red-001
ae6aed15cf
Remove legacy chat network code. ( #6954 )
2018-02-17 19:23:21 +01:00
Vitaliy
11928b7af1
Render copyright notice: Fix name spelling ( #7042 )
2018-02-15 21:19:34 +01:00
red-001
338d645fcf
Add on_auth_fail
callback ( #7039 )
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Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-15 21:18:54 +01:00
paramat
861cfd8484
Dungeons: Avoid generation in multiple liquid nodes and 'airlike'
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Previously only 'mapgen water source' and 'mapgen river water source'
were checked for. Games can use multiple liquid nodes defined for biomes,
many of which will not be aliased to those 2 mapgen aliases, causing
floating dungeons to generate in some liquids.
Now we check for liquid drawtype instead, so can remove liquid nodes
from dungeonparams.
Also check for 'airlike' drawtype instead of 'CONTENT_AIR' to avoid
generation in 'airlike' nodes in some rare situations. This will also be
needed for when we add definable biome air nodes.
2018-02-13 03:48:39 +00:00
paramat
1156088db7
Item entity: Delete in 'ignore' nodes
2018-02-13 03:48:34 +00:00
paramat
737f0b4473
Falling.lua: Delete falling node entities on contact with 'ignore'
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Prevents falling node entities entering the ignore at a world edge and
resting on unloaded nodes 16 nodes below, unreachable, undiggable and
still being processed by 'on step' because they don't revert to nodes.
2018-02-13 03:48:28 +00:00
Loic Blot
359c8f82ce
map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup
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Cleanup:
* Drop unused Map::transforming_liquid_size()
* NodeNeighbor must use const ref for v3s16
* Add a missing default in a switch case
2018-02-11 09:23:25 +01:00
Dániel Juhász
3face01a20
Node definition manager refactor ( #7016 )
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* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
2018-02-10 21:04:16 +01:00
stujones11
617d94c803
Position entity nametags relative to selection-box ( #7031 )
2018-02-10 10:42:33 +01:00
SmallJoker
af89a25ff3
Fix 'Change Keys' menu crash caused by 501f936
2018-02-09 09:39:34 +01:00
you
a6bb2c4ea8
Allow dumping userdata ( #7012 )
2018-02-08 19:17:06 +01:00
ThomasMonroe314
501f936b37
Switch F3 to use 'enable_fog' setting
2018-02-08 15:40:16 +01:00
stujones11
e87b410a33
Include alpha channel reference in MaterialTypeParam
2018-02-08 15:38:49 +01:00
red-001
1e94a7feaf
Move setlocale
from Lua to C++.
2018-02-08 15:38:34 +01:00
PorygonZRocks
0e4c467a82
Add main_menu_style setting
2018-02-08 15:38:24 +01:00
you
87e08b1b3a
Add minetest.is_player ( #7013 )
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* Add minetest.is_player
* First use for is_player
2018-02-05 15:17:10 +01:00
paramat
b7ff40eea2
Lua_api.txt: Document 'wielditem' visual in object properties
2018-02-05 05:07:36 +00:00
paramat
520293b4cb
Item entity: Prevent motion in ignore nodes
2018-02-05 05:07:29 +00:00
Wuzzy
7b2687ffc6
Add kill chat command ( #6992 )
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Replace minetest.* with core.* in 1 file
2018-02-04 19:21:41 +01:00
lisacvuk
4f5090ff68
Make hud_get return aligment, offset and size. ( #7006 )
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* Make hud_get return aligment and offset.
* Return size aswell.
2018-02-04 10:17:46 +01:00
Dániel Juhász
735fc2a1f2
Remove unused light updating code
...
Also remove the unit test that tests the removed algorithms.
2018-02-04 03:16:45 +00:00
sfan5
cf0bcebc76
Refine movement anticheat again ( #7004 )
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* Account for walking speed in vertical dir
* Avoid undefined behaviour due to division-by-zero
2018-02-02 23:34:09 +01:00
number Zero
49b65a5593
Fix liquid bottoms not being rendered
2018-01-30 21:13:24 +01:00
Wayward One
cc400581e2
Add Android drivers to the video_driver drop-down menu
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Adds the Android video drivers ogles1 and ogles2 to the video_drivers drop-down menu
2018-01-30 21:11:47 +01:00
Loïc Blot
584d00a01c
Add minetest.bulk_set_node call + optimize Environment::set_node call ( #6958 )
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* Add minetest.bulk_set_node call + experimental mod unittest
* Optimize set_node function to prevent triple lookup on contentfeatures
Do only one lookup for old, and try to merge old and new lookup if node is same than previous node
* Add benchmark function + optimize vector population to have real results
2018-01-30 00:30:02 +01:00
Wuzzy
3b4df956b1
Make chat command + privilege help slightly more accurate ( #6964 )
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* Make chat command help slightly more accurate
* Slightly more accurate privilege help
* Simplify command/priv help
* More command/priv help tweaks
2018-01-29 23:39:36 +01:00
sfan5
de2c40c8fc
Apply physics overrides correctly during anticheat calculations ( #6970 )
2018-01-28 10:21:21 +01:00
SmallJoker
7d3295e21f
[CSM] HUD Fix not updating server HUDs caused by 4f688d5
2018-01-26 21:27:30 +01:00
red-001
4f688d5616
Fix issues with earlier CSM HUD commit ( #6940 )
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The CSM HUD PR caused some strange behavior including aborts due to parts of it using some slightly hacky code, the event refactor changing how events are processed and a minor oversight.
