ShadowNinja
a3db918f78
Remove included SQLite3
2015-01-08 16:34:42 -05:00
sfan5
d8cf64a202
Add SQLite3 libraries to buildbot
2015-01-08 16:34:42 -05:00
paramat
56a89fd265
Return step smoothing value to 23
2015-01-08 15:06:28 +10:00
kwolekr
4a57ef12a1
Mapgen V6: Re-enable liquid flowing
2015-01-07 19:27:09 -05:00
sapier
50ce63b190
Remove accidentally added non-ft font files
2015-01-08 01:02:24 +01:00
sapier
04d4a00393
Fix armv7 using arm arch while arm uses armv7
2015-01-08 00:11:30 +01:00
rubenwardy
2504da28af
Fix direction property of HUD
2015-01-07 20:51:47 +01:00
sapier
ef140eb7b0
Fix emerge thread not cleaning up emerge queue on shutdown
2015-01-07 12:19:48 +01:00
sapier
2b8ed9e80c
Switch android build to external sqlite3
2015-01-07 01:01:03 +01:00
sapier
42f3515c0e
Fix andorid build error
2015-01-07 00:10:21 +01:00
sapier
0f1d33933d
Implement X11 dpi autodetection
2015-01-06 22:41:07 +01:00
sfan5
efdb9da619
Fix buildbot (was broken by 04a1a446cf845a0db80d39fd0e42771aa07e4492)
2015-01-06 19:43:21 +01:00
sapier
083d19b3fc
Fixes for android
...
Copy only minetest_game to apk by default
Don't copy .git and .svn folders to apk
Fix bouncing asset copy scrollbar due to long filepaths
Reenable font scaling to fix broken menu on high dpi screens
Implement minetest loglevel to android loglevel mapping
Disable touch digging while moving around
2015-01-06 16:13:39 +01:00
ShadowNinja
ef0a4e3614
Add registered_ores and registered_decorations
2015-01-05 18:24:15 -05:00
Craig Robbins
beb6b3e593
Prevent client crashing if an NDT_AIRLIKE node is dropped
...
The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients)
Thanks CWz for reporting the issue
2015-01-05 22:55:02 +10:00
kwolekr
2d849b0a19
Shorten ManualMapVoxelManipulator to MMVManip
2015-01-05 02:42:27 -05:00
kwolekr
7289d61e99
Optionally specify propagateSunlight area in calcLighting
...
This fixes the Mapgen V5 calcLighting segfault
2015-01-05 01:20:36 -05:00
Diego Martínez
00bca11f59
Fix off-by-one error in string:split
implementation.
2015-01-04 23:33:55 -05:00
kwolekr
3bdf3df223
Exclude vertical mapblock borders when setting light
2015-01-04 23:14:16 -05:00
kwolekr
091594e26e
NodeDef: Clear NodeResolver related entries too in clear()
2015-01-04 22:39:57 -05:00
kwolekr
bdcf03ae36
Add minetest.generate_ores() and minetest.generate_decorations()
2015-01-04 22:38:48 -05:00
sapier
a92c083011
Fix broken android version due to new openssl not linking correct to curl
2015-01-05 00:51:35 +01:00
kwolekr
cd4d213ae0
NodeResolver: Perform callback immediately if node registration phase finished
...
Also add NodeResolver callbacks on the client
2015-01-04 16:32:31 -05:00
sapier
663e42ca3f
Fix forgotten favourite list image update of simple menu
2015-01-04 17:37:45 +01:00
sapier
21ee434832
Re-add lost way to debug simple menu on PC
2015-01-04 17:19:25 +01:00
sapier
bf5d6e670a
Switch to official openssl version and update to 1.0.1j
2015-01-04 16:57:19 +01:00
Craig Robbins
64cdbae6df
Remove freezemelt documentation from lua_api.txt
2015-01-04 21:53:25 +10:00
kwolekr
6fdb32361a
Remove freezemelt (the remainder of proller nonsense)
2015-01-04 03:30:10 -05:00
kwolekr
8eb9cebdd0
Add warning about using deprecated fields in Mapgen API and update docs
2015-01-04 03:24:40 -05:00
kwolekr
ef8ed5d127
LuaVoxelManip: Error when given out-of-bounds area
2015-01-04 03:07:28 -05:00
kwolekr
7233a1228e
Lighting: Fix nearly all issues
...
The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop. This overtop explicitly
needs to be omitted during sunlight propagation, however. To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread. This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
Kahrl
060ae29eaf
Update bundled SQLite to 3.8.7.4
2015-01-04 05:21:59 +01:00
ShadowNinja
3c3887bb19
Deduplicate code and use stdlib in string functions
2015-01-03 14:50:16 -05:00
kwolekr
d91559b8f0
Fix crash if NodeResolver destroyed before pending any node resolutions
2015-01-03 11:05:31 -05:00
Wuzzy
800d912b6f
Rewrite lua_api.txt into Markdown format
...
Just Markdown, no variant of it. File name intentionally
not changed to “lua_api.md” because of fear to break references
to that file. The file can still be renamed later.
2015-01-03 00:48:38 -05:00
sapier
0db73bd83e
More consistent progress bar from 0-100 on startup
2015-01-02 17:53:42 +01:00
sapier
35149a10e3
Speedup initial android startup on some devices by factor 10 or more
2015-01-02 17:20:55 +01:00
sapier
aaec558f85
Fix rounding error in font size making main menu and in game font sizes inconsistent
2015-01-02 16:52:02 +01:00
paramat
7452d5399b
MgV5/6/7: Generate dungeons above water level
...
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation
MgV7: Don't let mountain terrain chop dungeons at mapchunk borders
Make mountain terrain update stone_surface_max_y for caves in mountains
2015-01-01 15:44:26 -05:00
paramat
938a3f2976
Mgv7: Remove range limits on mountain height to enable modification through .conf
2015-01-01 12:51:49 -05:00
kwolekr
a3d7203be5
Fix map parameter load order
2014-12-30 12:30:42 -05:00
Craig Robbins
3d29be24e0
Add display_gamma option for client
2014-12-31 02:44:31 +10:00
Dmitry Marakasov
2414580754
Fix endian.h include for FreeBSD
2014-12-30 23:00:01 +10:00
Craig Robbins
53bc56dc3c
Cleanup updateCameraDirection and fix random input not working
2014-12-30 22:59:55 +10:00
kwolekr
9b0d77a549
Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
2014-12-30 01:48:20 -05:00
kwolekr
b589353d89
Decoration: Fix default parameter values
2014-12-30 00:52:40 -05:00
Diego Martínez
cfec470b51
Fix documentation for string functions
2014-12-30 00:42:50 -05:00
kwolekr
c6df2bc42c
Add support back for resolving group names in NodeResolver
2014-12-29 23:15:53 -05:00
kwolekr
f12118c38b
Fix some lingering code style issues
2014-12-29 22:04:47 -05:00
kwolekr
0974337804
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
2014-12-29 21:44:52 -05:00