttu Ahola
|
e0f7bd4d57
|
Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
|
2011-04-03 19:50:54 +03:00 |
|
Perttu Ahola
|
01c2b003e1
|
commit before some more radical changes
|
2011-04-03 16:21:06 +03:00 |
|
Perttu Ahola
|
ee89e29ae1
|
Revert mapgen to best working version (2)
|
2011-04-03 12:14:23 +03:00 |
|
Perttu Ahola
|
bc66bb2d40
|
Mapgen is better now. Not a lot, but a bit!
|
2011-04-02 20:55:22 +03:00 |
|
Perttu Ahola
|
c8be58a65c
|
A third try on terrain generation. No trees yet.
|
2011-02-28 02:01:40 +02:00 |
|
Perttu Ahola
|
c57637b4c3
|
Temporary commit; lots of test code and stuff
|
2011-02-21 00:45:14 +02:00 |
|
Perttu Ahola
|
4c2b9ed516
|
random code cleaning, shouldn't affect anything
|
2011-02-18 22:25:25 +02:00 |
|
Perttu Ahola
|
d065bae323
|
Ctrl+C handling on POSIX, some commands for server and other tweaking
|
2011-02-15 16:11:24 +02:00 |
|
Perttu Ahola
|
7701753131
|
removed useless SMaterial parameter from mapblock
|
2011-02-14 16:12:38 +02:00 |
|
Perttu Ahola
|
0386279b6f
|
changed sky color and made new style leaves a bit more bright
|
2011-02-13 14:21:31 +02:00 |
|
Perttu Ahola
|
21372749f5
|
now it works nicely
|
2011-02-11 20:37:54 +02:00 |
|
Perttu Ahola
|
52d99fef31
|
fully working i guess
|
2011-02-11 19:55:42 +02:00 |
|
Perttu Ahola
|
804b2647ce
|
new texture stuff quite working
|
2011-02-11 16:43:26 +02:00 |
|
Perttu Ahola
|
841ac10e5c
|
fixes toward mingw compatibility
|
2011-02-10 15:55:15 +02:00 |
|
Perttu Ahola
|
1704badc30
|
work-in-progress texture atlas optimization
|
2011-02-10 02:13:03 +02:00 |
|
Perttu Ahola
|
dd9e82f5bc
|
bug-fixin'
|
2011-02-08 01:12:55 +02:00 |
|
Perttu Ahola
|
ea6740e900
|
mapgen stuff
|
2011-02-05 14:55:16 +02:00 |
|
Perttu Ahola
|
6545ea12e9
|
nicer looking water
|
2011-02-04 01:48:52 +02:00 |
|
Perttu Ahola
|
24c1ea7103
|
water drawing glitch fix
|
2011-02-04 01:21:57 +02:00 |
|
Perttu Ahola
|
6bb9de3cc6
|
a little backwards compatibility with coal
|
2011-02-03 15:59:59 +02:00 |
|
Perttu Ahola
|
e92238edc8
|
This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
|
2011-02-01 16:17:55 +02:00 |
|
Perttu Ahola
|
6e196c2ce4
|
partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
|
2011-02-01 03:06:02 +02:00 |
|
Perttu Ahola
|
be851871cd
|
map generation framework under development... not quite operational at this point.
|
2011-01-30 01:44:54 +02:00 |
|
Perttu Ahola
|
64b5975732
|
Now texture handling is fast. Also now players are saved on disk.
|
2011-01-28 01:38:16 +02:00 |
|
Perttu Ahola
|
bd100c5483
|
backing up some stuff
|
2011-01-26 17:13:19 +02:00 |
|
Perttu Ahola
|
adb7f248da
|
comments
|
2011-01-26 01:30:36 +02:00 |
|
Perttu Ahola
|
9f882bf74d
|
Reworked texture, material, mineral and whatever handling
|
2011-01-26 00:41:06 +02:00 |
|
Perttu Ahola
|
d3a6a12bae
|
removed alternative name "pressure" from param2
|
2011-01-25 09:53:21 +02:00 |
|
Perttu Ahola
|
24e41ab4c8
|
Mainly some texture tweaking
|
2011-01-24 13:32:11 +02:00 |
|
Perttu Ahola
|
4a952f22d7
|
small fixes here and there
|
2011-01-24 01:58:15 +02:00 |
|
Perttu Ahola
|
c914cbb0a0
|
OMG! Main Menu!
