you
540e07e3ef
Fix missing warningstream (or similar problem) ( #7034 )
...
Use the --color command line parameter instead of a setting for coloured logs
This fixes the missing warningstream bug, g_settings->get mustn't be used there.
Also, the decision about en- or disabling log colours fits better to the command line parameters than minetest settings.
2018-03-04 17:34:36 +01:00
SmallJoker
66372e75d9
is_area_protected: Rename from intersects_protection ( #7073 )
...
* is_area_protected: Rename from intersects_protection
Return first protected position
Clarify docs: Mods may overwrite the function
2018-02-25 12:25:39 +01:00
paramat
5652edea3b
Settingtypes.txt: Fix valleys dungeon ymax error
2018-02-21 15:53:32 +00:00
paramat
2bc7c5ff93
Dungeons: Add Y limits in all mapgens
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Preserve the upper limit used in mgvalleys.
2018-02-20 15:25:37 +00:00
Muhammad Rifqi Priyo Susanto
0f015b28a3
Delete world dialog: Move buttons to avoid double click deletion
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Move confirmation delete button to never overlap initial delete button,
to avoid world deletion by accidental double click.
2018-02-20 15:21:59 +00:00
dopik
cf98f5bbc0
/shutdown can't do countdown when using reconnect and/or shutdown message ( #7055 )
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Delay was converted from the param string and not the delay value, thus never using the actual given delay value when used in combination with other string values in the param, in this case reconnect and the shutdown messsage.
2018-02-19 08:41:44 +01:00
Tre
5ef9056e89
Add a refresh button to the serverlist ( #6957 )
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* add refresh button
* Make search and refresh buttons smaller
* Change to image button
2018-02-19 08:25:57 +01:00
you
46bbacee95
Fix "Ignoring CONTENT_IGNORE redefinition" warning ( #4393 )
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minetest.override_item still passes to core
2018-02-18 10:40:14 +01:00
red-001
338d645fcf
Add on_auth_fail
callback ( #7039 )
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Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-15 21:18:54 +01:00
paramat
1156088db7
Item entity: Delete in 'ignore' nodes
2018-02-13 03:48:34 +00:00
paramat
737f0b4473
Falling.lua: Delete falling node entities on contact with 'ignore'
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Prevents falling node entities entering the ignore at a world edge and
resting on unloaded nodes 16 nodes below, unreachable, undiggable and
still being processed by 'on step' because they don't revert to nodes.
2018-02-13 03:48:28 +00:00
you
a6bb2c4ea8
Allow dumping userdata ( #7012 )
2018-02-08 19:17:06 +01:00
red-001
1e94a7feaf
Move setlocale
from Lua to C++.
2018-02-08 15:38:34 +01:00
PorygonZRocks
0e4c467a82
Add main_menu_style setting
2018-02-08 15:38:24 +01:00
you
87e08b1b3a
Add minetest.is_player ( #7013 )
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* Add minetest.is_player
* First use for is_player
2018-02-05 15:17:10 +01:00
paramat
520293b4cb
Item entity: Prevent motion in ignore nodes
2018-02-05 05:07:29 +00:00
Wuzzy
7b2687ffc6
Add kill chat command ( #6992 )
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Replace minetest.* with core.* in 1 file
2018-02-04 19:21:41 +01:00
Wayward One
cc400581e2
Add Android drivers to the video_driver drop-down menu
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Adds the Android video drivers ogles1 and ogles2 to the video_drivers drop-down menu
2018-01-30 21:11:47 +01:00
Wuzzy
3b4df956b1
Make chat command + privilege help slightly more accurate ( #6964 )
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* Make chat command help slightly more accurate
* Slightly more accurate privilege help
* Simplify command/priv help
* More command/priv help tweaks
2018-01-29 23:39:36 +01:00
Tre
3a5959ae6b
Main menu: Change tabs to 'Start Game' and 'Join Game' ( #6955 )
2018-01-25 20:59:24 +01:00
Muhammad Nur Hidayat Yasuyoshi (MNH48.com)
04e5a65c65
Add missing languages from menu ( #6953 )
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The following languages exist in Minetest PO folder were missing from the selection menu:
- dv (Dhivehi)
- ms (Malay)
- sl (Slovenian)
- sv (Swedish)
- sw (Swahili)
2018-01-23 19:27:41 +01:00
Paramat
01bc817fe0
Intersects_protection(): Move from Minetest Game to builtin ( #6952 )
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A useful function that applies 'core.is_protected()' to a 3D lattice of
points evenly spaced throughout a defined volume, with a parameter for
the maximum spacing of points.
2018-01-23 19:04:58 +01:00
red-001
49ff1d2ea8
[CSM] Remove on_connect
callback ( #6941 )
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Fixes #6939
2018-01-21 18:27:27 +01:00
Lars Hofhansl
fad263dec9
Revert "Add an active object step time budget #6721 "
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This reverts commit 9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a.
