mirror of
https://github.com/minetest/minetest.git
synced 2024-12-23 14:42:24 +01:00
Minetest is an open source voxel game engine with easy modding and game creation
cda112493a
* Add test nodes for alpha compositing and the fill texture modifier Texture test nodes can be helpful to test if `blit_with_alpha` works correctly. The alpha compositing test node covers different cases where pixel colors are mixed with each other. The test currently fails because `blitPixel` does not work correctly if a semi-transparent color is drawn on top of another semi-transparent color. The test nodes for the fill texture modifier show if the size and position arguments of the modifier work correctly. They do not cover special cases such as very large or negative position or size values. * Faster blit_with_alpha() The `blit_with_alpha` function has a noticeable effect on the time it takes to join a game. To reduce the join times, I replace the `blit_with_alpha` function with a new one: * It does not uses floating-point numbers. * It directly operates on the raw pixel data instead of using the comparatively slow `setPixel` and `getPixel` functions from Irrlicht. Only ECF_A8R8G8B8 base images are supported now. If the top image does not have the ECF_A8R8G8B8 color format, it is converted; I assume that this happens rarely. * There are case distinctions for fully opaque, fully transparent and semi-transparent pixels. This empirically increases the performance since the mixing between two semi-transparent happens rarely. * The new function no longer has the `src_pos` argument since it was always the zero vector. * The function is only documented once where it is declared. For backwards compatibility, `blit_with_alpha` still mixes colors without gamma correction. `blit_with_alpha` nonetheless behaves slightly different than before: If a semi-transparent pixel is drawn on top of another semi-transparent pixel, the color is mixed in a way which we can consider to be more correct now. |
||
---|---|---|
.github | ||
android | ||
builtin | ||
client | ||
clientmods/preview | ||
cmake/Modules | ||
doc | ||
fonts | ||
games/devtest | ||
lib | ||
misc | ||
mods | ||
po | ||
src | ||
textures | ||
util | ||
worlds | ||
.clang-tidy | ||
.dockerignore | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitlab-ci.yml | ||
.luacheckrc | ||
.mailmap | ||
CMakeLists.txt | ||
CNAME | ||
COPYING.LESSER | ||
Dockerfile | ||
LICENSE.txt | ||
minetest.conf.example | ||
README.md |
Minetest
Minetest is a free open-source voxel game engine with easy modding and game creation.
Copyright (C) 2010-2022 Perttu Ahola celeron55@gmail.com and contributors (see source file comments and the version control log)
Table of Contents
- Further Documentation
- Default Controls
- Paths
- Configuration File
- Command-line Options
- Compiling
- Docker
- Version Scheme
Further documentation
- Website: https://www.minetest.net/
- Wiki: https://wiki.minetest.net/
- Forum: https://forum.minetest.net/
- GitHub: https://github.com/minetest/minetest/
- Developer documentation
- doc/ directory of source distribution
Default controls
All controls are re-bindable using settings. Some can be changed in the key config dialog in the settings tab.
Button | Action |
---|---|
Move mouse | Look around |
W, A, S, D | Move |
Space | Jump/move up |
Shift | Sneak/move down |
Q | Drop itemstack |
Shift + Q | Drop single item |
Left mouse button | Dig/punch/use |
Right mouse button | Place/use |
Shift + right mouse button | Build (without using) |
I | Inventory menu |
Mouse wheel | Select item |
0-9 | Select item |
Z | Zoom (needs zoom privilege) |
T | Chat |
/ | Command |
Esc | Pause menu/abort/exit (pauses only singleplayer game) |
+ | Increase view range |
- | Decrease view range |
K | Enable/disable fly mode (needs fly privilege) |
J | Enable/disable fast mode (needs fast privilege) |
H | Enable/disable noclip mode (needs noclip privilege) |
E | Aux1 (Move fast in fast mode. Games may add special features) |
C | Cycle through camera modes |
V | Cycle through minimap modes |
Shift + V | Change minimap orientation |
F1 | Hide/show HUD |
F2 | Hide/show chat |
F3 | Disable/enable fog |
F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
F5 | Cycle through debug information screens |
F6 | Cycle through profiler info screens |
F10 | Show/hide console |
F12 | Take screenshot |
Paths
Locations:
bin
- Compiled binariesshare
- Distributed read-only datauser
- User-created modifiable data
Where each location is on each platform:
- Windows .zip / RUN_IN_PLACE source:
bin
=bin
share
=.
user
=.
- Windows installed:
bin
=C:\Program Files\Minetest\bin (Depends on the install location)
share
=C:\Program Files\Minetest (Depends on the install location)
user
=%APPDATA%\Minetest
or%MINETEST_USER_PATH%
- Linux installed:
bin
=/usr/bin
share
=/usr/share/minetest
user
=~/.minetest
or$MINETEST_USER_PATH
- macOS:
bin
=Contents/MacOS
share
=Contents/Resources
user
=Contents/User
or~/Library/Application Support/minetest
or$MINETEST_USER_PATH
Worlds can be found as separate folders in: user/worlds/
Configuration file
- Default location:
user/minetest.conf
- This file is created by closing Minetest for the first time.
- A specific file can be specified on the command line:
--config <path-to-file>
- A run-in-place build will look for the configuration file in
location_of_exe/../minetest.conf
and alsolocation_of_exe/../../minetest.conf
Command-line options
- Use
--help
Compiling
Docker
We provide a Dockerfile that can be used to build the server.
Version scheme
We use major.minor.patch
since 5.0.0-dev. Prior to that we used 0.major.minor
.
- Major is incremented when the release contains breaking changes, all other numbers are set to 0.
- Minor is incremented when the release contains new non-breaking features, patch is set to 0.
- Patch is incremented when the release only contains bugfixes and very minor/trivial features considered necessary.
Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
i.e.: 5.0.0-dev is the development version leading to 5.0.0.
Prior to that we used previous_version-dev
.