DS
d4d4712361
Implement get_node with a get_node_raw ( #14384 )
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Add /bench_bulk_get_node
Considerably improves the execution speed of core.get_node
2024-03-03 15:53:23 +01:00
cx384
879f7e9f03
Refactor tile.cpp/h parts except texturesource.cpp
2024-03-03 15:52:05 +01:00
cx384
aaf77025b6
Split up tile.cpp/h
2024-03-03 15:52:05 +01:00
Desour
cdce33dd05
Fix some narrowing warnings
2024-03-02 01:56:25 +01:00
Desour
b10797b3d5
Add missing include in container.h
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BUILD_BENCHMAKRS builds were broken.
2024-03-02 01:47:03 +01:00
sfan5
e73e562a63
Allow curl to use all content encodings
2024-03-01 18:22:59 +01:00
grorp
e40417f687
Allow giving "pointabilities" to Lua raycasts ( #14390 )
2024-03-01 17:12:13 +01:00
Gregor Parzefall
aac616fcc5
Avoid visible camera jumps because of touchscreen_threshold
2024-03-01 17:11:46 +01:00
Gregor Parzefall
fa0745f7da
Adjust touchscreen_sensitivity to display density
2024-03-01 17:11:46 +01:00
Gregor Parzefall
00a3e6bbd7
Touchscreen: Allow camera movement while digging without touch_use_crosshair
2024-03-01 17:11:46 +01:00
sfan5
bb7f57b095
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00
sfan5
d85c842ce9
Refactor fog shader to reuse Irrlicht values
2024-02-29 17:20:50 +01:00
sfan5
dce166dc93
Support deleting shader materials
2024-02-29 17:20:50 +01:00
sfan5
13a0e5fb4a
Share FpsControl code between game and menu
2024-02-29 17:20:50 +01:00
sfan5
0c3a4cc7b9
Improve ergonomics of CachedShaderSetting
2024-02-29 17:20:49 +01:00
sfan5
e9ab5bc223
Factor shadow constants out of MainShaderConstantSetter
2024-02-29 17:20:49 +01:00
sfan5
5da18d34ba
Properly warn that shader queue is unimplemented
2024-02-29 17:20:49 +01:00
sfan5
09d542dfe0
Drop enable_vbo setting
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Consistently applying this setting requires some code work,
because Irrlicht does not provide a global toggle.
At the same time I don't see any reason for someone to disable this.
2024-02-29 17:20:49 +01:00
sfan5
5280863300
Set VBO hints in more places
2024-02-29 17:20:49 +01:00
sfan5
fbec378869
Fix more type promotion mistakes
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Someone of these are probably actual bugs and gcc totally doesn't care to warn about them, wtf?
This issue seems to be new with the IrrlichtMt update.
2024-02-26 22:07:40 +01:00
sfan5
9fcd7f2dc0
Fix clang-tidy type promotion errors
2024-02-26 20:47:47 +01:00
sfan5
229389b7f6
Use newer IrrlichtMt
2024-02-26 20:47:47 +01:00
sfan5
5d8a22066c
Change how max_lag is calculated and reported ( #14378 )
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-Change how max_lag is calculated and reported
- Cap singleplayer step at 60Hz
- Clarify dedicated_server_step
2024-02-26 20:46:57 +01:00
sfence
63a9853811
Remove attached sounds when the active object is removed ( #14341 )
2024-02-25 22:10:39 +00:00
kotek900
39b1311a1b
Add padding to settings tab buttons ( #14408 )
2024-02-25 22:10:07 +00:00
rubenwardy
f4eba3bfba
Add support for ContentDB package translation ( #14410 )
2024-02-25 22:09:52 +00:00
sfan5
4caf0e4cb9
Update LTO exclusion list ( #14407 )
2024-02-25 20:58:42 +01:00
sfan5
762fca538c
Expose SHA256 algorithm to Lua ( #14403 )
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Co-authored-by: chmodsayshello <chmodsayshello@hotmail.com>
2024-02-25 18:12:23 +01:00
SmallJoker
fa1d80b53b
MetaData: restore undocumented set_string behaviour ( #14396 )
2024-02-25 16:03:05 +01:00
rubenwardy
b4be483d3e
Add support for translating content titles and descriptions ( #12208 )
2024-02-24 19:13:07 +00:00
grorp
57de599a29
Restore pre-5.9.0-dev behavior of touch_use_crosshair=false shootline ( #14389 )
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* Fix incorrect shootline after releasing pointer if touch_use_crosshair=false
This happened because Android reuses pointer IDs.
Also includes a refactor to merge "m_known_ids" and "m_pointer_pos".
* Restore pre-5.9.0-dev behavior of shootline when !m_has_move_id
2024-02-24 13:12:53 +01:00
sfan5
492aab20fe
Fix compiler warnings
2024-02-24 12:39:12 +01:00
ShadowRoi
6952bab519
Mark jpeg-turbo as the default library for compiling in macOS
2024-02-23 21:31:24 +01:00
Muhammad Rifqi Priyo Susanto
87fa4de59c
Use forward-slash (/) for path separator in translation files
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The lstrip (left trim) call is to make sure that there are no slashes at the beginning of file paths.
2024-02-23 21:30:34 +01:00
lhofhansl
0d4b489545
Detect air-only blocks instead of day/night differences ( #14264 )
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* Detect air-only blocks instead day/night differences
* Write !is_air into the former day-night-diff bit on disk, so that old server can still read maps written by new servers
* Only set is_air bit when reading from disk
2024-02-22 21:47:42 -08:00
numzero
0d30a3071a
Add meshgen tests
2024-02-22 15:45:17 +00:00
numzero
753f03ff6a
Add mesh comparison functions, for tests
2024-02-22 15:45:17 +00:00
numzero
bf2098c07f
Decouple MeshMakeData from Client
2024-02-22 15:45:17 +00:00
numzero
2f35b121a4
Const correctness
2024-02-22 15:45:17 +00:00
David Heidelberg
34286d77c7
Allow toggling touchscreen mode at runtime ( #14075 )
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Signed-off-by: David Heidelberg <david@ixit.cz>
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-02-22 15:44:49 +00:00
sfan5
e3cc26cb7c
Irrlicht support changes ( #14383 )
2024-02-19 21:14:47 +01:00
Gregor Parzefall
84dd812da4
Fix hud_elem_type warning triggered by builtin minimap
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Fixes a deprecation warning introduced by adaa4cc2f3c6e624b2c9ab7f40df4139b2a61c5a.
2024-02-19 19:04:43 +01:00
Lars Müller
4acbd59162
Support absent scene node names ( #14330 )
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Contains a hack to support IrrlichtMT revision 14 for now (until we release revision 15)
2024-02-18 11:39:16 +01:00
DS
1e316a9704
Don't use a reference for RaycastState::m_pointabilities ( #14376 )
2024-02-17 18:36:20 +01:00
sfan5
6ca214fefc
Introduce std::string_view
into wider use ( #14368 )
2024-02-17 15:35:33 +01:00
wsor4035
fa47af737f
Upgrade CI actions ( #14377 )
2024-02-17 15:34:40 +01:00
sfan5
0f2517070e
Update Docker image base
2024-02-17 12:40:18 +01:00
sfan5
f483d10c95
Switch to LLVM-based MinGW toolchain ( #14329 )
2024-02-16 21:36:19 +01:00
sfan5
8c3a6a819e
Adjust bug report template
2024-02-16 12:34:40 +01:00
sfan5
933432e62d
Annotate Lua packer with more comments
2024-02-16 12:34:40 +01:00