See #6907
2018-01-12 23:47:39 -08:00
paramat
b8fc6a1955
Settingtypes.txt: Correct value of 'max block send distance'
2018-01-12 05:45:39 +00:00
paramat
e7396a0c50
Mgv7: Add docs for the new floatland exponent parameter
2018-01-04 04:29:04 +00:00
Muhammad Rifqi Priyo Susanto
4e652ea9dd
Advanced settings: Add range check for float type
2017-12-26 21:55:58 +00:00
rubenwardy
0bcc2f33eb
Add check to pause game on lost window focus
2017-12-26 21:53:45 +00:00
nOOb3167
8037eda42c
Fix error if setting menu_last_game is not a valid game
2017-12-22 10:39:51 +00:00
Paramat
d04c41ad80
Vector functions: Fix vector.direction() function, improve documentation ( #6801 )
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vector.direction() now returns a normalised vector with direction p1 to p2.
2017-12-21 20:57:42 +01:00
Ezhh
26c7e98e3d
Adjust default console height
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#6797
2017-12-17 04:38:54 +00:00
Ezhh
649eef9e4f
Give subgames the ability to disallow specific mapgens ( #6792 )
2017-12-16 17:02:08 +01:00
Tre
fd71a7c163
Change Normal Map setting to be less ambigous
2017-12-16 04:05:36 +00:00
ashtrayoz
abd8a30c05
Add callback to preserve node metadata as item metadata
2017-12-14 20:54:04 +00:00
SmallJoker
b19241b9bc
Builtin: Fix handle_node_drops crash with nil digger
2017-12-12 19:19:04 +01:00
Loïc Blot
308bb69eef
CSM fixes: load mods after flavours & add flavour to block mod loading ( #6738 )
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* CSM fixes: load mods after flavours & add flavour to block mod loading
* Don't permit to load mods twice
* Prepare builtin integrity global algorithm
* Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour
* flag typo fix
* Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
2017-12-11 17:33:44 +01:00
Paramat
da298a26ff
Pointed thing to face pos: Use 'eye height' object property ( #6754 )
2017-12-09 14:30:26 +01:00
Lars Hofhansl
9c669016d1
Add an active object step time budget #6721
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This can be set via the active_object_interval option.
2017-12-06 12:21:54 -08:00
you
e049405fdc
Add coloured logs ( #4549 )
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The setting log_colour can be used to en-/disable or autodetect it.
2017-12-06 18:50:39 +01:00
sfan5
4edf087090
Auth handler: Player deletion & Iterator ( #6741 )
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* Add player deletion method to auth handler (fixes #6653 )
* Support iterating over the auth database
There was no way to do this previously and a recent commit
broke doing this the "hacky" way by accessing `core.auth_table`.
2017-12-06 17:32:49 +01:00
paramat
f470cb7270
Zoom: Set zoom FOV per-player using a player object property
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Remove player object property 'can zoom'.
Add player object property 'zoom fov'.
Remove clientside setting for 'zoom fov'.
Object property default is 15 degrees in creative mode, zoom disabled
in survival mode.
Needed due to zoom now loading and/or generating distant world
according to zoom FOV.
Update object properties serialisation version to 3.
2017-12-04 02:25:10 +00:00
Lars Hofhansl
2174298ffa
Document extended meaning of active_object_send_range_blocks setting.
2017-12-03 17:56:39 -08:00
sfan5
36838ea22f
Make core.auth_table private and structure builtin/auth.lua
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If you give modders the ability to do something, they will...
2017-12-01 09:30:03 +01:00
paramat
03c11a73d8
Light curve: Add and tune mid boost gaussian
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Create a closer match to the light curve of 0.4.16 stable.
Results in darker shadows while maintaining the 'brightness' and light
spread.
2017-11-27 01:28:29 +00:00
paramat
912ba1e47f
Clearobjects: Send progress messages to terminal using actionstream
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Change default mode to 'quick' as 'full' can lock up a server for a
long time.
2017-11-24 05:38:53 +00:00
SmallJoker
f7733f41ea
core.rotate_node: Run callbacks like with any regular placed node ( #6648 )
2017-11-21 20:21:52 +01:00
ezhh
c655984849
Mainmenu: Improve button alignment
2017-11-19 00:24:40 +00:00
ezhh
8ea86338ab
Mainmenu: Make capitalisation consistent in mainmenu and advanced settings
2017-11-14 00:39:04 +00:00
Auke Kok
41bc0efe71
Sounds: Add falling node sounds
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Falling nodes should make a sound. This can only be done here,
so for simplicity we just call the sound_play() here with the node
place sound. We ignore any gain value in the sound spec since a
falling node should be loud, so the 1.0 default gain makes sense
here.
2017-11-14 00:37:31 +00:00
ezhh
5b7687c08c
Improve Settings tab button alignments
2017-11-13 03:40:20 +00:00