..
meshgen
8x block meshes ( #13133 )
2023-01-31 17:30:59 +01:00
render
Add antialiasing filters (FXAA, SSAA) ( #13253 )
2023-06-28 05:30:08 +02:00
shadows
Remove trailing whitespace ( #13505 )
2023-05-18 20:34:18 +02:00
activeobjectmgr.cpp
Replace a non-aligned cuboid with a cylinder in client::ActiveObjectMgr::getActiveSelectableObjects
2023-06-29 18:58:10 +02:00
activeobjectmgr.h
Update client::ActiveObjectMgr::getActiveSelectableObjects API
2023-06-29 18:58:10 +02:00
camera.cpp
Reverse eye-offset Z-coordinate in 3rd person front view ( #13369 )
2023-07-08 12:00:15 +07:00
camera.h
Replace Optional with std::optional
2023-06-15 10:38:44 +02:00
client.cpp
Remove unsupported media formats from client.cpp
2023-06-22 17:52:48 +02:00
client.h
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
clientenvironment.cpp
Update client::ActiveObjectMgr::getActiveSelectableObjects API
2023-06-29 18:58:10 +02:00
clientenvironment.h
Add dynamic exposure correction ( #12959 )
2023-01-06 22:33:25 +01:00
clientevent.h
No damage effects on hp_max change ( #11846 )
2022-06-11 20:00:40 +02:00
clientlauncher.cpp
Fix texture paths for system-installed builds
2023-07-03 20:31:03 +02:00
clientlauncher.h
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
2021-06-16 17:41:34 +02:00
clientmap.cpp
Instrument touchMapBlocks and block loading/deserialization. ( #13314 )
2023-06-19 16:59:08 -07:00
clientmap.h
Return 'loops' occlusion culler under a setting ( #13352 )
2023-03-30 00:10:23 +02:00
clientmedia.cpp
Dynamic_Add_Media v2 ( #11550 )
2021-09-09 16:51:35 +02:00
clientmedia.h
Print announce error response ( #11878 )
2022-01-01 22:44:56 +01:00
clientobject.cpp
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
clientobject.h
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
clientsimpleobject.h
Move clientsimpleobject.h to client folder ( #9630 )
2020-04-10 20:10:51 +02:00
clouds.cpp
Enforce limits of settings that could cause buggy behaviour ( #12450 )
2022-07-09 22:32:08 +02:00
clouds.h
Allow resetting celestial vault elements by leaving its arguments empty ( #11922 )
2022-01-22 12:42:49 +01:00
CMakeLists.txt
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
content_cao.cpp
Fix local animations not resetting
2023-07-02 12:47:18 +02:00
content_cao.h
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
content_cso.cpp
Optimize lighting calculation ( #12797 )
2022-10-09 10:50:26 -04:00
content_cso.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
content_mapblock.cpp
Drop unused tile rotations
2023-06-22 17:50:20 +02:00
content_mapblock.h
Remove fast faces ( #13216 )
2023-04-08 20:17:15 +02:00
event_manager.h
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
filecache.cpp
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
filecache.h
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
fontengine.cpp
Enforce limits of settings that could cause buggy behaviour ( #12450 )
2022-07-09 22:32:08 +02:00
fontengine.h
Fully remove bitmap font support ( #11863 )
2022-01-08 14:53:25 +01:00
game.cpp
Improve messages when changing viewing range and exceeding server-set limit ( #13647 )
2023-07-14 14:41:45 +02:00
game.h
Rework drawtime and related timekeeping code to use microseconds
2022-01-27 22:30:02 +01:00
gameui.cpp
Get rid of wgettext
2023-04-08 20:17:50 +02:00
gameui.h
Add chat HUD flag ( #13189 )
2023-02-20 21:00:37 +01:00
guiscalingfilter.cpp
Formspec: prevent infinite loop caused by negative background9[] size ( #13624 )
2023-07-07 21:42:10 +02:00
guiscalingfilter.h
FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )
2022-07-03 08:52:26 -04:00
hud.cpp
Enable -Wimplicit-fallthrough and use [[fallthrough]] attribute
2023-06-15 10:38:44 +02:00
hud.h
Allow rotating entity selectionboxes ( #12379 )
2022-10-30 16:53:14 +01:00
imagefilters.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
imagefilters.h
Enable cleanTransparent filter for mipmapping and improve its' algorithm ( #11145 )
2021-04-20 19:50:19 +02:00
inputhandler.cpp
Fix some memory leaks and code style issues
2023-07-14 21:00:29 +07:00
inputhandler.h
TouchScreenGUI: Read coordinates directly for virtual joystick ( #13567 )
2023-06-16 22:40:16 +07:00
joystick_controller.cpp
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00
joystick_controller.h
Simulate all keys being released when when game loses focus ( #13336 )
2023-04-13 18:06:21 +02:00
keycode.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
keycode.h
Revert "Replace MyEventReceiver KeyList with std::unordered_set" ( #10622 )
2020-11-12 19:16:02 +01:00
keys.h
Add a key to toggle map block bounds ( #11172 )
2021-04-20 19:23:31 +02:00
localplayer.cpp
Decrease sneak margin to combat phasing through thin walls ( #13607 )
2023-07-17 20:44:33 +02:00
localplayer.h
Fix local animations not resetting
2023-07-02 12:47:18 +02:00
mapblock_mesh.cpp
Use a enum for tile rotation
2023-06-22 17:50:20 +02:00
mapblock_mesh.h
Remove fast faces ( #13216 )
2023-04-08 20:17:15 +02:00
mesh_generator_thread.cpp
Remove trailing whitespace ( #13505 )
2023-05-18 20:34:18 +02:00
mesh_generator_thread.h
Scale culler steps proportionally to the mesh sizes ( #13250 )
2023-03-11 14:10:26 +01:00
mesh.cpp
Remove workaround for normals not matching winding order ( #12460 )
2022-07-17 14:45:42 +01:00
mesh.h
Remove a few unused functions reported by callcatcher ( #11658 )
2021-10-12 20:12:20 +02:00
minimap.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
minimap.h
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
particles.cpp
Optimize lighting calculation ( #12797 )
2022-10-09 10:50:26 -04:00
particles.h
Fix some warnings ( #12615 )
2022-07-30 12:51:23 +01:00
renderingengine.cpp
Fix texture paths for system-installed builds
2023-07-03 20:31:03 +02:00
renderingengine.h
Move the platform-dependent stuff in renderingengine.cpp to irrlicht ( #13348 )
2023-06-11 14:17:39 +02:00
shader.cpp
Allow the server to control fog_distance and fog_start via the sky-api ( #13448 )
2023-06-30 19:11:17 -07:00
shader.h
Use nicer syntax for nested namespace definitions
2023-06-15 10:38:44 +02:00
sky.cpp
Allow the server to control fog_distance and fog_start via the sky-api ( #13448 )
2023-06-30 19:11:17 -07:00
sky.h
Allow the server to control fog_distance and fog_start via the sky-api ( #13448 )
2023-06-30 19:11:17 -07:00
sound_openal_internal.cpp
OpenALSoundManager: Fix a buffer overflow
2023-06-20 20:54:39 +02:00
sound_openal_internal.h
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
sound_openal.cpp
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
sound_openal.h
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
sound.cpp
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
sound.h
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
tile.cpp
Add additional texture modifiers ( #10100 )
2023-05-29 20:17:39 +01:00
tile.h
Drop unused tile rotations
2023-06-22 17:50:20 +02:00
wieldmesh.cpp
Add ability to override item images using meta ( #12614 )
2023-04-17 19:44:41 +01:00
wieldmesh.h
Shadow mapping render pass ( #11244 )
2021-06-06 18:51:21 +02:00