2018-01-26 16:05:47 +01:00
Tre
3a5959ae6b
Main menu: Change tabs to 'Start Game' and 'Join Game' ( #6955 )
2018-01-25 20:59:24 +01:00
lisacvuk
62c10e3d08
Disable fall damage when "immortal" group set ( #6946 )
2018-01-23 19:28:21 +01:00
Muhammad Nur Hidayat Yasuyoshi (MNH48.com)
04e5a65c65
Add missing languages from menu ( #6953 )
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The following languages exist in Minetest PO folder were missing from the selection menu:
- dv (Dhivehi)
- ms (Malay)
- sl (Slovenian)
- sv (Swedish)
- sw (Swahili)
2018-01-23 19:27:41 +01:00
Paramat
01bc817fe0
Intersects_protection(): Move from Minetest Game to builtin ( #6952 )
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A useful function that applies 'core.is_protected()' to a 3D lattice of
points evenly spaced throughout a defined volume, with a parameter for
the maximum spacing of points.
2018-01-23 19:04:58 +01:00
red-001
0425c6b8c8
CSM: Remove screenshot API
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Reverted from commit 19960e26c672c6337f8c6ffbe27f2c6bca49750c
(* [CSM] add screenshot api lua)
2018-01-23 05:27:38 +00:00
red-001
d6050bee51
[CSM] Don't Load the package library ( #6944 )
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Already removed by a latter step in CSM init so this just saves on pointless work.
2018-01-22 08:34:49 +01:00
Wayward One
684e70477d
Change include from "cmake_config.h" to "config.h"
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Fixes #6894
2018-01-21 23:25:04 +01:00
red-001
49ff1d2ea8
[CSM] Remove on_connect
callback ( #6941 )
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Fixes #6939
2018-01-21 18:27:27 +01:00
red-001
5dab742645
[CSM] Add functions to create particles and particlespawners. ( #6072 )
2018-01-20 23:31:53 +01:00
Loïc Blot
da80e8af8a
Add minetest issue template ( #6936 )
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* Add minetest issue template
This permits end user to have a basic template permitting to do issue triage and for users to know what we expect.
2018-01-20 23:31:15 +01:00
Loic Blot
99c9e7a986
Game refactor [4/X]: keycache is now owned by InputHandler
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* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
2018-01-20 16:38:38 +01:00
Loic Blot
f5a006dce7
Game refactor [3/X]: Move keycache to inputhandler
2018-01-20 16:38:38 +01:00
Loic Blot
64fe79b53b
Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, create_formspec_menu)
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* Move profilergraph to dedicated files
* Move nodePlacementPrediction to Game class
* Rename create_formspec_menu to GUIFormSpecMenu::create
2018-01-20 16:38:38 +01:00
Loic Blot
362323cdc2
Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with standard input
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Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct.
This permits to remove many getters in game which should be owned by RealInputHandler
2018-01-20 16:38:38 +01:00
red-001
9649e47214
[CSM] Add basic HUD manipulation. ( #6067 )
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* [CSM] Add basic HUD manipulation.
Workaround for on_connect not working right now.
2018-01-20 14:09:58 +01:00
paramat
d45e5da8ca
Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
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'get biome data' returns biome id, heat and humidity.
Clean up nearby lines in lua_api.txt.
2018-01-16 08:47:07 +00:00
red-001
4c0d4e4105
Load a texturepack from the 'textures' subfolder of a game
2018-01-16 08:45:17 +00:00
paramat
70a90bc83a
Lua_api.txt: Various improvements
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Improve documentation for formspec 'position' and 'anchor' elements.
Add missing documentation of 'animation' and 'glow' for particle spawners.
2018-01-15 04:42:14 +00:00
paramat
142474196a
Mapgen folder: Update and improve copyright information of files
2018-01-15 04:42:08 +00:00
ezhh
5435b07d4e
Lua_api.txt: Improve bullet point indentation consistency
2018-01-13 19:37:17 +00:00
Muhammad Rifqi Priyo Susanto
670f8afd18
Registration confirmation dialog: Fix grammar
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Fixes commit 792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f.
2018-01-13 19:30:34 +00:00