fluxionary
6b6f886bcd
object ids are u16, not s16 ( #12848 )
2022-10-13 08:46:48 -04:00
Jude Melton-Houghton
f7ae70c3d9
Use enum to define custom registry indices
2022-10-13 08:46:16 -04:00
Jude Melton-Houghton
f073e37d2f
Test on-lighting node param1 in lighting test
2022-10-13 08:46:16 -04:00
Jude Melton-Houghton
b3503e7853
Embed data directly in mapblocks
2022-10-09 13:43:48 -04:00
Jude Melton-Houghton
8f996e4a7c
Remove unused MapBlock functionality
2022-10-09 13:43:48 -04:00
sfan5
7a28f2c4fa
Fix tone mapping being always enabled
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broke in 579fc93c24b030e33a6255d96e773706f6e99c93
2022-10-09 19:11:04 +02:00
Jude Melton-Houghton
9676364c1f
Optimize lighting calculation ( #12797 )
2022-10-09 10:50:26 -04:00
fluxionary
440d966b93
add an 'equals' method to ItemStack and compatibility w/ lua '==' ( #12771 )
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Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-09 08:06:09 -04:00
Wuzzy
b2a3f53b29
Improve documentation for liquid_alternative_*
( #12810 )
2022-10-09 08:05:40 -04:00
Wuzzy
c1c68775b2
DevTest: Explain purpose of most items in tooltips ( #12833 )
2022-10-09 08:05:22 -04:00
Wuzzy
804a318189
DevTest: Change texture for node-aligned node ( #12831 )
2022-10-06 17:25:40 +01:00
ROllerozxa
be5c675263
Only set quicktune keybinds in debug builds ( #12779 )
2022-10-06 17:07:57 +01:00
x2048
1e96403954
Use legacy call when rendering to a single texture
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Fixes depth buffer in when undersampling > 1
2022-10-04 21:02:42 +02:00
x2048
579fc93c24
Make bloom shaders compatible with GLES2 ( #12834 )
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Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2022-10-04 13:52:56 +01:00
Jude Melton-Houghton
7632af3c73
Consolidate API object code ( #12728 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-10-04 08:31:36 -04:00
Jude Melton-Houghton
b21fb18379
Disable -ffinite-math-only ( #12832 )
2022-10-03 12:13:35 -04:00
Wuzzy
b10d6542db
DevTest: Reject buggy "/hp inf" command ( #12830 )
2022-10-03 12:13:23 -04:00
DS
22cbc05808
Add an item pick up callback (2) ( #7712 )
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Co-authored-by: SmallJoker <mk939@ymail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-10-01 15:21:06 -04:00
Wuzzy
977f656e09
Improve crafting recipe documentation ( #12806 )
2022-10-01 15:20:28 -04:00
sfan5
525fc3833c
Implement tool use sounds
2022-09-30 14:02:14 +02:00
sfan5
bbdb1929c6
Clean up Game::handleDigging() and some related parts
2022-09-30 14:02:14 +02:00
Muhammad Rifqi Priyo Susanto
13a8948edd
Improve double tap for jump detection ( #12793 )
2022-09-30 14:02:06 +02:00
Jude Melton-Houghton
e832cee1e6
Avert collision static detection rounding error ( #12822 )
2022-09-30 06:31:24 -04:00
Wuzzy
6eb7d57ed3
Fix inconsistent craft replacements ( #9250 ) ( #12819 )
2022-09-30 06:30:39 -04:00
Wuzzy
5e7ea0664a
Fix error msg if craft replacement w/ full inv ( #12820 )
2022-09-29 20:34:51 +02:00
x2048
9df79a4b2d
Bloom ( #12791 )
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Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29 20:34:05 +02:00
Muhammad Rifqi Priyo Susanto
3978b9b8ed
Add crosshair support for Android ( #7865 )
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If enabled, a crosshair will be shown to select object.
This will give Android players a way to play like they play on desktop.
On third-person back camera mode, player is forced to use crosshair.
On third-person front camera mode, player is unable to select anything.
Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-29 20:30:33 +02:00
20kdc
b1233056b7
Add zstd compression support ( #12515 )
2022-09-28 09:06:14 -04:00
DS
0251b01da6
Pause shader animation timer in singleplayer pause menu ( #12766 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-09-27 16:23:07 -04:00
pecksin
6ac38aa2c8
Restore and enhance bouncy behavior ( #11939 )
2022-09-27 16:22:36 -04:00
savilli
907dcdcf7b
Add unittests for item movement code ( #11885 )
2022-09-27 16:22:11 -04:00
Wuzzy
3f801bc096
Fix liquid drawtype faces sometimes not rendering ( #12807 )
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Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-09-26 19:27:47 -04:00
Jude Melton-Houghton
f4a01f3a5d
Avoid duplication of mod metadata in memory ( #12562 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Jude Melton-Houghton
03428d9825
Modify PUC Lua to wrap C++ exceptions ( #12445 )
2022-09-26 07:23:48 -04:00
Jude Melton-Houghton
f916398a54
Add lighting test and benchmark ( #12802 )
2022-09-26 06:49:08 -04:00
Lars Mueller
8dec3a5ecb
Fix double escape in update checker dialog
2022-09-25 13:45:37 +02:00
Tobias Frost
7069d99aa6
Fix two spelling mistakes
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Co-authored-by: Tobias Frost <tobi@debian.org>
2022-09-25 13:45:27 +02:00
Aritz Erkiaga
5ced5c9b27
Briefly explain how facedir rotations work ( #11934 )
2022-09-25 13:45:02 +02:00
Lars Müller
1317cd12d7
Fix formula used for acceleration ( #12353 )
2022-09-20 10:55:51 +02:00
DS
11905a6db6
Rename a variable in localplayer.h, resolves a TODO
2022-09-20 10:55:11 +02:00
ndren
2c3f641e0b
Simplify bit flip in sha1.cpp
2022-09-20 10:54:35 +02:00
Wuzzy
9acf2d3db7
Document minetest.parse_relative_number ( #12576 )
2022-09-18 18:38:55 +02:00
Jude Melton-Houghton
310b12b5ed
Content ID caching in Lua ( #12444 )
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* Cache content IDs in Lua
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-18 17:46:48 +02:00
Jude Melton-Houghton
006d974c58
Catch exceptions in SQLite3 callback
2022-09-18 17:39:09 +02:00
Jude Melton-Houghton
b89608c624
Compile bitop library as C++
2022-09-18 17:39:09 +02:00
Jude Melton-Houghton
6f5a68b7f7
Allow getmetatable in CSM ( #12776 )
2022-09-18 17:32:18 +02:00
DS
c9ed059d91
Client map: do frustum culling via planes ( #12710 )
2022-09-18 15:28:53 +02:00
sfan5
a428a0cf37
Bump used IrrlichtMt version
2022-09-16 19:54:59 +02:00
savilli
9428917870
Fix UAF in craft recipes ( #12763 )
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If you call minetest.clear_craft after minetest.register_alias_force, the craft definition reference may not be removed from m_output_craft_definitions leading to UAF.
2022-09-16 13:20:14 +02:00
William Breathitt Gray
19e936362a
Add support for MINETEST_USERDATA environment variable ( #12639 )
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The MINETEST_USER_PATH environment variable can be used to define a
custom path for Minetest user data. If MINETEST_USER_PATH is empty or
unset, the HOME (or APPDATA on Windows) environment variable is used as
the default user data path; this ensures backwards compatibility with
existing user setups.
2022-09-16 13:19:44 +02:00