Perttu Ahola
1cac1de3b2
Almost support loading sounds from server
2012-03-25 14:48:22 +03:00
Perttu Ahola
895b970a10
Move client textures to the correct place
2012-03-19 21:34:21 +02:00
Kahrl
807a0d313b
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
Perttu Ahola
c89d1cf072
Initial directory structure rework
2012-03-10 17:10:10 +02:00
Jonathan Neuschäfer
ff678d1607
tile: remove redundant warning about failing render-to-target
2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
abab3db23d
tile: don't duplicate std::string::find_last_of
2012-02-24 23:26:14 +01:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Kahrl
392485aa45
inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
2011-12-03 11:47:37 +02:00
Perttu Ahola
1da3a8e24b
Fix getTextureRaw to always return an image that is not in the texture atlas and fix plain "^[forcesingle" handling
2011-12-01 13:00:27 +02:00
Perttu Ahola
146be1f0b6
Fix texture atlas not being created correctly
2011-12-01 12:43:17 +02:00
Perttu Ahola
c8211ceb3e
Some MSVC fixes
2011-11-29 19:13:57 +02:00
Perttu Ahola
026979e39d
Rename menu background to menubg.png, move unknown_block.png and unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
2011-11-29 19:13:57 +02:00
Perttu Ahola
82a460ec90
Improve luaentity sprite functionality (and add some random stuff)
2011-11-29 19:13:54 +02:00
Perttu Ahola
8bd178c2e5
If available, use local textures instead of those sent by server
2011-11-29 19:13:53 +02:00
Perttu Ahola
e8a9578774
Add texture modifier [brighten and modify [toalpha to modify existing texture, not read a new base
2011-11-29 19:13:50 +02:00
Perttu Ahola
594b189569
Cut down TextureSource verbosity
2011-11-29 19:13:45 +02:00
Perttu Ahola
eed727c61b
Completely generalized mesh generation; ContentFeatures serialization
2011-11-29 19:13:44 +02:00
Perttu Ahola
01ae0daea5
Properly update textures in node definitions
2011-11-29 19:13:43 +02:00
Perttu Ahola
45fc45a49e
Sending of textures WIP
2011-11-29 19:13:43 +02:00
Perttu Ahola
e71744b918
Modify mod and texture directory hierarchies
2011-11-29 19:13:43 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
64996422c0
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
ee8b6d3444
Move images to data/textures and fix some path stuff; hope that installation still works
2011-11-29 19:11:04 +02:00
Perttu Ahola
05ab58cd14
Automate texture listing for texture atlas making
2011-10-18 11:31:23 +03:00
Perttu Ahola
162619a426
Fix to-transparend conversion of backgrounds of sprite image files that don't have an alpha channel
2011-10-16 23:41:43 +03:00
Perttu Ahola
67a6bc4ab5
Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
2011-10-16 16:16:47 +03:00
Perttu Ahola
b65a5aceb0
Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
2011-10-16 14:57:53 +03:00
Perttu Ahola
43a28f04fa
mobv2
2011-10-15 02:28:57 +03:00
Perttu Ahola
9e46cbf7ea
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
Perttu Ahola
d28ea57083
Note about texture atlas
2011-09-07 01:27:04 +03:00
Perttu Ahola
b82952bdba
Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
2011-09-06 17:13:24 +03:00
Perttu Ahola
835d2e4b5f
Removed assert if creating texture atlas image fails; cancel creating image instead.
2011-08-12 17:17:47 +03:00
Perttu Ahola
c9e615bde4
Updated the texture atlas a bit
2011-07-24 12:45:52 +03:00
Perttu Ahola
8d84086f35
removed unnecessary verbosity from debug output of tile.cpp
2011-07-24 10:12:08 +03:00
Perttu Ahola
7538b4c620
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
2011-06-25 04:25:14 +03:00
Perttu Ahola
969fbb189d
All textures are are now searched first from the directory specified by the texture_path setting.
2011-05-21 11:07:03 +03:00
Ciaran Gultnieks
2e1a69c3b1
Added glass, with rendering and furnace support.
2011-05-09 19:22:07 +01:00
Perttu Ahola
67529acf5f
added cobblestone to the texture atlas
2011-04-29 18:30:34 +03:00
Perttu Ahola
c8be58a65c
A third try on terrain generation. No trees yet.
2011-02-28 02:01:40 +02:00
Perttu Ahola
74f4a0ece8
Set ambient light in inventory cube generation
2011-02-18 22:25:13 +02:00
Perttu Ahola
31572eaf8a
removed duplicate "bmp"
2011-02-17 19:13:27 +02:00
Perttu Ahola
3264ac4390
Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full.
2011-02-17 19:07:14 +02:00
Perttu Ahola
ff6a348bb1
fixed slight error in server build
2011-02-15 22:27:10 +02:00
Perttu Ahola
a0e8f3afd3
might work good on cmake+msvc now
2011-02-15 20:53:29 +02:00
Perttu Ahola
f0e739b69e
smgr->drop() is now used in tile.cpp
2011-02-15 12:19:33 +02:00
Perttu Ahola
607f548712
cube inventory texture rendering thing (not good yet)
2011-02-14 16:10:46 +02:00
Perttu Ahola
e9fe230381
Use random-generated fallback textures when real textures are not found
2011-02-12 14:01:23 +02:00
Perttu Ahola
6e2cd15902
more stuff...
2011-02-11 20:55:28 +02:00
Perttu Ahola
804b2647ce
new texture stuff quite working
2011-02-11 16:43:26 +02:00