minetest/games/devtest/mods/testnodes
Wuzzy 1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).

color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
..
models Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
textures Add paramtype2s for 4 horizontal rotations and 64 colors (#11431) 2022-09-16 13:18:55 +02:00
drawtypes.lua Add wallmounted support for plantlike and plantlike_rooted nodes (#11379) 2021-07-15 21:19:59 +02:00
init.lua DevTest: Add nodes and items for testing overlays (#12304) 2022-05-27 21:39:36 +02:00
light.lua Devtest: Extend tooltips of many items and tools (#10312) 2020-09-04 20:50:03 +02:00
liquids.lua Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) 2021-10-01 16:21:24 +02:00
meshes.lua Add paramtype2s for 4 horizontal rotations and 64 colors (#11431) 2022-09-16 13:18:55 +02:00
mod.conf Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) 2020-10-09 19:13:42 +01:00
nodeboxes.lua Add paramtype2s for 4 horizontal rotations and 64 colors (#11431) 2022-09-16 13:18:55 +02:00
overlays.lua DevTest: Add nodes and items for testing overlays (#12304) 2022-05-27 21:39:36 +02:00
param2.lua Add paramtype2s for 4 horizontal rotations and 64 colors (#11431) 2022-09-16 13:18:55 +02:00
properties.lua Fix rotation of falling facedir nodes (#12587) 2022-07-31 15:18:29 +02:00
README.md Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
textures.lua Add TGA test nodes to devtest (#11978) 2022-02-22 19:17:40 +01:00

Test Nodes

This mod contains a bunch of basic nodes to test development stuff. Most nodes are kept as minimal as possible in order to show off one particular feature of the engine, to make testing stuff easier.

This mod includes tests for:

  • drawtypes
  • paramtype2's
  • node properties such as damage, drowning, falling, etc.
  • other random stuff