minetest/src/client
Pierre-Yves Rollo c3daf2a8be Fix missing item images clipping in formspecs (#8652)
* Fix clipping of itemimage

* Code style

* More code styling
2019-07-26 19:44:29 +02:00
..
meshgen Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
render Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
activeobjectmgr.cpp Optimize getting active objects a bit. #8674 2019-07-16 15:55:17 -07:00
activeobjectmgr.h Add an activeobject manager to hold active objects (#7939) 2018-12-13 20:18:54 +01:00
camera.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
camera.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
client.cpp Remove unnecessary CSM warning (#8485) 2019-04-28 00:44:26 +01:00
client.h Fix particle spawners not visible since CSM spawner implementation (#8289) 2019-03-01 20:16:11 +01:00
clientenvironment.cpp Consistent HP and damage types (#8167) 2019-02-10 23:03:26 +00:00
clientenvironment.h Consistent HP and damage types (#8167) 2019-02-10 23:03:26 +00:00
clientevent.h Fix particle spawners not visible since CSM spawner implementation (#8289) 2019-03-01 20:16:11 +01:00
clientlauncher.cpp Fix cloud color in loading screen and main menu (#8174) 2019-02-04 19:11:02 +00:00
clientlauncher.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
clientmap.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientmap.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientmedia.cpp Fix clang tidy error due to incorrect use of quotes for character 2019-03-06 14:41:37 +00:00
clientmedia.h Remove remote media compatibility mode. (#8044) 2019-01-04 00:26:08 +01:00
clientobject.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientobject.h Optimize getting active objects a bit. #8674 2019-07-16 15:55:17 -07:00
clouds.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clouds.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
CMakeLists.txt Add an activeobject manager to hold active objects (#7939) 2018-12-13 20:18:54 +01:00
content_cao.cpp Fix persistent ^[brighten after damage again (#5739) 2019-05-26 09:54:26 +02:00
content_cao.h Fix persistent ^[brighten after damage again (#5739) 2019-05-26 09:54:26 +02:00
content_cso.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
event_manager.h Client eventmanager refactor (#7179) 2018-03-30 18:32:52 +02:00
filecache.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
filecache.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
fontengine.cpp Fix crash if display resolution is not set (#7950) 2018-12-08 16:26:04 +01:00
fontengine.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
game.cpp Do predict when sneak-place to node with on_rightclick 2019-07-08 14:21:27 +02:00
game.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
gameui.cpp Fix segfault on quitting with open node formspec (#8608) 2019-06-21 21:00:30 +02:00
gameui.h Formspecs: Close on metadata removal (#8348) 2019-06-10 13:01:07 +02:00
guiscalingfilter.cpp Add support for 9-sliced backgrounds (#8600) 2019-06-22 16:03:54 +02:00
guiscalingfilter.h Add support for 9-sliced backgrounds (#8600) 2019-06-22 16:03:54 +02:00
hud.cpp Fix missing item images clipping in formspecs (#8652) 2019-07-26 19:44:29 +02:00
hud.h Optimize string (mis)handling (#8128) 2019-05-18 17:19:13 +02:00
imagefilters.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
imagefilters.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
inputhandler.cpp Extend pitch fly mode to swimming (#7943) 2018-12-31 00:07:30 +00:00
inputhandler.h Game refactor [4/X]: keycache is now owned by InputHandler 2018-01-20 16:38:38 +01:00
joystick_controller.cpp Move files to subdirectories (#6599) 2017-11-08 23:56:20 +01:00
joystick_controller.h Fix some gcc 7.3 reported warnings 2018-03-23 22:12:48 +01:00
keycode.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
keycode.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
keys.h Extend pitch fly mode to swimming (#7943) 2018-12-31 00:07:30 +00:00
localplayer.cpp Add disable_jump to liquids and ladders (#7688) 2019-06-10 13:00:35 +02:00
localplayer.h Add disable_jump to liquids and ladders (#7688) 2019-06-10 13:00:35 +02:00
mapblock_mesh.cpp Fix texture rotation for wallmounted nodeboxes 2019-03-19 22:36:51 +01:00
mapblock_mesh.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
mesh_generator_thread.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
mesh_generator_thread.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
mesh.cpp Optimize and unify mesh processing (#7851) 2019-06-28 03:22:16 +01:00
mesh.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
minimap.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
minimap.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
particles.cpp Fix particle spawners not visible since CSM spawner implementation (#8289) 2019-03-01 20:16:11 +01:00
particles.h Fix particle spawners not visible since CSM spawner implementation (#8289) 2019-03-01 20:16:11 +01:00
renderingengine.cpp Fix crash if display resolution is not set (#7950) 2018-12-08 16:26:04 +01:00
renderingengine.h Provide Xorg/net wm process ID (#7445) 2018-06-17 10:41:07 +02:00
shader.cpp Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418) 2019-03-27 00:18:43 +00:00
shader.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
sky.cpp Draw all horizons and sky base, in front of stars (#7932) 2018-12-06 03:56:35 +00:00
sky.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
sound_openal.cpp Make sounds stop playing when entering game or mainmenu 2018-03-24 16:05:26 +01:00
sound_openal.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.cpp Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
tile.cpp Optimize string (mis)handling (#8128) 2019-05-18 17:19:13 +02:00
tile.h Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418) 2019-03-27 00:18:43 +00:00
wieldmesh.cpp Fix more transparency issues with ogles2 driver (#8005) 2018-12-20 23:40:17 +01:00
wieldmesh.h Add object visual type 'item' (#7870) 2018-12-11 02:57:04 +00:00