Minetest is an open source voxel game engine with easy modding and game creation
Go to file
DS d4d4712361
Implement get_node with a get_node_raw (#14384)
Add /bench_bulk_get_node
Considerably improves the execution speed of core.get_node
2024-03-03 15:53:23 +01:00
.github Use newer IrrlichtMt 2024-02-26 20:47:47 +01:00
android Save the settings in more cases to avoid losing setting changes (especially on Android) (#14266) 2024-01-23 21:33:27 +01:00
builtin Implement get_node with a get_node_raw (#14384) 2024-03-03 15:53:23 +01:00
client VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
clientmods/preview Rename hud_elem_type to type (#14065) 2023-12-29 21:51:02 +01:00
cmake/Modules Android build via CMake (#13528) 2023-05-26 15:21:23 +02:00
doc Allow giving "pointabilities" to Lua raycasts (#14390) 2024-03-01 17:12:13 +01:00
fonts Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
games/devtest Implement get_node with a get_node_raw (#14384) 2024-03-03 15:53:23 +01:00
lib Update mini-gmp to 6.3.0 2024-01-17 20:06:26 +01:00
misc Use newer IrrlichtMt 2024-02-26 20:47:47 +01:00
mods Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
po Run updatepo.sh 2023-12-03 18:48:54 +01:00
src Implement get_node with a get_node_raw (#14384) 2024-03-03 15:53:23 +01:00
textures Add package update detection on Content tab (#13807) 2023-10-28 17:33:44 +01:00
util Use newer IrrlichtMt 2024-02-26 20:47:47 +01:00
worlds Add a worlds_here.txt file in the worlds folder and update .gitignore (#12720) 2022-10-30 16:53:31 +01:00
.clang-tidy Update clang-tidy configuration and scripts 2020-03-12 00:10:09 +01:00
.dockerignore fix: don't send the whole local context to the docker image 2021-04-02 14:40:22 +02:00
.editorconfig Remove mistaken exec mode from three files 2024-01-17 20:06:26 +01:00
.gitattributes .gitattributes 2011-08-11 17:57:40 +02:00
.gitignore Allow dynamic_add_media at mod load time 2024-02-13 22:44:10 +01:00
.gitlab-ci.yml Remove GitLab CI and redirect GitLab pages to api.minetest.net 2024-01-10 20:52:08 +00:00
.luacheckrc Allow toggling touchscreen mode at runtime (#14075) 2024-02-22 15:44:49 +00:00
.mailmap Update credits tab and mailmap 2023-03-29 23:19:11 +02:00
CMakeLists.txt Use newer IrrlichtMt 2024-02-26 20:47:47 +01:00
CNAME Build MkDocs Lua API docs using GitHub CI, deploy to api.minetest.net (#13675) 2023-09-18 19:17:18 +03:00
COPYING.LESSER Added copy of LGPL-2.1 (#12950) 2022-11-16 13:09:53 -05:00
Dockerfile Update Docker image base 2024-02-17 12:40:18 +01:00
LICENSE.txt Add package update detection on Content tab (#13807) 2023-10-28 17:33:44 +01:00
minetest.conf.example Remove controls listed in the pause menu (no touchscreen) (#13282) 2024-01-05 20:10:07 +00:00
README.md Write down some developer documentation 2024-01-14 13:17:53 +01:00

Minetest

Build Status Translation status License

Minetest is a free open-source voxel game engine with easy modding and game creation.

Copyright (C) 2010-2022 Perttu Ahola celeron55@gmail.com and contributors (see source file comments and the version control log)

Table of Contents

  1. Further Documentation
  2. Default Controls
  3. Paths
  4. Configuration File
  5. Command-line Options
  6. Compiling
  7. Docker
  8. Version Scheme

Further documentation

Default controls

All controls are re-bindable using settings. Some can be changed in the key config dialog in the settings tab.

Button Action
Move mouse Look around
W, A, S, D Move
Space Jump/move up
Shift Sneak/move down
Q Drop itemstack
Shift + Q Drop single item
Left mouse button Dig/punch/use
Right mouse button Place/use
Shift + right mouse button Build (without using)
I Inventory menu
Mouse wheel Select item
0-9 Select item
Z Zoom (needs zoom privilege)
T Chat
/ Command
Esc Pause menu/abort/exit (pauses only singleplayer game)
+ Increase view range
- Decrease view range
K Enable/disable fly mode (needs fly privilege)
J Enable/disable fast mode (needs fast privilege)
H Enable/disable noclip mode (needs noclip privilege)
E Aux1 (Move fast in fast mode. Games may add special features)
C Cycle through camera modes
V Cycle through minimap modes
Shift + V Change minimap orientation
F1 Hide/show HUD
F2 Hide/show chat
F3 Disable/enable fog
F4 Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
F5 Cycle through debug information screens
F6 Cycle through profiler info screens
F10 Show/hide console
F12 Take screenshot

Paths

Locations:

  • bin - Compiled binaries
  • share - Distributed read-only data
  • user - User-created modifiable data

Where each location is on each platform:

  • Windows .zip / RUN_IN_PLACE source:
    • bin = bin
    • share = .
    • user = .
  • Windows installed:
    • bin = C:\Program Files\Minetest\bin (Depends on the install location)
    • share = C:\Program Files\Minetest (Depends on the install location)
    • user = %APPDATA%\Minetest or %MINETEST_USER_PATH%
  • Linux installed:
    • bin = /usr/bin
    • share = /usr/share/minetest
    • user = ~/.minetest or $MINETEST_USER_PATH
  • macOS:
    • bin = Contents/MacOS
    • share = Contents/Resources
    • user = Contents/User or ~/Library/Application Support/minetest or $MINETEST_USER_PATH

Worlds can be found as separate folders in: user/worlds/

Configuration file

  • Default location: user/minetest.conf
  • This file is created by closing Minetest for the first time.
  • A specific file can be specified on the command line: --config <path-to-file>
  • A run-in-place build will look for the configuration file in location_of_exe/../minetest.conf and also location_of_exe/../../minetest.conf

Command-line options

  • Use --help

Compiling

Docker

We provide a Dockerfile that can be used to build the server.

Version scheme

We use major.minor.patch since 5.0.0-dev. Prior to that we used 0.major.minor.

  • Major is incremented when the release contains breaking changes, all other numbers are set to 0.
  • Minor is incremented when the release contains new non-breaking features, patch is set to 0.
  • Patch is incremented when the release only contains bugfixes and very minor/trivial features considered necessary.

Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release, i.e.: 5.0.0-dev is the development version leading to 5.0.0. Prior to that we used previous_version-dev.