|
2011-01-23 17:29:15 +02:00 |
|
Perttu Ahola
|
d44abdab17
|
minecraft-style water done (but no texture animation or sound)
|
2011-01-17 21:15:31 +02:00 |
|
Perttu Ahola
|
0fa0e0752a
|
old water removed, some fixes here and there
|
2011-01-17 14:57:37 +02:00 |
|
Perttu Ahola
|
bd26be262d
|
commit before messing with water
|
2011-01-17 11:16:41 +02:00 |
|
Perttu Ahola
|
a176f9eb36
|
generate-time lighting optimization
|
2011-01-15 13:50:13 +02:00 |
|
Perttu Ahola
|
83e083a667
|
just backuppin' a working mapblock.cpp
|
2011-01-15 13:07:10 +02:00 |
|
Perttu Ahola
|
cfaa15895a
|
tweaking around, including mapgen, player speed in water, settings
|
2011-01-15 01:26:29 +02:00 |
|
Perttu Ahola
|
6b6c2d37ea
|
Added a more flexible path system (and fixed some minor stuff)
|
2011-01-07 19:39:27 +02:00 |
|
Perttu Ahola
|
a9dd12281f
|
oops, forgot some test code in
|
2010-12-27 14:35:24 +02:00 |
|
Perttu Ahola
|
fa64103aa8
|
better debug output in segfaults and stack overflows in windows
|
2010-12-27 14:34:17 +02:00 |
|
Perttu Ahola
|
847a4227b8
|
better grass generation (integration to sunlight propagation algorithms)
|
2010-12-26 14:34:34 +02:00 |
|
Perttu Ahola
|
c32da52104
|
working good
|
2010-12-26 13:51:56 +02:00 |
|
Perttu Ahola
|
03d67af9e8
|
a mutex added to TempMods which hopefully fixes rare segfaults on client
|
2010-12-23 10:29:09 +02:00 |
|
Perttu Ahola
|
3f5bad938a
|
organizing stuff.
|
2010-12-21 18:08:24 +02:00 |
|
Perttu Ahola
|
3b0bff2f74
|
Cracking blocks while digging
|
2010-12-21 02:25:47 +02:00 |
|
Perttu Ahola
|
123e8fdf53
|
framework for modifying textures
|
2010-12-20 22:03:49 +02:00 |
|
Perttu Ahola
|
ab7477c4c3
|
added dedicated server build without irrlicht
|
2010-12-19 19:11:05 +02:00 |
|
Perttu Ahola
|
0ca9423b8b
|
day/night working client side
|
2010-12-19 16:51:45 +02:00 |
|
Perttu Ahola
|
240499dc2c
|
before daynight mesh cache
|
2010-12-18 17:46:00 +02:00 |
|
Perttu Ahola
|
15a43c5ed0
|
before adding day/night lighting
--HG--
rename : data/light.png => data/cloud.png
|
2010-12-18 13:10:37 +02:00 |
|
Perttu Ahola
|
f501cfd799
|
tinkering around
|
2010-12-14 13:14:43 +02:00 |
|
Perttu Ahola
|
6129e31b96
|
better graphics, zlib to work on vc++
|
2010-12-14 01:56:24 +02:00 |
|
Perttu Ahola
|
47f76d8a51
|
grass edges workin'
|
2010-12-14 00:29:32 +02:00 |
|
Perttu Ahola
|
626ed6338a
|
in before messing with face drawing orientation
|
2010-12-14 00:21:18 +02:00 |
|
Perttu Ahola
|
3ac2abb0b5
|
commit before content-tile separation
|
2010-12-13 21:32:35 +02:00 |
|
Perttu Ahola
|
2b9d03b267
|
random stuff and different node lighting
|
2010-12-13 11:38:04 +02:00 |
|
Perttu Ahola
|
571fb14f94
|
working nicely
|
2010-12-13 03:19:12 +02:00 |
|
Perttu Ahola
|
47a593b519
|
starting to separate "material" to "content" and "tile"
|
2010-12-12 14:33:13 +02:00 |
|
Perttu Ahola
|
2a0d1a059e
|
commit before some radicallish changes to water behavior
|
2010-12-11 18:11:03 +02:00 |
|
Perttu Ahola
|
fc26dcdb19
|
license stuff
--HG--
rename : src/licensecomment.txt => licensecomment.txt
|
2010-11-29 20:13:04 +02:00 |
|
Perttu Ahola
|
d10627a77f
|
Windows bug fixes
|
2010-11-29 17:55:07 +02:00 |
|
Perttu Ahola
|
a18525a14e
|
fixed face updating slowness bug
|
2010-11-29 14:03:40 +02:00 |
|
Perttu Ahola
|
aaafb5add0
|
reversed meshbuffer cache
|
2010-11-29 13:04:03 +02:00 |
|
Perttu Ahola
|
3ad212c90b
|
meshbuffer cache test. No much speed improvement.
|
2010-11-29 13:03:30 +02:00 |
|
Perttu Ahola
|
4e249fb3fb
|
Initial files
|
2010-11-27 01:02:21 +02:00 |
|